Naktis Posted November 22, 2010 Share Posted November 22, 2010 Hello. :turned: I don't know if I can request for a tutorial since this is mod requests thread but I hope I can...Anyway I would like to request a tutorial on how to apply makeup for head textures from various pictures. I can't paint textures and I'm still pretty new with Photoshop... I don't really want to request for new face texture itself because it might get ignored and I would like to learn it myself but I can't find any tutorials. :sad: I asked the same question in another forum and some members said to use layers but I don't really know what exactly I should do. :wallbash: So if anyone knows how to do it could you please write a tutorial? Thank you very much. Link to comment Share on other sites More sharing options...
Rayne72 Posted November 23, 2010 Share Posted November 23, 2010 somthing like that just takes time messing around If ur trying to do makeup for a face best bet would to be read up on Makeup itself Eyeliner cover up?? what colors are they ?? then just aplie that to photo-shop Basicly read up on Make up do some research best bet is to experiment Link to comment Share on other sites More sharing options...
TodaY Posted November 23, 2010 Share Posted November 23, 2010 apply makeup for head textures from various pictures Believe me, it's way easier to do it from scratch - mostly because the vanilla UV map is stretched like hell. Other than that.. youtube has a nice search function :thumbsup: I myself actually use gimp, I find it a lot easier to work with. Also, you really want to start out with a face texture? They're hard o.o Believe me, I've been trying to make the perfect race for a loooooong time. You might want to do some normal quick retextures of vanilla / mod added content first. Here's some tutorials on Oblivion (re)texturing:CS Wiki - Texturing TutorialsGimp and photoshop are pretty much alike, so the gimp tutorials might still be usefull to you.I hoped my post helped out some :turned: (UV map = a image with lines that tells your model which area of your image cooresponds to wich area of your model)(Stretched UV map = annoying, annoying, annoying - when a UV map isn't done properly and area's that look normal in the image are distorted on your model)Oh, also, for a head mesh that doesn't have stretching in it's UV: Throttlekitty's Head06 Resource Pack Link to comment Share on other sites More sharing options...
Naktis Posted November 23, 2010 Author Share Posted November 23, 2010 Thank you very much! :happy: Link to comment Share on other sites More sharing options...
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