Andyno Posted November 21, 2010 Share Posted November 21, 2010 Is here on the Nexus some skillful modder so he can transfer this armor from New Vegas to Fallout3?Actually I tried that but with no success. I also created a topic in the Troubleshooting section but it seems that it doesn't have much popularity though (http://www.thenexusforums.com/index.php?/topic/266336-pipboy-not-showing/).The main problem is the PipBoy is covered by the rest of the armor so it's barely visible. It looks like there's some kind of incopatibility or something.Here's the picture of the activated PipBoy from my female character (the male character PipBoy is much less visible). Link to comment Share on other sites More sharing options...
donta1979 Posted November 22, 2010 Share Posted November 22, 2010 (edited) I am guessing its missing a script/command/value that cuts off the sleeve a tthe right spot for the armor. No I am not a modder, but work in the game industry and have a pretty good idea of how this works, I just work on environments.... Edited November 22, 2010 by donta1979 Link to comment Share on other sites More sharing options...
Andyno Posted November 22, 2010 Author Share Posted November 22, 2010 Thanks for reply.You're guessing right. In the mesh properties there are 2 nodes for PipBoy ON and PipBoy OFF. I suppose when I turn my PipBoy ON the 2nd node (PipBoy OFF) should turn off too but that never happens so there's this weird glitch. In the armor properties there are more options I can see in the Fallout3 GECK and maybe there is some information that is missing. As you can see on the picture there is filled the 'Ragdoll Constaint Template' option which is not filled in the Fallout3 version. Maybe that's the problem. I tried to locate that "default.rdt" file in the GECK and also in the BSA files but no success. There has to be this file somewhere... About that script thing you mentioned - I don't think this is causing the problem because the script is dedicated only to the faction properties (at least it's refering to). But I may be wrong - I'm not a scripter by any means. Here's the full script. Maybe it'll tell you more. scn NCRFactionOutfitWarningScript float fUpdatedNegNCR float fUpdatedPosNCR float fUpdatedNegCL float fUpdatedPosCL float fUpdatedNegBoS float fUpdatedPosBoS float fUpdatedNegGK float fUpdatedPosGK float fUpdatedNegPG float fUpdatedPosPG Begin OnEquip Player ;Check to see if player was wearing faction armor. if DisguiseFactionPulseQuest.bFactionArmorEquipped == 0 ;Set variable to track wearing faction armor set DisguiseFactionPulseQuest.bFactionArmorEquipped to 1 ;Player was not wearing faction armor - so we store their reputation values, we don't need to clear it here, it'll get cleared below ;Store Reputations set DisguiseFactionPulseQuest.fNCRNegReputation to GetReputation RepNVNCR 0 set DisguiseFactionPulseQuest.fNCRPosReputation to GetReputation RepNVNCR 1 set DisguiseFactionPulseQuest.fLegionNegReputation to GetReputation RepNVCaesarsLegion 0 set DisguiseFactionPulseQuest.fLegionPosReputation to GetReputation RepNVCaesarsLegion 1 set DisguiseFactionPulseQuest.fBoSNegReputation to GetReputation RepNVBrotherhood 0 set DisguiseFactionPulseQuest.fBoSPosReputation to GetReputation RepNVBrotherhood 1 set DisguiseFactionPulseQuest.fKhanNegReputation to GetReputation RepNVGreatKhans 0 set DisguiseFactionPulseQuest.fKhanPosReputation to GetReputation RepNVGreatKhans 1 set DisguiseFactionPulseQuest.fPowderNegReputation to GetReputation RepNVPowderGanger 0 set DisguiseFactionPulseQuest.fPowderPosReputation to GetReputation RepNVPowderGanger 1 endif if VFactionArmorTutorial == 0 ShowMessage VFactionOutfitTutorial set VFactionArmorTutorial to 1 endif ;Set NCR Alliance ShowMessage NCRFactionOutfitWarning ;SetEnemy VCaesarsLegionFaction PlayerFaction StartQuest DisguiseFactionPulseQuest ;Kicks the pulse placing quest setally PlayerFaction ArmorNCRFactionNV 1 1 player.addtofaction ARMORNCRFactionNVEnemy 0 ;Set BoS Alliance if they have joined the NCR if VStoryEventBoS == 1 setally ArmorBrotherhoodSteelFactionEnemy NCRFactionNV 1 1 setally ArmorBrotherhoodSteelFaction PlayerFaction 1 1 player.addtofaction ArmorBrotherhoodSteelFactionEnemy 0 endif ;Set GreatKhan Alliance if they have joined the NCR if VStoryEventKhans == 1 setally ArmorGreatKhansFactionNVEnemy NCRFactionNV 1 1 setally ArmorGreatKhansFactionNV PlayerFaction 1 1 player.addtofaction ArmorGreatKhansFactionNVEnemy 0 endif ;Clear Reputations SetReputation RepNVNCR 0 0.0 SetReputation RepNVNCR 1 0.0 SetReputation RepNVCaesarsLegion 0 0.0 SetReputation