mathewerain Posted March 8, 2015 Share Posted March 8, 2015 I have been modding Fallout 3 off and on for the past 3 years now and played with most major mods, hundreds of various combinations of independent mods, and done so flawlessly without issue. Generally I am able to discover what I did wrong during mod install or load order sorting but I am at a loss. IF anyone is willing to help here is my load order, do you notice anything I am missing? GameMode=Fallout3 Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1CrossModData.esm=1CRAFT.esm=1CALIBR.esm=120th Century Weapons.esm=1FO3 Wanderers Edition - Main File.esm=1Sharing and Caring Companions.esm=1Project Beauty.esm=0xCALIBR.esm=1RH_IRONSIGHTS.esm=1DCInteriors_ComboEdition.esm=1ArefuExpandedByAzar.esm=1merc_2.esp=1Animy_prostitution.esm=1EnhancedChildren.esm=0HairPack.esm=1WC4campsites.esp=1The Dockside Inn and Resort.esp=0Megaton jail and 101 safehouse_v2.esp=0AliciasCuteShop.esm=0FNNCQ.esm=1FNNIguana.esm=1tubrrCompound.esm=1WMMP_Master.esp=1BLTC Immersion Patch.esp=1MM_Chef_Extraordinaire_Perk.esp=1DarNifiedUIF3.esp=1BLTC No Visual Effects.esp=0FO3 Wanderers Edition - Main File.esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=1Chinese Mama Dolce's Base.esp=1Chinese Ghoul Faction Friend.esp=12Perks Per Level.esp=1APReanimated.esp=120th Century v5 ALIVE (Slaver).esp=1WMMP_RRR.esp=120th Century v5 ALIVE (Chinese Ghoul).esp=0Fellout-pipboylight.esp=020th Century v5 ALIVE (Vault 101).esp=1dD - Enhanced Blood Main.esp=120th Century v5 ALIVE (RivetCity).esp=1Megaton House and Theme Overhaul.esp=1Bonds Modern Springvale.esp=1Fellout-Full.esp=0FNNIguana - FWE.esp=1Fellout-Anchorage.esp=0Fellout-BrokenSteel.esp=0BLTC No Overdosing.esp=0HoloPipboy4000 in Fallout3.esp=1KillableChildren.esp=0KillableChildren - CotW.esp=0KillableChildren - MMM.esp=0TrueSlaver.esp=0Mart's Mutant Mod - Project Beauty.esp=0Overhead3PCamera.esp=1Raider Allies for SCC.esp=1WMMP_RIG.esp=1RH_IronSights_RemoveReticule.esp=1tubRRCompound.esp=1Dukov3Release.esp=1Childhood Beginning.esp=0WeaponModKits.esp=1RH_WMK_Bridge.esp=1WeaponModKits - FWE Master Release.esp=1Better Family.esp=120th Century v5 ALIVE (SuperMutant).esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1hair_add_npc.esp=1Project Beauty- Broken Steel.esp=0FO3 Wanderers Edition - DLC Broken Steel.esp=1BLTC.esp=1LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp=1BottleRefill.esp=1BLTC Less Addictions.esp=120th Century v5 ALIVE (Talon_Regulator).esp=1FollowersRelax.esp=1LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch_bltc.esp=1LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch_fwe.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=1PoliceUniform.esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (Vendor).esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1Fellout-Zeta.esp=020th Century v5 ALIVE (Raider).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=1WMMP_AMA [Mutants].esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=0RH_IronSights_Basic_AnchoragePlugin.esp=1Expanding Megaton Mod - Inside - V1.7.esp=1merc_2_pl.esp=1CrowdedCities_v2.esp=1CrowdedCities_v2_lessNPCs.esp=0Dragonskin Tactical Outfit.esp=120th Century v5 ALIVE (TEST Container).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1megalight.esp=1Rivet City Merchants With Point Lookout.esp=1JessiCompanion.esp=1AsharasBatmanItems.esp=1DragonskinBonusPack.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1Water_Tower_Hideout_byOrophin.esp=1Fellout-PointLookout.esp=0RH_IronSights_PL_NewItems.esp=1AliciasCuteShopDoorOverride.esp=0Project Beauty- Point Lookout.esp=0ArefuExpandedByAzar-Radio.esp=1StockingsPack.esp=1DIM TYPE3clothesRETAIL.esp=1Dukov_Storage.esp=1Type3BodyWear.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - Zeta.esp=1merc_2_pitt.esp=1merc_2_bs.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1WeaponModKits - PointLookout.esp=1WMMP_AMA [Mutants][20CWv5].esp=1WMMP_AMA [Mutants][FWE5].esp=1WMMP_AMA [swamp Folk].esp=1WMMP_Install.esp=1WMMP_Uniques.esp=1xCALIBR_20CW_v5.12.esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1RH_FWE_Bridge.esp=1xCALIBRammo_FWE.esp=1FO3 Wanderers Edition - Optional Restore Tracers.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1 Link to comment Share on other sites More sharing options...
M48A5 Posted March 8, 2015 Share Posted March 8, 2015 You never said what the problem was. You need to uninstall the inactive plugins in the load order. If it is in the "Data" folder, it will be loaded into RAM. Your load order is a mess. You need to group your major plugins together and in the same order as the vanilla game. See the FWE description page for a sample load order. Compatibility patches are to load after the last mod they are patching. Link to comment Share on other sites More sharing options...
Kaliban71 Posted March 29, 2015 Share Posted March 29, 2015 also you need to have. l.o.o.t. the succesor to boss to sort ur load order and use wrye flash 30.* to make a bashed patch[merged patch basiclly but better] Link to comment Share on other sites More sharing options...
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