Obellisk9 Posted March 14, 2015 Share Posted March 14, 2015 So I've been modding Fallout 3 and New Vegas for a while and now my FO3 keeps crashing to desktop and I can't figure out why. I've been looking at compatibility problems and LOOT among other load order managers and can't seem to find the problem. Any help would be appreciated. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] aHUD.esm[X] iHUD.esm[X] CALIBR.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] RH_IRONSIGHTS.esm[X] Mart's Mutant Mod.esm[X] HairPack.esm[X] DarNifiedUIF3.esp[X] CALIBRxMerchant.esp[X] FOOK2 - Main - Ironsights.esp[X] Flashlight-LOS.esp[X] FOOK2 - Main.esp[X] UPP - Pack 2.esp[X] Better Stimpacks with Weight.esp[X] HelmPOV.esp[X] RH_IronSights_RemoveReticule.esp[X] ManualReload.esp[X] UPP - Quest Perks.esp[X] FillBottle.esp[X] WorkbenchRepairsv2.esp[X] UPP - Beverage Perks.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - DIK [Hotfix].esp[X] WeaponModKits.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] FOOK2 - Main [Hotfix].esp[X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - FOOK2.esp[X] hair_add_npc.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - FOOK2 - DIK.esp[X] WeaponModKits - FOOK.esp[X] RH_WMK_Bridge.esp[X] WMKAA12Shotgun.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - Zeta.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Experience Perks.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - PointLookout.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] weed.esp Link to comment Share on other sites More sharing options...
M48A5 Posted March 15, 2015 Share Posted March 15, 2015 LOOT has made a mess of your load order. Group your like mods together in the same order as the vanilla game. Compatibility patches must load after the last mod they are patching. You will find a load order template on most of the major overhaul mod description page. Or use BOSS instead of LOOT. BOSS still orders FO3 mods better than LOOT. Link to comment Share on other sites More sharing options...
blove Posted March 15, 2015 Share Posted March 15, 2015 [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] aHUD.esm [X] CALIBR.esm [X] FOOK2 - Main.ESM [X] FOOK2 - [DIK] DLC Improvement Kit.ESM [X] HairPack.esm [X] iHUD.esm [X] Mart's Mutant Mod.esm [X] RH_IRONSIGHTS.esm [X] CALIBRxMerchant.esp [X] DarNifiedUIF3.esp [X] Flashlight-LOS.esp [X] FOOK2 - Main.esp [X] FOOK2 - Main [Hotfix].esp [X] FOOK2 - [DIK] DLC Improvement Kit.esp [X] FOOK2 - DIK [Hotfix].esp [X] FOOK2 - Main - Ironsights.esp [X] Better Stimpacks with Weight.esp [X] FillBottle.esp [X] hair_add_npc.esp [X] HelmPOV.esp [X] LightUpAndSmokeThoseCigarettes_edisleado_fo3_scratch.esp [X] ManualReload.esp [X] UPP - Beverage Perks.esp [X] UPP - Experience Perks.esp [X] UPP - Original Perks.esp [X] UPP - Pack 1.esp [X] UPP - Pack 2.esp [X] UPP - Quest Perks.esp [X] weed.esp [X] WorkbenchRepairsv2.esp [X] WeaponModKits.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] WeaponModKits - FOOK.esp [X] WMKAA12Shotgun.esp [X] RH_IronSights_Basic_VanillaPlugin.esp [X] RH_IronSights_Basic_AnchoragePlugin.esp [X] RH_IronSights_Basic_PittPlugin.esp [X] RH_IronSights_Pitt_NewRifleSights.esp [X] RH_IronSights_Basic_BrokenSteelPlugin.esp [X] RH_IronSights_Basic_PointLookoutPlugin.esp [X] RH_IronSights_PL_NewItems.esp [X] RH_IronSights_Basic_ZetaPlugin.esp [X] RH_IronSights_RemoveReticule.esp [X] RH_WMK_Bridge.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - FOOK2.esp [X] Mart's Mutant Mod - FOOK2 - DIK.esp your merged patch here Make sure that your DarnUI is version a11 with the hotfix when using with FOOK2. WMK with it's DLC support plugins requires a merged patch. Be sure that you are using WMKFOOK2 Compatibility Patches by Antistar when using FOOK2 and WMK. Those FOIP patches for FOOK2 and MMM are not for that version of FOOK2 or that version of MMM. Use MMMFOOK2 Compatibility Patches by BAN instead. No sure where the RHIS plugins should fall out, but I imagine some oddities with FOOK2 WMK RHIS mix. The other mods I am straight up guessing. Link to comment Share on other sites More sharing options...
Obellisk9 Posted March 16, 2015 Author Share Posted March 16, 2015 Saying thanks isn't enough to describe my tears of joy that my baby works again. For what it's worth, thank you for all of the help posted. It's people like you guys who keep this nexus awesome. Link to comment Share on other sites More sharing options...
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