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The Slave Arena


cfh85

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Ever wanted a slave?
Ever want to sell or rent your slave to the slave arena?
Ever wanted to see a slave tournament?

The slave arena will allow you to capture slaves, which you can enter into tournaments with up to 34 slaves. Fights will be completely random. Each randomly selected slave (from a pool of up to 50) Will fight in the first stage, with winners moving onto the next. Only 2 fight at a time until one is crowned champion - for today! Tomorrow will be another tournament, then another...

The slaves Will be given random equipment and maybe spells, regardless of class. Some will be fortified, others handicapped. All random.

I know people consider slaves to be lore breaking, but that's only if it isn't kept secret!

I'm going to make a start on the scripting and character creation tonight.

Any options people would like to see? Suggestions on which NPCs would be good templates? Which NPCs do you think would secretly be a spectator/owner?

I can't wait to capture and lead the adoring fan there!

 

Schedule

Mordas - closed. Private matches can be arranged vs PC

Tirdas - 4 teams of 4 + 2 * 2 vs 2

Middas - 3 teams of 5 + 3 vs 3

Turdays - 2 teams of 8 + 3 teams of 3

Fredas - PC chooses format and can select participants

Loredas - Tournament of 8 teams of 3 + Free for all with upto 16 remaining slaves

Sundas - Tournament (34 if enough slaves, min 16) + Free for all with upto 16 remaining slaves

Edited by cfh85
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I don't know if this is a good suggestion but here it goes: Since it's not that hard to make money you could have a special item (artifact or something else) as a prize for the PC IF....his slave manages to win the tournament. :) If that wouldn't be hard,win the tourny 2-3 consecutive times (with the same or a different slave,whatever is less troublesome for you).

 

What's the main idea for slaves? Capturing bandits or citizens? I'm asking because not all citizens will respawn and cities would become ghost towns.

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The Sundas tournaments will use either 16 or 32 slaves (all other days will require 25 or less). 25 will be added in the mod, so you only need to add another 9 for the larger. With a max of 50 slaves.

However, you can buy slaves from there (so long as the total remains 25-50) so you can free some.

 

Also, you will be able to sell bodies :D. Say you just killed Mannimorco. Tag him for collection and get paid for the body! (The slavers can resurrect NPCs, otherwise they'd run out of slaves) Dead bodies will earn you less.

 

I don't think it will work will respawning characters. Either they're just respawn, no longer slaves, or they won't carry on doing their jobs. Either one is a fail. Creating a copy isn't any good either, creates save game bloat. I think the best option will be to allow you to tag bodies for (magical) collection.

 

Another point to make is to do with their semi-random leveling. Each time you go to the arena their levels will be adjusted. The will randomly be set to between + or - 10 the PC level, plus 1 for every five fights they've won, upto +20. It will constantly change to reflect the nature of their lives. No regular nourishment, training or rest. Sometimes they thrive, sometimes not.

 

When purchasing the slaves their value will be changed depending on their level.

 

As to your suggestion. I'm not sure of any worthwhile prizes AND, given that you will have a limit of hiring out 5 of your slaves (you get regular money for hired slaves, one off for selling) the likely hood of yours winning 3 in a row is slim. Though I am willing to offer prizes worthy of a slave owning sadist!

 

The true nature of this mod is the spectacle. It will be designed to create unpredictable fights. The NPCs abilities, gear and buffs might not even remotely match up. A mage could end up in heavy armour, with a mace and fortify agility. It will be completely random.

 

Don't see the 50 as an aim, it's a limit. Sell the NPCs you want to see suffer!

 

1 final question for this post, what would you rather see, rubbish armour and good weapons/spells (quicker fights), good armour and rubbish weapons/spells (slower fights) or balanced? Perhaps change it for different formats?

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Overall I'd say quick fights because the player might want to leave and do other things (but also see the outcome of the fight) but there might be times when the player want to see longer fights. Maybe the player could pay a fee to equip his slaves with better stuff?

 

I kinda feel like something's missing but maybe it's just me,I don't find NPCs fighting each other that amusing by itself. I'll definitely like the part where the player can fight too.

Anyway,it's too early to even think about it. :P

 

By the way,have you thought about having them with no armor,no weapons and no magic? Just good ol' fisticuffs? :D

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I'm open to all sort of suggestions. A bareknuckled option would be cool.

 

There won't be any options to equip any slaves or yourself. You will however be able to add equipment and spells to the pool (and remove what YOU have added). The more you add of each item (except arrows) the more likely they'll show up.

 

You will be able to take part in the fights. I'll offer a lot of options. In a team, 1 on 1, vs a team, in a tournament... You still wont be able to choose equipment or spells or abilities. You will be able to hand pick the slaves you fight, except in the tournaments.

 

If you fight you will need to come to terms with this idea - You WILL lose. Maybe a few times you'll win. Eventually (maybe more often than you'd like) you will lose. The PC's health will be massively boosted to prevent death (once your health has reached the amount you were boosted by you will have lost).

 

I think I'll make it so that each time you visit you can choose the pace. Don't forget if you're not that interested in watching you can either not watch or only watch the shorter events (days with multiple formats will have multiple ticket options)

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I'm curious as to how hard it would be to change it to work on creatures. I suspect very easily.

 

The one issue that I'm unsure about is related to respawning creatures (and NPCs). Changes made to the creature could be made to the base object - it may no longer respawn - it's behavior could be different. A (terrible) way around this is cloning, which causes save game bloat.

 

I think it would be awesome (and easy if not for respawning) to include creatures into my mod. Tame is essentially the same as enslave.

 

As the mod (concept) stands it would involve fights between NPC slaves and creatures, though an option to use creatures vs creatures from leveled lists would probably be easy enough.

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