RepNVCaesarsLegion 1 0.0 SetReputation RepNVBrotherhood 0 0.0 SetReputation RepNVBrotherhood 1 0.0 SetReputation RepNVGreatKhans 0 0.0 SetReputation RepNVGreatKhans 1 0.0 SetReputation RepNVPowderGanger 0 0.0 SetReputation RepNVPowderGanger 1 0.0 end Begin OnUnequip Player ;SetEnemy VCaesarsLegionFaction PlayerFaction 1 1 ;SetEnemy PlayerFaction ArmorNCRFactionNV 1 1 if player.GetEquipped FactionGearNVNCR == 0 ;Unset NCR Alliance StopQuest DisguiseFactionPulseQuest ;Stops the pulse placing quest SetEnemy PlayerFaction ArmorNCRFactionNV 1 1 player.RemoveFromFaction ARMORNCRFactionNVEnemy ShowMessage NCRFactionOutfitWarningOff ;UnSet BoS Alliance if they have joined the NCR if VStoryEventBoS == 1 SetEnemy ArmorBrotherhoodSteelFaction PlayerFaction 1 1 player.RemoveFromFaction ArmorBrotherhoodSteelFactionEnemy endif ;UnSet Khan Alliance if they have joined the NCR if VStoryEventKhans == 1 SetEnemy ArmorGreatKhansFactionNV PlayerFaction 1 1 player.RemoveFromFaction ArmorGreatKhansFactionNVEnemy endif ;Get Current Faction Values and add stored values set fUpdatedNegNCR to GetReputation RepNVNCR 0 + DisguiseFactionPulseQuest.fNCRNegReputation set fUpdatedPosNCR to GetReputation RepNVNCR 1+ DisguiseFactionPulseQuest.fNCRPosReputation set fUpdatedNegCL to GetReputation RepNVCaesarsLegion 0 + DisguiseFactionPulseQuest.fLegionNegReputation set fUpdatedPosCL to GetReputation RepNVCaesarsLegion 1 + DisguiseFactionPulseQuest.fLegionPosReputation set fUpdatedNegBoS to GetReputation RepNVBrotherhood 0 + DisguiseFactionPulseQuest.fBoSNegReputation set fUpdatedPosBoS to GetReputation RepNVBrotherhood 1 + DisguiseFactionPulseQuest.fBoSPosReputation set fUpdatedNegGK to GetReputation RepNVGreatKhans 0 + DisguiseFactionPulseQuest.fKhanNegReputation set fUpdatedPosGK to GetReputation RepNVGreatKhans 1 + DisguiseFactionPulseQuest.fKhanPosReputation set fUpdatedNegPG to GetReputation RepNVPowderGanger 0 + DisguiseFactionPulseQuest.fPowderNegReputation set fUpdatedPosPG to GetReputation RepNVPowderGanger 1 + DisguiseFactionPulseQuest.fPowderPosReputation endif ;If the player is not wearing ANY faction armor, do the following if (Player.GetEquipped FactionGearNVNCR == 0) && (Player.GetEquipped FactionGearNVCaesar == 0) && (Player.GetEquipped FactionGearNVBrotherhood == 0) && (Player.GetEquipped FactionGearNVGreatKhans == 0) && (Player.GetEquipped FactionGearNVPowder == 0) && (player.GetEquipped VMS18WhiteGloveMask == 0 || (Player.GetEquipped OutfitFormalWear == 0 && player.GetEquipped ArmorWhiteGloveSociety == 0)) ;Clear Wearing Faction Armor Variable set DisguiseFactionPulseQuest.bFactionArmorEquipped to 0 ;Update to Proper Reputation Values ;Set Reputation Values to Updated SetReputation RepNVNCR 0 fUpdatedNegNCR SetReputation RepNVNCR 1 fUpdatedPosNCR SetReputation RepNVCaesarsLegion 0 fUpdatedNegCL SetReputation RepNVCaesarsLegion 1 fUpdatedPosCL SetReputation RepNVBrotherhood 0 fUpdatedNegBoS SetReputation RepNVBrotherhood 1 fUpdatedPosBoS SetReputation RepNVGreatKhans 0 fUpdatedNegGK SetReputation RepNVGreatKhans 1 fUpdatedPosGK SetReputation RepNVPowderGanger 0 fUpdatedNegPG SetReputation RepNVPowderGanger 1 fUpdatedPosPG endif end ;Restriction on Companions ;Begin OnAdd CraigBooneREF ; ShowMessage CompanionFactionArmorMsg ; DropMe ;End Begin OnAdd RoseofSharonCassidyREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd VeronicaREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd LilyREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd RaulREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd ArcadeREF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd EDE1REF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd EDE2REF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd EDE3REF ShowMessage CompanionFactionArmorMsg DropMe End Begin OnAdd RexREF ShowMessage CompanionFactionArmorMsg DropMe End Link to comment Share on other sites More sharing options...
donta1979 Posted November 22, 2010 Share Posted November 22, 2010 Yeah your best bet to find it would be to find a modder who is active and who actually makes a lot of good original armor mods. they would be able to asnwer your question in seconds. Link to comment Share on other sites More sharing options...
donta1979 Posted November 22, 2010 Share Posted November 22, 2010 Oh i remember there was a mod for fo3 that put a geck type handheld/palm type device in your characters hand instead of on your wrist. You could try that if you can find that mod. Link to comment Share on other sites More sharing options...
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