Jump to content

NCR Salvaged Armor from New Vegas


Andyno

Recommended Posts

Is here on the Nexus some skillful modder so he can transfer this armor from New Vegas to Fallout3?

Actually I tried that but with no success. I also created a topic in the Troubleshooting section but it seems that it doesn't have much popularity though (http://www.thenexusforums.com/index.php?/topic/266336-pipboy-not-showing/).

The main problem is the PipBoy is covered by the rest of the armor so it's barely visible. It looks like there's some kind of incopatibility or something.

Here's the picture of the activated PipBoy from my female character (the male character PipBoy is much less visible).

 

Link to comment
Share on other sites

I am guessing its missing a script/command/value that cuts off the sleeve a tthe right spot for the armor. No I am not a modder, but work in the game industry and have a pretty good idea of how this works, I just work on environments.... Edited by donta1979
Link to comment
Share on other sites

Thanks for reply.

You're guessing right. In the mesh properties there are 2 nodes for PipBoy ON and PipBoy OFF. I suppose when I turn my PipBoy ON the 2nd node (PipBoy OFF) should turn off too but that never happens so there's this weird glitch.

 

In the armor properties there are more options I can see in the Fallout3 GECK and maybe there is some information that is missing. As you can see on the picture there is filled the 'Ragdoll Constaint Template' option which is not filled in the Fallout3 version. Maybe that's the problem. I tried to locate that "default.rdt" file in the GECK and also in the BSA files but no success. There has to be this file somewhere...

 

 

 

About that script thing you mentioned - I don't think this is causing the problem because the script is dedicated only to the faction properties (at least it's refering to). But I may be wrong - I'm not a scripter by any means. Here's the full script. Maybe it'll tell you more.

 

scn NCRFactionOutfitWarningScript

float fUpdatedNegNCR
float fUpdatedPosNCR

float fUpdatedNegCL
float fUpdatedPosCL

float fUpdatedNegBoS
float fUpdatedPosBoS

float fUpdatedNegGK
float fUpdatedPosGK

float fUpdatedNegPG
float fUpdatedPosPG

Begin OnEquip Player

;Check to see if player was wearing faction armor. 
if DisguiseFactionPulseQuest.bFactionArmorEquipped == 0

	;Set variable to track wearing faction armor
	set DisguiseFactionPulseQuest.bFactionArmorEquipped to 1

	;Player was not wearing faction armor - so we store their reputation values, we don't need to clear it here, it'll get cleared below
	;Store Reputations
	set DisguiseFactionPulseQuest.fNCRNegReputation to GetReputation RepNVNCR 0
	set DisguiseFactionPulseQuest.fNCRPosReputation to GetReputation RepNVNCR 1

	set DisguiseFactionPulseQuest.fLegionNegReputation to GetReputation RepNVCaesarsLegion 0
	set DisguiseFactionPulseQuest.fLegionPosReputation to GetReputation RepNVCaesarsLegion 1

	set DisguiseFactionPulseQuest.fBoSNegReputation to GetReputation RepNVBrotherhood 0
	set DisguiseFactionPulseQuest.fBoSPosReputation to GetReputation RepNVBrotherhood 1

	set DisguiseFactionPulseQuest.fKhanNegReputation to GetReputation RepNVGreatKhans 0
	set DisguiseFactionPulseQuest.fKhanPosReputation to GetReputation RepNVGreatKhans 1

	set DisguiseFactionPulseQuest.fPowderNegReputation to GetReputation RepNVPowderGanger 0
	set DisguiseFactionPulseQuest.fPowderPosReputation to GetReputation RepNVPowderGanger 1

endif

if VFactionArmorTutorial == 0
	ShowMessage VFactionOutfitTutorial
	set VFactionArmorTutorial to 1
endif

;Set NCR Alliance
ShowMessage NCRFactionOutfitWarning
;SetEnemy VCaesarsLegionFaction PlayerFaction
StartQuest DisguiseFactionPulseQuest ;Kicks the pulse placing quest
setally PlayerFaction ArmorNCRFactionNV 1 1
player.addtofaction ARMORNCRFactionNVEnemy 0

;Set BoS Alliance if they have joined the NCR
if VStoryEventBoS == 1
	setally ArmorBrotherhoodSteelFactionEnemy NCRFactionNV 1 1
	setally ArmorBrotherhoodSteelFaction PlayerFaction 1 1
	player.addtofaction ArmorBrotherhoodSteelFactionEnemy 0
endif

;Set GreatKhan Alliance if they have joined the NCR
if VStoryEventKhans == 1
	setally ArmorGreatKhansFactionNVEnemy NCRFactionNV 1 1
	setally ArmorGreatKhansFactionNV PlayerFaction 1 1
	player.addtofaction ArmorGreatKhansFactionNVEnemy 0
endif

