Blake81 Posted November 20, 2010 Share Posted November 20, 2010 I'm looking for a tutorial on turrets,if posible a video tutorial on linking two or more turrets to a terminal,as I have trobles with this paticular issue. Link to comment Share on other sites More sharing options...
Gaaaary Posted November 20, 2010 Share Posted November 20, 2010 I'm not really good at videos but generally you just give them a permanent Reference, preferably a name you can remember - like myTurretREF. Then in your terminal script you can just make them stopCombat and unconscious. Best is to look at an existing Terminal. Here's how you disable the Helios Turrets in a terminal in the "Deactivate turret" menu point for example: ref myLinkset myLink to VHeliosTurret1REFmyLink.stopCombatmyLink.setUnconscious 1 Link to comment Share on other sites More sharing options...
TBGT Posted November 20, 2010 Share Posted November 20, 2010 Just at the bottom of the page. http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Non-NPC_population Hope this helps :turned: Link to comment Share on other sites More sharing options...
Blake81 Posted November 20, 2010 Author Share Posted November 20, 2010 (edited) Sorry,I already knewd all that.Here's the issue I'm having: 1-The situation I have 2(player friendly)turrets and one terminal. 2-How I've been doing the things According to what I was told you can't link more than one turret to a terminal(using the ``-´´ button) ,so I was also told that you had to link one turret to the other and then link this one to the terminal. 3-The problem Only one turret(the one linked directly to the terminal)turns off and on with the terminal. What am I doing wrong? Edited November 20, 2010 by Blake81 Link to comment Share on other sites More sharing options...
Blake81 Posted November 21, 2010 Author Share Posted November 21, 2010 (edited) Found the problem already.After comparing my turrets to the Helios turrets I noticed they had a ``chain script´´ that my turrets didn't had so that's why they weren't working.I'm amazed that such script isn't mentioned anywere on the guides and tutorials. Speaking of such,what's the script command for health restoration?I want to give the terminal an option to repair the turrets if they recieve damage. Edited November 21, 2010 by Blake81 Link to comment Share on other sites More sharing options...
TBGT Posted November 25, 2010 Share Posted November 25, 2010 (edited) I would guess it would be something along the lines of: 1. A check to see what Object health is 2. If less than 100%, restore health to 100%. How you would attach this to a terminal text bit is out of my weak modding skills I'm afraid. On topic, a turret thread would be very useful as my problem was/is that my turrets can be pushed around even with "cannot be pushed" active in the animations tab. TB :confused: EDIT: actually found that the GECK had replaced my turrets with standard ones will test now if they can be pushed. EDIT2: Spelling and such, tired as feck. Edited November 25, 2010 by TBGT Link to comment Share on other sites More sharing options...
Blake81 Posted November 25, 2010 Author Share Posted November 25, 2010 (edited) Err,could you give me that in script format?Or maybe tell me of a script with that function already for me to copy it.Also I don't want it to be automatic(If I wanted that I would set them invulnerable) I want a script I can apply to a terminal's function to manualy activate it. Also,I saw your thread when I was searching for info.Pushable turrest,it's the weirdest thing I've ever heard of.I once misplaced my turrets and they remained foating in the air,and if I remember right you also said your turrers fall down if left in the air.Maybe your game or GECK are bugged/corrupted,that's the only explanation I can think of.... Edited November 25, 2010 by Blake81 Link to comment Share on other sites More sharing options...
Interfer0 Posted November 25, 2010 Share Posted November 25, 2010 Look for the Rhonda scripts. They use a robot with 0 health in that script and repair it. Link to comment Share on other sites More sharing options...
Blake81 Posted November 25, 2010 Author Share Posted November 25, 2010 Rhonda?That crazy mister handy at Black Mountain?Ok I'll check those scripts,thanks. Link to comment Share on other sites More sharing options...
Blake81 Posted November 25, 2010 Author Share Posted November 25, 2010 (edited) OK,I got the scripts but I'm not sure of how to make 'em work from a terminal to it's linked refs.I wish there was a terminal somewere on FNV(Or even FO3)with such function... EDIT:After tinkering with the scripts a bit I noticed that these are resurrection based,not healing based.What I'm looking for is,as I said before,the script function for health restoring.Isn't there a guide or something where it says which are the GECK script functions what does each of them do? Edited November 26, 2010 by Blake81 Link to comment Share on other sites More sharing options...
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