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Need help with BBB/ DMRA bounce


lynxsrevenge

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Ive been trying for days now to install this mod but nothing ever works.....I have the skeleton and the parts and giz's hi rez textures...but after installing i just end up with the correct body and textures but no bounce...does anyone know of a complete (descriptive) guide to installing this properly?
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i followed the instuctions here:

 

Step 1: Open up the HGEC BBB zip file that you downloaded from this address http://www.tesnexus....le.php?id=28235

Step 2: Open up either the "Fighter Tops" or the "Normal Tops" folder (They are both mostly the same except that the Fighter Tops have more defined abs)

Step 3: Pick one of the cup size folders inside (H-Cup, E-Cup, D-Cup)

Step 4: Open the "Data" folder you see inside

Step 5: Drag the "Meshes" folder you see inside into your "Project Folder" explained here: http://cs.elderscrol..._Create_an_OMOD

Step 6: Go back to the main folder directory inside the HGEC BBB zip file

Step 7: Open up the "Hands (Required)" folder

Step 8: Open up the "Data" folder you see inside

Step 9: Drag the "Meshes" folder you see inside into your "Project Folder" and say yes to the merging of the "Meshes" folders

Step 10: Go back to the main folder directory inside the HGEC BBB zip file

Step 11: Open up the "feet" folder

Step 12: Open up the "Standard (Recommended)" folder you see inside

Step 13: Open up the "Data" folder you see inside

Step 14: Drag the "Meshes" folder into you "Project Folder" and say yes to the merging of the "Meshes" folders

Step 15: Go back to the main folder directory inside the HGEC BBB zip file

Step 16: Open up the "Bottoms" folder

Step 17: Pick your desired butt ox size from the assortment ranging between small (S) and extra large (LL)

Step 18: Open up the "Data" folder you see inside

Step 19: Drag the "Meshes" folder you see inside into your 'Project Folder" and say yes to the merging of the "Meshes" folders

Step 20: Open up the Coronerras Maximum Compatability Skeleton zip file downloaded from this address http://www.tesnexus....le.php?id=27945

Step 21: Open up the "Data" folder you see inside

Step 22: Drag the "Meshes" folder you see inside into your "Project Folder" and say yes to all of the merging requests and yes to all of the overwrites that pop up on your screen. The files you are overwriting are the skeleton files from the "Hand (Required)" folder.

Step 23: Create an OMOD using the files from your "Project Folder"

Step 24: Enable the mod in OBMM and make sure that you do not have HGEC enabled. If you do, it will ask you if you want to overwrite which you can say "yes" to.

Step 25: Launch Oblivion to see if you are naked

Step 26: Are you naked?

Step 27: Yes? Good! This means that you have successfully installed the HGEC BBB body! Sigh that sweet sigh of relief knowing that this is finally working! (If you don't see any nipples or skin color, that means that you have the right body installed. I will explain later how to acquire the actual textures for the HGEC BBB mesh)

Step 28: But, wait, we aren't finished! We still need to make those babies bounce! To do this: close Oblivion and go to your "Project Folder."

Step 29: DELETE EVERYTHING CONTAINED INSIDE OF YOUR "PROJECT FOLDER!" The reason for doing this is that we are about to create a new OMOD and we don't want the old files to be included in the new OMOD.

Step 30: Create a "Meshes" folder inside of your "Project Folder"

Step 31: Create a "characters" folder inside of your "Meshes" folder which is inside of your "Project Folder"

Step 32: Create a "_male" folder inside of your "characters" folder which is inside of your "Meshes" folder which is inside your "Project Folder"

Step 33: Open up the UFF FF00 Moving Breast and Animations zip file located at this address http://www.tesnexus....le.php?id=26722

Step 34: Open up the "Idle and MovingAnimations" folder inside the UFF FF00 Moving Breast Animations zip file

Step 35: Open up the "twohand" folder inside the "Idle and MovingAnimations" folder

Step 36: Copy all of the files you see there into your "_male" folder located inside of your "characters" folder which is inside of your "Meshes" folder which is inside of your "Project Folder."

Step 37; Go back to the "Idle and Moving Animations" folder inside of the UFF FF00 Moving Breast Animations zip file

Step 38: Open up the "staff" folder

Step 39: Drag all of the files inside into the "_male" folder I directed you to in step 36

Step 40: Repeat step 37

Step 41: Open up the "onehand" folder

Step 42: Copy all of the files inside into the "_male" folder I directed you to in steps 36 and 39

Step 42: Repeat step 37

Step 43: Open up either the "normal_1" or the "normal_2" folder

Step 44: Drag the file into the "_male" folder I directed you to in steps 36, 39, and 42

Step 45: Repeat step 37

Step 46: Open up either the "handtohand_1" or "handtohand_2" folder

Step 47: Drag the files inside into the "_male" folder I directed you to in steps 36, 39, 42, and 44

Step 48: Repeat step 37

Step 49: Open up the "bow" folder

Step 50: Copy the files inside to the "_male" folder I directed you to in steps 36, 39, 42, 44, and 47

Step 51: Create an OMOD using the files from your "Project Folder"

Step 52: Enable the OMOD that you have just created

Step 53: Start Oblivion to see if you have bouncy boobies

Step 54: Jump, run, run backwards, sneak forwards, swing a sword. Do whatever animation you want and you will have a little bounce added to them.

