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Load order question


NullEntity

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Ok first of all this is the first time I have used mods so I hope I have missed something simple.

 

I'm trying to run witht he 20th century weapons mod , they ARE appearing in the lockers but no traiders or sales people have them at all.

 

Game is GOTY with 1.7 patch and the mod manager with this load order.

 

fallout3.esm

anchorage.esm

thepitt.esm

brokensteel.esm

pointlookout.esm

zeta.esm

calibr.esm

20th century weapons.esm

20th century v5 alive (vendor).esp

20th century v5 alive (containers).esp

20th century v5 alive (npc_settler).esp

20th century v5 alive (vault 101).esp

20th century v5 alive (rivetcity).esp

20th century v5 alive (raider).esp

20th century v5 alive (slaver).esp

20th century v5 alive (chinese ghoul).esp

20th century v5 alive (supermutant).esp

20th century v5 alive (talon_regulator).esp

20th century v5 alive (brotherhood_outcast).esp

20th century v5 alive (test container).esp

 

Any help would be appreciated.

 

Null.

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Are you using FOMM version 0.13.19 or above? If so, right-click your shortcut for FOMM and select run as adminastrotor. When the FOMM loads, go to load order > BOSS. It should sort the mods so that they work together well.

 

You should also download FO3Edit and create a merged patch to further increase playability between mods.

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Thanks for the quick reply,

 

While I did update the Mod Manager to the latest and it arranged the mods like so.

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

20th Century Weapons.esm

20th Century v5 ALIVE (Vendor).esp

20th Century v5 ALIVE (Containers).esp

20th Century v5 ALIVE (NPC_Settler).esp

20th Century v5 ALIVE (Vault 101).esp

20th Century v5 ALIVE (RivetCity).esp

20th Century v5 ALIVE (Raider).esp

20th Century v5 ALIVE (Slaver).esp

20th Century v5 ALIVE (Chinese Ghoul).esp

20th Century v5 ALIVE (SuperMutant).esp

20th Century v5 ALIVE (Talon_Regulator).esp

20th Century v5 ALIVE (Brotherhood_Outcast).esp

20th Century v5 ALIVE (TEST Container).esp

 

Total active plugins: 20

Total plugins: 27

 

 

They still don't work in game despite waiting for 24 hours inside a house to let it reset whatever is needed.

 

I can't figure what its not working, as as for FO3Edit I have not gone that far yet as this is not the full list of mods I wish to play with.

 

Any further ideas welcome (I have ticked Archive Invalidation as well).

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Tried unticking "read only" on the entire Bethesda folder and still no luck (however it keeps reverting back to read only as soon as it finishes, despite the fact I'm logged in as admin ??.

 

This is starting to get me no :P.

 

+ waited 3 full days in game with the wait option.

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Tried unticking "read only" on the entire Bethesda folder and still no luck (however it keeps reverting back to read only as soon as it finishes, despite the fact I'm logged in as admin ??.

 

This is starting to get me no :P.

 

+ waited 3 full days in game with the wait option.

Did UAC give you permission to be an Admin?

 

Like a true megalomaniac UAC will take actions if it did not give you permission.

 

Take the safe route

 

Move the game out of that country!!!

 

Try setting up roots in some free society

 

where mods can play in the sun

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