Akuku75 Posted March 5, 2015 Share Posted March 5, 2015 (edited) Hi everybody, Is it possible to transform the C4 to look like a briefcase ? Like this mod : http://www.nexusmods.com/newvegas/mods/57100/? , but it's not working ! So please this is a great idea ! :smile: Edited March 5, 2015 by Akuku75 Link to comment Share on other sites More sharing options...
Lazrius Posted March 6, 2015 Share Posted March 6, 2015 i think this mod will make you very happy. http://www.nexusmods.com/newvegas/mods/52410/ Link to comment Share on other sites More sharing options...
Akuku75 Posted March 10, 2015 Author Share Posted March 10, 2015 Yeah this mod is nice i have it thanks, but i just want have the C4 case in my hand ! :p Link to comment Share on other sites More sharing options...
chucksteel Posted March 13, 2015 Share Posted March 13, 2015 (edited) I'm working on a mod called "The Mad Bomber's Workshop!" It adds a new Explosives only Crafting station where you can build or break down most vanilla explosives. (Well all the ones that wouldn't take industrial machines to make. (Example Frag Grenades can not be crafted.)) it does add C-4 style briefcase and suitcase bombs in 4 types each. http://i967.photobucket.com/albums/ae157/chucksteel/Fallout/2015-03-11_00001_zpsuikkm8hi.jpg Here is a list of my WIP, (It's long Sorry!) WIP Progress, Breakdowns; 1.Bottlecap Mine, (1) ((Explosives Skill 75))* Lunch Box (1)* Cherry Bombs (5)* Sensor Module (1)* Caps (10) 2. Cherry Bombs, (4) ((Explosives Skill 20))* Pistol powder(10)* Fuse (1) 3. C-4 Plastic Explosive, (1) ((Explosives Skill 50))*Block of C-4 (4)* Sensor Module (1)4. Dynamite, (1) ((Explosives Skill 35))* Rifle powder (25)* Fuse (1) 5. Dynamite Long fuse, (1) ((Explosives Skill 35))* Rifle powder (25)* Long Fuse (1) 6. Fat Mine (Mad Bomber) GRA (1) ((Explosives Skill 80))* Ammo Fat man (1)* Spare Parts (1)* Sensor Module (1)* Scrap Electronics (1) 7. Gas Bomb, (1) ((Explosives Skill 40))* Sensor Module (1)* Pilotlight[/background] (1)* Scrap Electronics (1) 8. MFC Cluster GRA, (1) ((Explosives Skill 70))* Ammo Micro Fusion Cell (18)* Scrap Electronics (2) 9.Nuka-Grenade (Mad Bomber) GRA, (1) ((Explosives Skill 60)* Quartz (1)* Tin Can (1)* Cleanser (1)* Turpentine (1)10. Pipe Bomb, (1) ((Explosives Skill 45))* Rifle powder (50)* Fuse (1)* Weapon Lead Pipe (2) 11. Pipe bomb Long fuse, (1) ((Explosives Skill 45))* Rifle powder (50)* Long Fuse (1)* Weapon Lead Pipe (2) 12. Powder Charge (Requires Schematic), (1) ((Explosives Skill 10))* Dynamite (2)* Tin Can (1)* Sensor Module (1) 13. Satchel Charge, (1) ((Explosives Skill 25))* Pistol Powder (25)* Lead (25)* Sensor Module (1)* Scrap Electronics (1) 14. Time Bomb, (1) ((Explosives Skill 50))* Dynamite (5)* Scrap Electronics (1)* Egg Timer (1)15. 8 Ball Bomb, (1) ((Explosives Skill 35))* Pistol powder (40)* Fuse (1)* 8 Ball (1) 16. 