Step 55: Thank me for typing all of this out for you!

 

 

 

 

but still get nothing....i just read somewhere that mr zuriks sexywalk01a isnt compatible because it does not use breast bones....could that make it not work?

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Sorry I can't help you with your problem. However I wanted to comment and say no wonder some people have problems with the looks of that "guide" you posted. It's overly complicated, for no reason, and the package structure is horrible. I'll never understand why mod makers don't properly package their mods for BAIN or OBMM. :wallbash:

 

For example you could package that mod similar to the following...

 

00 Core Files -- self explanatory, files you need regardless of other options.

01 Breasts H Cup -- Only meshes/textures for H-Cup

01 Breasts D Cup -- Only meshes/textures for D-Cup

01 etc... keep repeating the above for each breast size.

02 Butt size -- Same as above. Multiple 02 folders for each variation.

03 Feet -- Again, same as above.

04 Hands -- Hopefully you get the picture by now. :thumbsup:

 

This is the best way to package mods for BAIN or OBMM. With BAIN this structure is perfect and you select each option as needed. With OBMM you simply have a script with options and it will install the files from the proper folders depending on what the user selects. Good package structure goes a long way. I always repackage my mods to this format when they are, should I say sloppy, from the mod makers.

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Most likely you need an AchiveInvalidation. One way to do that:

1.Start OBMM.

2.Click Utilities.

3.Select Archive invalidation. You'll get a popup window.

4.Click BSA redirection (it's the default choice).

5.Click Update Now.

 

For details see CS Wiki: Oblivion_Mods_FAQ

 

One warning about the BBB animations you want to use (UFF FF00 ..). They were designed for a different skeleton, they have bugs, and they are not supported (read the comments on this mod). Not easy for a beginner. Actually they were one of the reasons why I started making my own BBB anims.

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with your animations fore can i use the max compatibility skeleton with bodylift? im digging the bubble butt....and i didnt want to use those but the only walkthrough for installing all the crap is the one above and i just followed it step by step....also could you possibly show me how to get the k cup to bounce? Edited by lynxsrevenge
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lynxsrevenge, you need to understand the principles a little bit, then the pieces fit all of the sudden, and you don't need to go through the over-complicated descriptions.

 

To make BBB work, you need the following files in \data\meshes\characters\_male

- the (maximum compatibility) skeleton

- the body meshes, including femaleupperbody.nif, femalelowerbody.nif, femalehand.nif, femalefoot.nif

- the (BBBed) animations, like idle.kf, walkforward.kf, walkfastforward.kf, handtohand*.kf

 

In \data\MESHES\characters\_male\<race>\ go race specific meshes (ears, eyes, tails), but they have nothing to do with BBB

 

Meshes and skeleton define the body shape, anims make the body move

 

In \data\TEXTURES\characters\<race>\ and it's subfolders male and female you find the race-specific skins for the body, like HeadHuman.dds, HandFemale.dds, FootFemale.dds (which includes the whole body except head and hand). Body textures have no role in BBB, but they HAVE TO BE COMPATIBLE with the Meshes used.

 

I usually copy the single files from a mod (not the whole \data\... structure) to have better control what I'm doing (and to comprehend what each mod provides !!!)

 

Now to your questions:

- yes, my anims work with the max compatibility skeleton (they were designed for and with it)

- yes, the should work with bodylift (I assume you talk about BBB DMRA Body x2 boobs and butt: I didn't use it yet, but as far as I can tell the butt movement is made by changing the femaleupperbody.nif only

- if you want the K-Cup bounce, you need to use saaya's BBB adaptation (BBB for BBB) ON TOP of the original K-Cup (look at "BBB for BBB" for more details)

BUT:

- I can't say, if K-CUP and Buttlift look well together: they both have changed femaleupperbody.nif. So you would have to mix K-Cups femaleupperbody.nif with Buttlift femalelowerbody.nif, and I don't know if this fit's together

- My (NoMaaM BBB) anims were designed for H-Cup, for K-Cup they will work, but most likely will bounce a lot. You simply have to try.

 

 

I hope, this helps. If you have further questions, you can give me a pm

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  • 1 month later...

hey Guys

thx for the help on the bbbs nice...but one problem...nothing serious..is there any way to tone the bounce down...i want a smother or harder bounce

pls help if you guys can..and thx again for the bbb walk through helped a lot :pirate:

Edited by tibus
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hey Guys

thx for the help on the bbbs nice...but one problem...nothing serious..is there any way to tone the bounce down...i want a smother or harder bounce

pls help if you guys can..and thx again for the bbb walk through helped a lot :pirate:

 

No, animations are not scalable. You have to use a mesh with smaller cup. Or maybe a different mesh might look different. Different modders might do the BBB adaptations a bit differently.

 

Or you need use another BBB anim replacer. Which I don't hope, because you certainly are talking about my NoMaaM Animation Replacer :wink:

In this case I can tell you that I plan to do a scaled down version once I have finished the horseback anims.

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