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CTDs which mods should i remove


olha2

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so which mods are know to cause issues, or which mods are are just making the load to heavy leading to crashes?:

 

Active Mod Files:

00  Oblivion.esm
01  All Natural Base.esm  [Version 1.34]
02  Cobl Main.esm  [Version 1.73]
03  Armamentarium.esm  [Version 1.35]
04  Better Cities Resources.esm  [Version 5.5.3]
05  Toaster Says Share v3.esm
06  CustomSpellIcons.esm
07  Unofficial Oblivion Patch.esp  [Version 3.4.4]
08  UOPS Additional Changes.esp
++  Oblivion Citadel Door Fix.esp
09  DLCShiveringIsles.esp
0A  Unofficial Shivering Isles Patch.esp  [Version 1.5.5]
++  USIPS Additional Changes.esp
0B  Better Cities .esp
0C  All Natural.esp  [Version 1.35]
0D  All Natural - SI.esp  [Version 1.35]
0E  Immersive Interiors.esp  [Version 0.8.1]
0F  Immersive Interiors - Bravil.esp  [Version 2.01]
++  ImprovedWater.esp
10  Idle Dialogue.esp  [Version 1.3]
++  Symphony of Violence.esp
11  Sounds of Cyrodiil.esp  [Version 1.1]
12  All Natural - Real Lights.esp  [Version 1.35]
13  WindowLightingSystem.esp
14  See You Sleep DLL.esp
15  Portable Campsite - Quickstart.esp
16  FormID Finder4.esp
17  MigNoDeath.esp  [Version 1.2]
18  Map Marker Overhaul.esp  [Version 3.9.3]
19  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
1A  Enhanced Hotkeys.esp  [Version 2.3.1]
1B  DLCHorseArmor.esp
1C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
1D  DLCOrrery.esp
1E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
1F  DLCVileLair.esp
20  DLCVileLair - Unofficial Patch.esp  [Version 1.0.10]
21  See You Sleep DLL - DLCVileLair.esp
22  DLCMehrunesRazor.esp
23  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
24  Sounds of Cyrodiil - Mehrune's Razor Add-On.esp  [Version 1.0]
25  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
26  Mounted_Spellcasting.esp
27  DLCThievesDen.esp
28  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.12]
29  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.12]
2A  Sounds of Cyrodiil - Thieves' Den Add-On.esp  [Version 1.0]
2B  Cobl Glue.esp  [Version 1.73]
2C  Cobl Si.esp  [Version 1.63]
2D  Bob's Armory Oblivion.esp
++  ArmamentariumLL.esp  [Version 1.35]
++  ArmamentariumLLMagic.esp  [Version 1.35]
2E  ArmamentariumArtifacts.esp  [Version 1.35]
++  ArmamentariumLLArmaVendor.esp  [Version 1.35]
2F  TIE.esp  [Version 1.50]
**  Morrowind_ob - Conversation.esp
**  Morrowind_ob - UCWUS.esp  [Version 1.1]
30  TalosBridgeGateHouse.esp
31  BrotherhoodRenewed.esp  [Version 1.1.2]
32  CRTRenewed.esp
33  Kvatch Rebuilt.esp  [Version 3.0]
++  Kvatch Rebuilt - No More Burned Ground.esp
34  Kvatch Rebuilt Weather Patch.esp
35  The Ayleid Steps.esp  [Version 3.6]
36  VaultsofCyrodiil.esp  [Version 5.5.0]
37  DLCBattlehornCastle.esp
38  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.9]
39  DLCFrostcrag.esp
3A  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
3B  Knights.esp
3C  Knights - Unofficial Patch.esp  [Version 1.1.5]
3D  Sounds of Cyrodiil - KOTN Add-on.esp  [Version 1.0]
3E  Mighty Umbra - Vanilla OB.esp
3F  The Lost Spires.esp
40  Lost Paladins of the Divines.esp
41  ReclaimSancreTor.esp  [Version 1.0.5]
42  xuldarkforest.esp  [Version 1.0.5]
43  xulStendarrValley.esp  [Version 1.2.2]
44  xulTheHeath.esp
45  XulEntiusGorge.esp  [Version 1.2.1]
46  xulFallenleafEverglade.esp  [Version 1.3.1]
47  xulColovianHighlands_EV.esp  [Version 1.2.2]
48  xulChorrolHinterland.esp  [Version 1.2.3]
49  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
4A  xulBravilBarrowfields.esp  [Version 1.3.5]
4B  xulLushWoodlands.esp  [Version 1.3.3]
4C  xulAncientYews.esp  [Version 1.4.4]
4D  xulAncientRedwoods.esp  [Version 1.6]
4E  xulCloudtopMountains.esp  [Version 1.0.3]
