whitescar911 Posted November 23, 2010 Share Posted November 23, 2010 Ok im really new to this stuff, i only just worked out out retex armor and skin at the basic level. My question how do you add the gloss effect to skin? i think you need nifskope, which i have but i cant work it out. Also have Photoshop cs5 and 3ds max but i don't think i need those. Can someone please help me? I've googled it but so far that's got me no where. Link to comment Share on other sites More sharing options...
Interfer0 Posted November 23, 2010 Share Posted November 23, 2010 Check the Material Alpha layer, I can't remember what it needs to be. Also make sure there is a texture_n.dds This will change the reflection. I can't remember exactly how I did it, but you can poke around with my nifs in my Wearable Teddy Backpack mod on the latex bear there is a glossyness to it. Link to comment Share on other sites More sharing options...
whitescar911 Posted November 24, 2010 Author Share Posted November 24, 2010 Well i had a look, but to me it looks no different to the way i did it but its still not working. Whats a Material Alpha layer and a texture_n.dds? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted November 24, 2010 Share Posted November 24, 2010 Open your normal map, go to channels, and choose alpha. Paint white where you want it glossy, black where you want it dull, and shades of grey where you want it in between. Link to comment Share on other sites More sharing options...
whitescar911 Posted November 26, 2010 Author Share Posted November 26, 2010 Normal map??? you mean like the mesh file femaleupperbody, or a texture file like upperbodyfemale_n? Link to comment Share on other sites More sharing options...
MDC519 Posted November 26, 2010 Share Posted November 26, 2010 (edited) Normal map??? you mean like the mesh file femaleupperbody, or a texture file like upperbodyfemale_n?The normal map is a part of the texture ( .dds ), not the mesh (.nif). You will usually have 2 textures attached to an object. The main one is the myobject.dds layer and is the regulatr looking one. The normal map ( myobject_n.dds ) is another layer added on top of the regular one and adds the gloss/no gloss that Quetzsacanango was refering to and the alpha channel is another channel beside the red/green/blue channels. You need to have a normal map plugin for your photo editing program---I use GIMP, but they are also available for Photoshop---in order to add the normal map to your texture. Here is a link to Miax's FO3 tutorial which should be a big help...it's how I learned. :)http://www.fallout3nexus.com/downloads/file.php?id=11324 Edited November 26, 2010 by MDC519 Link to comment Share on other sites More sharing options...
Recommended Posts