chrisdragon425 Posted September 5, 2006 Share Posted September 5, 2006 From the top of the head regarding where Necromancers are, I know of a few locations: Echo Cave (locked till final MG quest)Howling CaveA fort near the NW border of Valenwood, SW of Skingrad Anyone care to help me complete this list? :) Link to comment Share on other sites More sharing options...
Birdcatmeow Posted September 6, 2006 Share Posted September 6, 2006 From the top of the head regarding where Necromancers are, I know of a few locations: Echo Cave (locked till final MG quest)Howling CaveA fort near the NW border of Valenwood, SW of Skingrad Anyone care to help me complete this list? :) hm... Wiki can. Did you try refering to wiki? Link to comment Share on other sites More sharing options...
chrisdragon425 Posted September 6, 2006 Author Share Posted September 6, 2006 I havn't done that..I'll try that :) Link to comment Share on other sites More sharing options...
Malchik Posted September 6, 2006 Share Posted September 6, 2006 I can give you a list if you wish if that doesn't work. Link to comment Share on other sites More sharing options...
Marxist ßastard Posted September 6, 2006 Share Posted September 6, 2006 Necromancer lairs with altars:The Dark FissureFort IstiriusFort LinchalWendelbekNecromancer lairs with adepts:Garlas AgeaBlood-Run CaveFort TelemanMoss Rock CavernHameEcho CaveSilornMackamentainWendelbekUnderpall CaveNenyond TwyllElenglynnOther necromancer lairs:Cadlew ChapelFort CuptorFort DoublecrossKindred CavernLost Boy CavernsPothole CavernsFort VarielaWellspring CaveDid you try refering to wiki?All it says is that the population of necromancers has tripled in the last few months. Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted September 6, 2006 Share Posted September 6, 2006 Did you try refering to wiki?All it says is that the population of necromancers has tripled in the last few months.The source of this scandalous and misleading information was traced back to an assistant working in Hannibal Traven's office... ;) Link to comment Share on other sites More sharing options...
Marxist ßastard Posted September 6, 2006 Share Posted September 6, 2006 Bollocks! I bet it was that John Seigenthaler fellow. Did you know he's the one who shot JFK? Link to comment Share on other sites More sharing options...
chrisdragon425 Posted September 6, 2006 Author Share Posted September 6, 2006 Marx: Thanks! Now I can go hunt them down ;) With my still-unreleased "Respawning Bandits/Marauders/Conjurers" mod, would it be safe to tag all Necromancers to respawn without messing anything up? Link to comment Share on other sites More sharing options...
Povuholo Posted September 6, 2006 Share Posted September 6, 2006 Nice list :ohmy: Marx: Thanks! Now I can go hunt them down ;) With my still-unreleased "Respawning Bandits/Marauders/Conjurers" mod, would it be safe to tag all Necromancers to respawn without messing anything up? As long as you only do the one's called "necromancer" and "necromancer adept" and not anyone with a special name (mannimarco ;) ) it should be fine. Wait.... Bandits/Marauders/Conjurers respawn already in vanilla oblivion, don't they? So what does your mod do? Link to comment Share on other sites More sharing options...
chrisdragon425 Posted September 6, 2006 Author Share Posted September 6, 2006 I don't think Necromancers did....I just set the "Respawn" tags (for positive respawn always since the warlords didn't appear to respawn), changed the races of several in all 4 groups, added birthsigns to them, changed the leveling so they are closer to your level by 1, bosses are 2 or 3 levels above you and added disposition so all 4 groups hate each other. I've never seen Argonians or Orcs as Bandits and nothing but Nords and Orcs as Marauders (not the battlemages, the fighters) so I spiced up racial variety among all four factions. Link to comment Share on other sites More sharing options...
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