simplywayne90 Posted November 17, 2010 Share Posted November 17, 2010 I Couldn't help but wonder if modders actually look through there or if it feels like they don't want to use someone elses ideas? Just wondering is all, since I put some ideas there and just wanted to know if I'm just shouting in the dark or my ideas stand a chance of being made, plus a lot of peoples mod ideas seemed awesome but would take experinece modders to make. Link to comment Share on other sites More sharing options...
fronzelneekburm Posted November 17, 2010 Share Posted November 17, 2010 It really depends. If it's something small like "Hey fix this please" or "can you make the quest do this as well" is usually quite easy and if it's reasonable i usually try to fulfill these. However some are like "Can you make a mickey mouse outfit" or "Gimme a 1897 Mosin Nagant rifle" which are rather unlikely as this requires 3D models which are usually fairly much work to do and I'm not a fan of "Spawn", "Hellraiser" "Captain America" or whatever. Some people even request "epic" changes like "Make all textures ultra high res" which is rather hard to do regarding there are thousands of textures. I'd say the "realistic" ideas that also "match the game" (Personally i dont feel mickey mouse and hellraiser would fit too well) they have really good chances to be made - the rest depends on mickey mouse fans with modding abilities or excessive bribery. Link to comment Share on other sites More sharing options...
simplywayne90 Posted November 18, 2010 Author Share Posted November 18, 2010 Thank you for letting me know, I feel better about my requests now since they weren't requiring new models, as some modders have already made them like Frank Horrigan or the idea of using sound boards/ sound bytes from common media to create interesting a fully voiced Npc and companions. Link to comment Share on other sites More sharing options...
WuphonsReach Posted November 18, 2010 Share Posted November 18, 2010 (good stuff)That pretty much nails it. I don't have 3D modeling skills (and probably won't since Cataclysm is around the corner), so I generally glance through for things where someone needs a quest fixed or some other small thing done and see whether any of it tickles my fancy. And I fall into the "keep it canon / lore-friendly as much as possible" camp, so things like adding superhero costumes or powers or way over the top things, don't interest me. Plus, I also already have half a dozen mods running, and some of them are ongoing projects, so my desire to pickup and run with anything new that would require lots of time is nonexistent. And I really need to set aside a few hours this weekend to catch up on object fixes. :whistling: Link to comment Share on other sites More sharing options...
Moraelin Posted November 18, 2010 Share Posted November 18, 2010 I guess in the end it also depends on whether someone reading it, and having enough skill, sees things the same way. In the end, the cruel reality is that ultimately most of us aren't Mother Theresa; we're into modding mostly for personal fun, whether we admit it or not. That includes both the end result (I for example am interested in new equipment to use, but not so much in new companions) and the kind of work that goes into it (I for example like editing meshes, much as my skills suck, but editing sounds or quests aren't really my thing.) Compounding it all there's the issue of having enough time. Most of us have plenty of own ideas as it is, the real limiting factor is the time. So, basically, again, someone will have to like your idea enough, because essentially to do it they have to drop whatever else they had in the pipeline. If you have the same tastes as them, you have more of a chance, if not, not. Link to comment Share on other sites More sharing options...
fronzelneekburm Posted November 18, 2010 Share Posted November 18, 2010 Well some stuff that "sounds easy" is less trivial when you try to do it properly. For example ppl yelling like "Make XY a companion" - while turning a character into a companion really ain't much magic keep in mind that existing characters have a voice and loads of dialogue already and making them companion will require additional lines of speech. So the only serious approach is to re-dub ALL lines for a character which is more work than the actual companion scripting. Link to comment Share on other sites More sharing options...
frank lee Posted November 18, 2010 Share Posted November 18, 2010 A better question might be; Do ideas from the mod request board get made? Example, I posted a 'request' for a paint - spraycan - dungeon marker. After a week without a reply I posted that' as no one else was interested I'd try it myself. At that point a whole bunch of people piped up with 'ooh yea good idea' :rolleyes: In the discussion that followed someone pointed out that there was a Glowsticks mod for Fo3 that would be easier to do, and in the week or so of my laughable progress through the dungeon that is the GECK the guy who did the Glowsticks for Fo3 has moved them to NV. . . So I guess he came across the messages. And now I've actually had a serious poke around in the basement levels of Fallout I wont ever make a mod 'request' again, just limit myself to offering ideas for people with more talent than me (almost everyone!) Something like the Glowsticks is a solid idea, not too hard to port over, useful etc. Someones fave anime heroine costume. . . . er, less so :dry: Link to comment Share on other sites More sharing options...
Moraelin Posted November 18, 2010 Share Posted November 18, 2010 Some do get made. Most of the stuff I did for FO3 and NV was actually requests. The checkered suit, the pilum, the gladius, the Uruk-Hai blade (ok, that mesh could use a redo), the machete, and so on were all requested. Now I'm making a scutum for another modder, who requested it. But, as I was saying, time being limited, I tend to pick the stuff I personally like. If you want some melee weapon, I might jump in just because I'll think "ooh, my char could bash in a few heads with that and look good in the process", but if you want a spray can, I prolly will leave it for someone else just because it doesn't fit my own interests :P Other modders will of course have other likes and dislikes. Ultimately, though, my recommendation would be to just jump in with both feet and do things yourself if you want them done. Especially for the simpler things being requested, really, the GECK ain't that scary once you try it, and to combine a couple of meshes in NifSkope or plaster a new texture on something, also isn't all that hard. And we could really use more people modding things. Link to comment Share on other sites More sharing options...
frank lee Posted November 18, 2010 Share Posted November 18, 2010 I'm a huge fan Moraelin, I hardly ever leave the playerhome without a Pudao on #1. Perhaps because I use something called an 'eaves knife' at work, look it up you may like it :wink: I'm trying to make 9mm paintball rounds for starters, much easier than the Spraycan. If I can get all the balls in the holes ('scuse the pun) and get the decals to stick (not be house cleaned away) then I'll try to get someone with more experience to insert it into the vendor's gear. The GECK isn't the problem, the lack of a clear file tree 'map' for the Fo data is what's giving me problems. But it's also given me a vast appreciation of the work of folk like you.Once more thanks. Link to comment Share on other sites More sharing options...
Moraelin Posted November 18, 2010 Share Posted November 18, 2010 Well, you know, "Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you" ;) If you have questions about where to find something, I'm sure one of us can help there. Edit: heck, better make it a personal message. Threads on the board are a lot more hit and miss whether they get read or not. Link to comment Share on other sites More sharing options...
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