Deleted999565User Posted November 18, 2010 Share Posted November 18, 2010 I wanted to create an item that spawns a friendly Spore Plant. This Spore Plant is supposed to attack only actors who are hostile against the player, and remain passive against the others. I'm encountering some problem though: non-hostile actors keep attacking the plant on sight, even though the plant doesn't attack itself. Its factions are PlayerFaction and DontTazeMeBroFaction (whatever this second one is supposed to do, it was present in all vanilla companions), the AI Data is set appropriately. How can I prevent non-hostile actors from attacking the plant? Link to comment Share on other sites More sharing options...
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