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Turret Tutorial


Blake81

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I'm not really good at videos but generally you just give them a permanent Reference, preferably a name you can remember - like myTurretREF. Then in your terminal script you can just make them stopCombat and unconscious. Best is to look at an existing Terminal.

 

Here's how you disable the Helios Turrets in a terminal in the "Deactivate turret" menu point for example:

 

 

ref myLink

set myLink to VHeliosTurret1REF

myLink.stopCombat

myLink.setUnconscious 1

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Sorry,I already knewd all that.Here's the issue I'm having:

 

1-The situation

 

I have 2(player friendly)turrets and one terminal.

 

2-How I've been doing the things

 

According to what I was told you can't link more than one turret to a terminal(using the ``-´´ button) ,so I was also told that you had to link one turret to the other and then link this one to the terminal.

 

3-The problem

 

Only one turret(the one linked directly to the terminal)turns off and on with the terminal.

 

What am I doing wrong?

Edited by Blake81
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Found the problem already.After comparing my turrets to the Helios turrets I noticed they had a ``chain script´´ that my turrets didn't had so that's why they weren't working.I'm amazed that such script isn't mentioned anywere on the guides and tutorials.

 

Speaking of such,what's the script command for health restoration?I want to give the terminal an option to repair the turrets if they recieve damage.

Edited by Blake81
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I would guess it would be something along the lines of:

 

1. A check to see what Object health is

 

2. If less than 100%, restore health to 100%.

 

How you would attach this to a terminal text bit is out of my weak modding skills I'm afraid.

 

On topic, a turret thread would be very useful as my problem was/is that my turrets can be pushed around even with "cannot be pushed" active in the animations tab.

 

TB :confused:

 

EDIT: actually found that the GECK had replaced my turrets with standard ones will test now if they can be pushed.

 

EDIT2: Spelling and such, tired as feck.

Edited by TBGT
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Err,could you give me that in script format?Or maybe tell me of a script with that function already for me to copy it.Also I don't want it to be automatic(If I wanted that I would set them invulnerable) I want a script I can apply to a terminal's function to manualy activate it.

 

Also,I saw your thread when I was searching for info.Pushable turrest,it's the weirdest thing I've ever heard of.I once misplaced my turrets and they remained foating in the air,and if I remember right you also said your turrers fall down if left in the air.Maybe your game or GECK are bugged/corrupted,that's the only explanation I can think of....

Edited by Blake81
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OK,I got the scripts but I'm not sure of how to make 'em work from a terminal to it's linked refs.I wish there was a terminal somewere on FNV(Or even FO3)with such function...

 

EDIT:After tinkering with the scripts a bit I noticed that these are resurrection based,not healing based.What I'm looking for is,as I said before,the script function for health restoring.Isn't there a guide or something where it says which are the GECK script functions what does each of them do?

Edited by Blake81
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