Jump to content

Request: A New Type of "Zombie" Mod


dubstyles

  

8 members have voted

  1. 1. Would you prefer this type of "Zombie" mod to a supernatural/hollywood one?

    • Yes, this fits better into the fallout universe.
    • No, classic undead fit better into the fallout universe.
      0
    • I don't care about the Fallout universe so undead are OK with me.
      0
    • I don't think either type of mod would fit into the Fallout universe.
    • Both fit into the Fallout universe!
      0


Recommended Posts

Hi everyone!

 

As any self respecting nerd, i enjoy zombies! There have been a number of great zombie mods over the years for Fallout 3 and a few for New Vegas. There is no doubt that these are expertly crafted and entertaining, they don't fit into the Fallout universe in a logical way.

 

I would like to see a mod that introduces two new types of creatures (3 technically if you count corpses) to the leveled lists in Fallout New Vegas. These creatures would be variations of Feral Ghouls much like glowing ones, feral ghoul roamer, or radiated soldiers. They would not be the undead, but they would act similarly to the classic zombie trope.

 

The goal would be to create a zombie like creature, that feels like a classic shambler, but also feels like it fits into the Fallout world as a whole. This means no bloody corpse models from left 4 dead, and no virus infection.

 

Feral Ghoul Walker

Description: This is a Feral Ghoul which has suffered debilitation damage (radiation/decay/nerve) so that it cannot run. Nerve damage has made it very resistant to pain and bodily harm, so that it now has a massive amount of damage resistance/threshold. Head-shots would be the only effective way to take them down.

Resource: All the variations of meshes and textures which regular Feral Ghouls currently use.

Animation: The popular walking dead animation used so prominently in many mods!

Gameplay: The would be slow but relentless, easy to take out individually but very dangerous in groups or confined spaces. Their unarmed/melee damage should probably be very high to offset their very slow walking speed. They will not raise from the dead, because they are not Zombies, but rather maimed Ghouls with no nerve endings!

 

Feral Ghoul Lurker

Description: This is a Walker which has developed a unique combat strategy. This Ghoul will play dead until the player is close enough to attack!

Resource: Same as the Walker

Animation: Same as the walker.

Gameplay: It will start laying down, and get up either after being looted or once the player is close enough (random chance of each different style?). The name displayed should simply be Feral Ghoul, until it actually attacks... In order for this to be a surprise, there needs to be a way of scripting it to appear in all ways as a dead ghoul (not red name, does not show up on radar, can loot, etc...). Also there needs to be an actual dead ghouls added to the leveled lists, which occurs just as frequently as the Lurker, this way the player is never sure if it is safe to loot the body or not!

 

Feral Ghoul (Corpse)

Description: This is simply a dead Feral Ghoul, required to make Lurkers a true surprise.

Resource: Same as the rest

Animation: Same as the rest

Gameplay: A simple Ghouls body with a few caps, drugs, or human flesh on it.

 

I don't know the limitations of the game, so maybe this is not possible, or requires the script extender. Marts Mutant Mod for FO3 had an option to make regular Ghouls rise, which did not fit in the fallout universe since they are not the undead, but mechanic might be useful to anyone wishing to create Feral Ghoul Lurkers. I would like to see this mod as a stand alone esp, or incorporated into Marts Mutant Mod as an optional component.

 

Thanks to anyone in advance for attempting to make this mod! I really think it would create the zombie horror feeling, without drawing the player out of the Fallout world.

Link to comment
Share on other sites

Not sure how you'd go about it, but there's already a quest in Freeside, for the Kings, where people are playing dead, and you can loot them, but you also have the option to examine them closely. Maybe you could modify that script to trigger the wakeup of the Feral Lurker?
Link to comment
Share on other sites

Not sure how you'd go about it, but there's already a quest in Freeside, for the Kings, where people are playing dead, and you can loot them, but you also have the option to examine them closely. Maybe you could modify that script to trigger the wakeup of the Feral Lurker?

 

Yes! I did that quest recently but somehow forgot to mention it in this topic. I'm sure some clever modder could figure out a way to adapt that script to fit this mod.

Link to comment
Share on other sites

Considering that actual zombies of legend are simply animated corpses that do the bidding of their masters, and don't really have any sort of killer instinct or lust for flesh, can't say that any of the suggested or requested "zombie" mods have anything to do with actual zombies. What people actually want are ghouls, which legends state crave and consume the flesh of the living, but few people actually seem to be able to differentiate the differences.
Link to comment
Share on other sites

Ive always like the general concept of Zombies in the game, but every mod Ive tried ends up being disappointing. Mainly because there are just too many damned Zombies. I end up being chased around like Benny Hill by hundreds of Zombies, with not a chance of surviving, while my frame rate grinds to a halt.
Link to comment
Share on other sites

Yeah Aragron, i see what you did, but i don't think it would be as easy as you say to alter the raise script... at least not for me!

 

Since ghouls are not undead, i don't want a mod that makes them raise from the dead, i want a mod that makes dead ghoul spawn, some of which are only playing dead.

 

But thanks for drawing attention to your mod, i will try it out anyway!

 

Edit: Note that i put "Zombie" in quotations, since it isn't a zombie mod per-say, it would be named something like Ghoul Variety... Maybe throw in the chance to meet those radiated NCR ghouls outside of that one village, or more hostile Chinese soldiers as well.

Edited by dubstyles
Link to comment
Share on other sites

Go to goodspring,then up the saloon there are 2 ghouls,one will raise when activated the other when the player get close.

And they don't appear in compass until is too late.

 

Edited:For me it is easy to adapt the script :laugh: just took 10 min to make it on GECK and test it.

 

Edited2: And they change name... I guess thats all.If not wait a "Edited3".

Edited by Aragron
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...