olha2 Posted March 14, 2015 Share Posted March 14, 2015 (edited) so which mods are know to cause issues, or which mods are are just making the load to heavy leading to crashes?: Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 1.34] 02 Cobl Main.esm [Version 1.73] 03 Armamentarium.esm [Version 1.35] 04 Better Cities Resources.esm [Version 5.5.3] 05 Toaster Says Share v3.esm 06 CustomSpellIcons.esm 07 Unofficial Oblivion Patch.esp [Version 3.4.4] 08 UOPS Additional Changes.esp ++ Oblivion Citadel Door Fix.esp 09 DLCShiveringIsles.esp 0A Unofficial Shivering Isles Patch.esp [Version 1.5.5] ++ USIPS Additional Changes.esp 0B Better Cities .esp 0C All Natural.esp [Version 1.35] 0D All Natural - SI.esp [Version 1.35] 0E Immersive Interiors.esp [Version 0.8.1] 0F Immersive Interiors - Bravil.esp [Version 2.01] ++ ImprovedWater.esp 10 Idle Dialogue.esp [Version 1.3] ++ Symphony of Violence.esp 11 Sounds of Cyrodiil.esp [Version 1.1] 12 All Natural - Real Lights.esp [Version 1.35] 13 WindowLightingSystem.esp 14 See You Sleep DLL.esp 15 Portable Campsite - Quickstart.esp 16 FormID Finder4.esp 17 MigNoDeath.esp [Version 1.2] 18 Map Marker Overhaul.esp [Version 3.9.3] 19 Map Marker Overhaul - SI additions.esp [Version 3.9.3] 1A Enhanced Hotkeys.esp [Version 2.3.1] 1B DLCHorseArmor.esp 1C DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8] 1D DLCOrrery.esp 1E DLCOrrery - Unofficial Patch.esp [Version 1.0.5] 1F DLCVileLair.esp 20 DLCVileLair - Unofficial Patch.esp [Version 1.0.10] 21 See You Sleep DLL - DLCVileLair.esp 22 DLCMehrunesRazor.esp 23 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6] 24 Sounds of Cyrodiil - Mehrune's Razor Add-On.esp [Version 1.0] 25 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 26 Mounted_Spellcasting.esp 27 DLCThievesDen.esp 28 DLCThievesDen - Unofficial Patch.esp [Version 1.0.12] 29 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.12] 2A Sounds of Cyrodiil - Thieves' Den Add-On.esp [Version 1.0] 2B Cobl Glue.esp [Version 1.73] 2C Cobl Si.esp [Version 1.63] 2D Bob's Armory Oblivion.esp ++ ArmamentariumLL.esp [Version 1.35] ++ ArmamentariumLLMagic.esp [Version 1.35] 2E ArmamentariumArtifacts.esp [Version 1.35] ++ ArmamentariumLLArmaVendor.esp [Version 1.35] 2F TIE.esp [Version 1.50] ** Morrowind_ob - Conversation.esp ** Morrowind_ob - UCWUS.esp [Version 1.1] 30 TalosBridgeGateHouse.esp 31 BrotherhoodRenewed.esp [Version 1.1.2] 32 CRTRenewed.esp 33 Kvatch Rebuilt.esp [Version 3.0] ++ Kvatch Rebuilt - No More Burned Ground.esp 34 Kvatch Rebuilt Weather Patch.esp 35 The Ayleid Steps.esp [Version 3.6] 36 VaultsofCyrodiil.esp [Version 5.5.0] 37 DLCBattlehornCastle.esp 38 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.9] 39 DLCFrostcrag.esp 3A DLCFrostcrag - Unofficial Patch.esp [Version 1.0.9] 3B Knights.esp 3C Knights - Unofficial Patch.esp [Version 1.1.5] 3D Sounds of Cyrodiil - KOTN Add-on.esp [Version 1.0] 3E Mighty Umbra - Vanilla OB.esp 3F The Lost Spires.esp 40 Lost Paladins of the Divines.esp 41 ReclaimSancreTor.esp [Version 1.0.5] 42 xuldarkforest.esp [Version 1.0.5] 43 xulStendarrValley.esp [Version 1.2.2] 44 xulTheHeath.esp 45 XulEntiusGorge.esp [Version 1.2.1] 46 xulFallenleafEverglade.esp [Version 1.3.1] 47 xulColovianHighlands_EV.esp [Version 1.2.2] 48 xulChorrolHinterland.esp [Version 1.2.3] 49 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 4A xulBravilBarrowfields.esp [Version 1.3.5] 4B xulLushWoodlands.esp [Version 1.3.3] 4C xulAncientYews.esp [Version 1.4.4] 4D xulAncientRedwoods.esp [Version 1.6] 4E xulCloudtopMountains.esp [Version 1.0.3] 4F xulArriusCreek.esp [Version 1.1.4] 50 xulPatch_AY_AC.esp [Version 1.1] 51 xulRollingHills_EV.esp [Version 1.3.3] 52 xulPantherRiver.esp 53 xulRiverEthe.esp [Version 1.0.2] 54 xulBrenaRiverRavine.esp [Version 1.1.1] 55 xulImperialIsle.esp [Version 1.6.8] 56 TalosGatehouse + ULImperialIsle.esp 57 xulBlackwoodForest.esp [Version 1.1.1] 58 xulCheydinhalFalls.esp [Version 1.0.1] ++ KvatchRebuilt-CheydinhalFalls patch.esp [Version 2.0] 59 xulAspenWood.esp [Version 1.0.3] 5A xulSkingradOutskirts.esp [Version 1.0.2] 5B xulSnowdale.esp [Version 1.0.5] 5C xulCliffsOfAnvil.esp [Version 1.1.3] 5D xulSilverfishRiverValley.esp [Version 1.0.4] 5E xulJerallGlacier.esp [Version 1.0.2] 5F xulTheEasternPeaks.esp [Version 1.1.4] 60 Better Dungeons.esp ++ Coffinbag's Better Potions.esp 61 ImprovedSoulgems.esp [Version 1.11] 62 Toggleable Quantity Prompt.esp [Version 3.2.0] 63 ATakesAll.esp 64 Alternative Start by Robert Evrae.esp 65 RealisticForceHigh.esp 66 SupremeMagicka.esp [Version 0.90b] 67 SM_ShiveringIsles.esp [Version 0.90] ++ SM_DLCSpellTome.esp [Version 0.90] ++ SM_COBL.esp [Version 0.90] 68 SM_EnchantStaff.esp [Version 0.90] ++ SM_VanillaSpells.esp [Version 0.90] ++ SM_Scrolls.esp [Version 0.90] ++ SM_SigilStone.esp [Version 0.90] 69 MidasSpells.esp 6A Enhanced Grabbing.esp [Version 0.5] 6B Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] ++ More Magicka x7.esp 6C Kaizits New Animations NPC.esp 6D Cobl Races.esp [Version 1.52] 6E Oblivion_Character_Overhaul.esp [Version 2.0] 6F bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] 70 Better Cities Full.esp [Version 5.5.3] 71 Better Cities - VWD of the IC.esp [Version 5.5.0] 72 Better Cities - IC Imperial Isle.esp [Version 5.5.2] 73 Better Imperial City.esp [Version 5.5.3] ++ Better Cities - All Natural.esp [Version 5.5.0] ++ Better Cities - Unique Landscape Barrowfields.esp [Version 1.3] 74 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 1.3] 75 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 1.4] ++ Better Cities - Unique Landscape Panther River patch.esp [Version 1.4] ++ Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 5.3.0] ++ Better Cities - Unique Landscape Imperial Isle.esp [Version 5.3.0] ** bgMagicEVShader.esp [Version 1.7EV] 76 bgMagicLightningbolt.esp ** GW71_Life_Detect.esp ++ bgMagicEVNoSummonGlow.esp [Version 1.62EV] ++ Duke Patricks - BASIC Script Effect Silencer NIF REMOVED.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.35] ** TIE Weapon + Armor Filter.esp 77 Bashed Patch, 0.esp 78 OblivionReloaded.esp 79 fg109PortableBarricades.esp Edited March 14, 2015 by olha2 Link to comment Share on other sites More sharing options...
Striker879 Posted March 14, 2015 Share Posted March 14, 2015 I'd start by rebuilding the bashed patch (see the delinquent master just below it ... your present bashed patch needs Kaizit to be above the bashed patch in your load order, which brings up the question ... why is it below your bashed patch anyway??). Link to comment Share on other sites More sharing options...
IkeCoast Posted March 14, 2015 Share Posted March 14, 2015 Striker, most likely because BOSS shorted it this way. What about the other two? I don't recall Alenet saying his esp must be after the Bashed Patch. The other I dunno. Unless explicitly stated in the mod's instructions, a mod NEVER must be loaded after the bashed patch, no matter what BOSS says. Cheers! Link to comment Share on other sites More sharing options...
Striker879 Posted March 14, 2015 Share Posted March 14, 2015 Kaizits isn't on the latest masterlist ... it will need to be hand sorted or sorted with a user rule (it was probably hand sorted somewhere above the bashed patch when a bashed patch was last rebuilt, and subsequently BOSS was run and it sorted it at the end ... happens to me with your Abysmer.esp all the time as I haven't bothered to create a user rule for it). Link to comment Share on other sites More sharing options...
olha2 Posted March 14, 2015 Author Share Posted March 14, 2015 Updated load order Link to comment Share on other sites More sharing options...
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