4F  xulArriusCreek.esp  [Version 1.1.4]
50  xulPatch_AY_AC.esp  [Version 1.1]
51  xulRollingHills_EV.esp  [Version 1.3.3]
52  xulPantherRiver.esp
53  xulRiverEthe.esp  [Version 1.0.2]
54  xulBrenaRiverRavine.esp  [Version 1.1.1]
55  xulImperialIsle.esp  [Version 1.6.8]
56  TalosGatehouse + ULImperialIsle.esp
57  xulBlackwoodForest.esp  [Version 1.1.1]
58  xulCheydinhalFalls.esp  [Version 1.0.1]
++  KvatchRebuilt-CheydinhalFalls patch.esp  [Version 2.0]
59  xulAspenWood.esp  [Version 1.0.3]
5A  xulSkingradOutskirts.esp  [Version 1.0.2]
5B  xulSnowdale.esp  [Version 1.0.5]
5C  xulCliffsOfAnvil.esp  [Version 1.1.3]
5D  xulSilverfishRiverValley.esp  [Version 1.0.4]
5E  xulJerallGlacier.esp  [Version 1.0.2]
5F  xulTheEasternPeaks.esp  [Version 1.1.4]
60  Better Dungeons.esp
++  Coffinbag's Better Potions.esp
61  ImprovedSoulgems.esp  [Version 1.11]
62  Toggleable Quantity Prompt.esp  [Version 3.2.0]
63  ATakesAll.esp
64  Alternative Start by Robert Evrae.esp
65  RealisticForceHigh.esp
66  SupremeMagicka.esp  [Version 0.90b]
67  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_DLCSpellTome.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
68  SM_EnchantStaff.esp  [Version 0.90]
++  SM_VanillaSpells.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
69  MidasSpells.esp
6A  Enhanced Grabbing.esp  [Version 0.5]
6B  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
++  More Magicka x7.esp
6C  Kaizits New Animations NPC.esp
6D  Cobl Races.esp  [Version 1.52]
6E  Oblivion_Character_Overhaul.esp  [Version 2.0]
6F  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
++  bgMagicEV_Conjuration_for_Supreme_Magicka.esp  [Version 1.5]
70  Better Cities Full.esp  [Version 5.5.3]
71  Better Cities - VWD of the IC.esp  [Version 5.5.0]
72  Better Cities - IC Imperial Isle.esp  [Version 5.5.2]
73  Better Imperial City.esp  [Version 5.5.3]
++  Better Cities - All Natural.esp  [Version 5.5.0]
++  Better Cities - Unique Landscape Barrowfields.esp  [Version 1.3]
74  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 1.3]
75  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 1.4]
++  Better Cities - Unique Landscape Panther River patch.esp  [Version 1.4]
++  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 5.3.0]
++  Better Cities - Unique Landscape Imperial Isle.esp  [Version 5.3.0]
**  bgMagicEVShader.esp  [Version 1.7EV]
76  bgMagicLightningbolt.esp
**  GW71_Life_Detect.esp
++  bgMagicEVNoSummonGlow.esp  [Version 1.62EV]
++  Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.35]
**  TIE Weapon + Armor Filter.esp
77  Bashed Patch, 0.esp
78  OblivionReloaded.esp
79  fg109PortableBarricades.esp

Edited by olha2
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I'd start by rebuilding the bashed patch (see the delinquent master just below it ... your present bashed patch needs Kaizit to be above the bashed patch in your load order, which brings up the question ... why is it below your bashed patch anyway??).

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Striker, most likely because BOSS shorted it this way. What about the other two? I don't recall Alenet saying his esp must be after the Bashed Patch. The other I dunno.

 

Unless explicitly stated in the mod's instructions, a mod NEVER must be loaded after the bashed patch, no matter what BOSS says.

 

Cheers!

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Kaizits isn't on the latest masterlist ... it will need to be hand sorted or sorted with a user rule (it was probably hand sorted somewhere above the bashed patch when a bashed patch was last rebuilt, and subsequently BOSS was run and it sorted it at the end ... happens to me with your Abysmer.esp all the time as I haven't bothered to create a user rule for it).

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