8 Ball bomb Long fuse, (1) ((Explosives Skill 35))* Rifle powder (40)* Long Fuse (1)* 8 Ball (2)Grenade; 1. Dynamite, (1) ((Explosives Skill 35))* Rifle powder (25)* Fuse (1)* Pre-War Money (2) 2. Dynamite Long fuse, (1) ((Explosives Skill 35))* Rifle powder (25)* Long Fuse (1)* Pre-War Money 3. Holy Grenade, (1) ((Explosives Skill 95))* Holy Water (1)* FragGrenade (1)* (Not sure if it needs any other ingredients) (?)4. Pipe Bomb, (1) ((Explosives Skill 45))* Rifle powder (50)* Fuse (1)* Weapon Lead Pipe (2) 5. Pipe bomb Long fuse, (1) ((Explosives Skill 45))* Rifle powder (50)* Long Fuse (1)* Weapon Lead Pipe (2) 6. MFC Cluster (Mad Bomber) , (1) ((Explosives Skill 70)) ((All Vanilla Stats)7. Nuka-Grenade (Mad Bomber) , (1) ((Explosives Skill 60) ((All Vanilla Stats)) 8. 8 Ball Bomb, (1) ((Explosives Skill 35))* Pistol powder (40)* Fuse (1)* 8 Ball (1) 9. 8 Ball bomb Long fuse, (1) ((Explosives Skill 35))* Rifle powder (40)* Long Fuse (1)* 8 Ball (2) IED's; 1. Briefcase Bomb, (1) ((Explosives Skill 45))* Briefcase (1)* Dynamite (?)* Sensor Module (?)* Scrap Electronics (?)2. Briefcase Bomb High Yield, (1) ((Explosives Skill 55))* Briefcase (1)* Time Bomb (?)* Sensor Module (?)* Scrap Electronics (?) 3. Briefcase Dirty Bomb, (1) ((Explosives Skill 65))* Briefcase (1)* Block of C-4 (?)* Sensor Module (?)* Scrap Electronics (?)* Something irradiated (?) 4. Briefcase Nuke, (1) ((Explosives Skill 75))* Briefcase (1)* Ammo Fat Man (?)* Sensor Module (?)* Scrap Electronics (?) 5. Gas Bomb, (1) ((Explosives Skill 40)) ((All Vanilla Stats)) 6. Powder Charge (Requires Schematic), (1) ((Explosives Skill 10)) ((All Vanilla Stats)) 7. Satchel Charge, (1) ((Explosives Skill 25)) ((All Vanilla Stats))8. Suitcase Bomb, (1) ((Explosives Skill 45))* Suitcase (1)* Dynamite (?)* Sensor Module (?)* Scrap Electronics (?)9. Suitcase Bomb High Yield, (1) ((Explosives Skill 55))* Suitcase (1)* Time Bomb (?)* Sensor Module (?)* Scrap Electronics (?) 10. Suitcase Dirty Bomb, (1) ((Explosives Skill 65))* Suitcase (1)* Block of C-4 (?)* Sensor Module (?)* Scrap Electronics (?)* Something irradiated (?) 11. Suitcase Nuke, (1) ((Explosives Skill 75))* Suitcase (1)* Ammo Fat Man (?)* Sensor Module (?)* Scrap Electronics (?) 12. Time Bomb, (1) ((Explosives Skill 50)) ((All Vanilla Stats)) Mines; 1. C-4 Plastic Explosive, (1) ((Explosives Skill 50))*Block of C-4 (4)* Sensor Module (1)*Duct Tape (2)2.Bottlecap Mine, (1) ((Explosives Skill 75)) ((All Vanilla Stats)) 3. Fat Mine (Mad Bomber), (1) ((Explosives Skill 80)) ((All Vanilla Stats)) Misc; 1. Cherry Bombs, (4) ((Explosives Skill 20))* Pistol powder(10)* Fuse (1)* Pre-War Money (1) 2. Detonator ((Explosives Skill 20))* Paint Gun (1)*Sensor Module (1)*Scrap Electronics (1) So far this is just a WIP and I've only been working on recipes and models getting everything to work before I look at weapon damage and explosion types. This mod will Require NVInteriors because I'm using a lot of my custom assets in my recipes. Edit: something strange happened when I copied and pasted my list so edit is just clean up. :wallbash: Edit 2: any Ideas and suggestions are welcome! Edited March 13, 2015 by chucksteel Link to comment Share on other sites More sharing options...
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