;Clear Reputations
SetReputation RepNVNCR 0 0.0
SetReputation RepNVNCR 1 0.0

SetReputation RepNVCaesarsLegion 0 0.0
SetReputation RepNVCaesarsLegion 1 0.0

SetReputation RepNVBrotherhood 0 0.0
SetReputation RepNVBrotherhood 1 0.0

SetReputation RepNVGreatKhans 0 0.0
SetReputation RepNVGreatKhans 1 0.0

SetReputation RepNVPowderGanger 0 0.0
SetReputation RepNVPowderGanger 1 0.0

end

Begin OnUnequip Player

;SetEnemy VCaesarsLegionFaction PlayerFaction 1 1
;SetEnemy PlayerFaction ArmorNCRFactionNV 1 1
if player.GetEquipped FactionGearNVNCR == 0
	;Unset NCR Alliance
	StopQuest DisguiseFactionPulseQuest ;Stops the pulse placing quest
	SetEnemy PlayerFaction ArmorNCRFactionNV 1 1
	player.RemoveFromFaction ARMORNCRFactionNVEnemy
	ShowMessage NCRFactionOutfitWarningOff

	;UnSet BoS Alliance if they have joined the NCR
	if VStoryEventBoS == 1
		SetEnemy ArmorBrotherhoodSteelFaction PlayerFaction 1 1
		player.RemoveFromFaction ArmorBrotherhoodSteelFactionEnemy 
	endif

	;UnSet Khan Alliance if they have joined the NCR
	if VStoryEventKhans == 1
		SetEnemy ArmorGreatKhansFactionNV PlayerFaction 1 1
		player.RemoveFromFaction ArmorGreatKhansFactionNVEnemy
	endif

	;Get Current Faction Values and add stored values
	set fUpdatedNegNCR to GetReputation RepNVNCR 0 + DisguiseFactionPulseQuest.fNCRNegReputation
	set fUpdatedPosNCR to GetReputation RepNVNCR 1+ DisguiseFactionPulseQuest.fNCRPosReputation

	set fUpdatedNegCL to GetReputation RepNVCaesarsLegion 0 + DisguiseFactionPulseQuest.fLegionNegReputation
	set fUpdatedPosCL to GetReputation RepNVCaesarsLegion 1 + DisguiseFactionPulseQuest.fLegionPosReputation

	set fUpdatedNegBoS to GetReputation RepNVBrotherhood 0 + DisguiseFactionPulseQuest.fBoSNegReputation
	set fUpdatedPosBoS to GetReputation RepNVBrotherhood 1 + DisguiseFactionPulseQuest.fBoSPosReputation

	set fUpdatedNegGK to GetReputation RepNVGreatKhans 0 + DisguiseFactionPulseQuest.fKhanNegReputation
	set fUpdatedPosGK to GetReputation RepNVGreatKhans 1 + DisguiseFactionPulseQuest.fKhanPosReputation

	set fUpdatedNegPG to GetReputation RepNVPowderGanger 0 + DisguiseFactionPulseQuest.fPowderNegReputation
	set fUpdatedPosPG to GetReputation RepNVPowderGanger 1 + DisguiseFactionPulseQuest.fPowderPosReputation

endif

;If the player is not wearing ANY faction armor, do the following
if (Player.GetEquipped FactionGearNVNCR == 0) && (Player.GetEquipped FactionGearNVCaesar == 0) && (Player.GetEquipped FactionGearNVBrotherhood == 0) && (Player.GetEquipped FactionGearNVGreatKhans == 0) && (Player.GetEquipped FactionGearNVPowder == 0) && (player.GetEquipped VMS18WhiteGloveMask == 0 || (Player.GetEquipped OutfitFormalWear == 0 && player.GetEquipped ArmorWhiteGloveSociety == 0))
	;Clear Wearing Faction Armor Variable
	set DisguiseFactionPulseQuest.bFactionArmorEquipped to 0

	;Update to Proper Reputation Values
	;Set Reputation Values to Updated
	SetReputation RepNVNCR 0 fUpdatedNegNCR
	SetReputation RepNVNCR 1 fUpdatedPosNCR

	SetReputation RepNVCaesarsLegion 0 fUpdatedNegCL
	SetReputation RepNVCaesarsLegion 1 fUpdatedPosCL

	SetReputation RepNVBrotherhood 0 fUpdatedNegBoS
	SetReputation RepNVBrotherhood 1 fUpdatedPosBoS

	SetReputation RepNVGreatKhans 0 fUpdatedNegGK
	SetReputation RepNVGreatKhans 1 fUpdatedPosGK

	SetReputation RepNVPowderGanger 0 fUpdatedNegPG
	SetReputation RepNVPowderGanger 1 fUpdatedPosPG
endif

end


;Restriction on Companions

;Begin OnAdd CraigBooneREF
;	ShowMessage CompanionFactionArmorMsg
;	DropMe
;End

Begin OnAdd RoseofSharonCassidyREF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Begin OnAdd VeronicaREF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Begin OnAdd LilyREF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Begin OnAdd RaulREF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Begin OnAdd ArcadeREF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Begin OnAdd EDE1REF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Begin OnAdd EDE2REF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Begin OnAdd EDE3REF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Begin OnAdd RexREF
ShowMessage CompanionFactionArmorMsg
DropMe
End

Link to comment
Share on other sites

Yeah your best bet to find it would be to find a modder who is active and who actually makes a lot of good original armor mods. they would be able to asnwer your question in seconds.
Link to comment
Share on other sites

Oh i remember there was a mod for fo3 that put a geck type handheld/palm type device in your characters hand instead of on your wrist. You could try that if you can find that mod.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...