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Creating a new 3D item. Say.. A hammer.


ObLars

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OMFG thats me just got ma pc back up and running after a power surge blew it to bits however iv not got any thermal paste yet so cant do much just incase i over heat and break something, still, ill get working on something again.

 

I think iv found the problem with the textures not working right but it was through an apifeny not actualy testing so i cant say for sure, ill try it and get back to you tho.

 

 

[EDIT] Unable to test anyway seems only one stick of ram survived the surge :\ just so happens to be the crappy 1gig one so cant play new vegas hahaha.

 

One problem after another huh.

Edited by Weeman0000
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Oh, I think I know the problem. You need to change your nifs to use the DDS files in a relative path. Instead of pointing to the E:\Gamepath\data it needs to point to \data\textures\Mine\file.dds.

 

Ok Nifskope is back up and running correctly [not that]

 

Either that are you are having the issue that I have seen before where your GIMP isn't outputting DDS files exactly right. Try paths, and if that doesn't work upload the textures, and I will re-output them and you can test that.

 

What do you meen try paths? like save it to the mod's texture folder?

 

[EDIT] Another thing u need to add to the tutorial. [for more complex models] A collision part.

Basicaly all u need to do is copy the model and paste it ontop [maybe clean it up abit if you want]

Then just use that in blender unstead of creating multable meshes to make the collision model.

[Another apiffany]haha

 

[EDIT2]

Seems to be working :O finaly got more ram and thermal paste so im back in the game!

Bet the house blows up or something before im finnished the mod tho :\

Edited by Weeman0000
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I would also like more information on adding collision models. Several times I have a static object with no collision object, and I want to reuse it as an activator. Is it possible to write out steps for this *in nifskope* ? Or can this only be performed in blender? I have tried "copy branch" and "paste" from one object to another in nifskope, but it does not seem to work. I have also tried to create the subtree of the collision object and its children, but I cannot make a tree of objects in nifskope. So, if it is possible in nifskope, I would appreciate a step by step guide for it.
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I would also like more information on adding collision models. Several times I have a static object with no collision object, and I want to reuse it as an activator. Is it possible to write out steps for this *in nifskope* ? Or can this only be performed in blender? I have tried "copy branch" and "paste" from one object to another in nifskope, but it does not seem to work. I have also tried to create the subtree of the collision object and its children, but I cannot make a tree of objects in nifskope. So, if it is possible in nifskope, I would appreciate a step by step guide for it.

 

Im sure doing it in nifskope is about the hardest way of going about it, if you just copy your model twice in blender and place it ontop of the model and change the propertys so its a collision model rather than a textured face if you know what i meen?

 

Is anyone else finding sizes the most annoying part of modding lol :\ either my models like 50 billion times too big or 50 billion times too small LOL

 

Anyway get back to me if you cant do it and ill see if i cant help ya out more.

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Im sure doing it in nifskope is about the hardest way of going about it, if you just copy your model twice in blender and place it ontop of the model and change the propertys so its a collision model rather than a textured face if you know what i meen?

 

Thanks for the suggestion, but different people are familiar with different tools. I mostly work with programming languages, so I find scripting easy. I had a very hard time with the geck render window, I can only do the simplest things in nifskope, and I have never even installed blender. I was hoping for a simple technique in nifskope. I will probably change my mod design a little in the future if I have this problem, rather than spending the time to learn blender.

Edited by davidlallen
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