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Activator With No Collisions


Highsight

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I am currently trying to make an activator, but when I put my crosshair over it, it never seems to realize it is an activator. I believe this is because the model I am using does not have any collisions, and I have no idea how to give it collision data. Does anyone have a solution to this OTHER than changing the model?
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Does it have a name? Might also need an activate sound, even if it's silent?

 

If you need an invisible activator, you can use the models like ../effects/forcefield... for the mesh. Don't remember the exact name off hand, but some doors use it too (gates in/to the strip I think?).

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Yes sir, it has a name, and an activation sound. I would use that invisible model, but the problem is, I would have to add it everywhere. I tried applying the same exact properties to a Nuka Clock, and it worked perfectly, I think maybe I will just replace all clocks in the game with nuka clocks if I can't figure this out.
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