digit0x Posted November 24, 2010 Share Posted November 24, 2010 I know its possible I just have no idea how. Any ideas/help would be great. I like the idea of making a calculated assault of an enemy base. Sneaking in at night and rigging the place with traps and funneling the enemy into choke points. I have a bunch of ideas for traps. To start with, I think it would be great if a player could make traps out of junk. For example: Surgical tubing+Junk+3 grenades should allow you to make your own grenade bouquet. Making the tripwire set of a mininuke would be awesome as well. You can see where I'm going with this. I downloaded the GECK and have spent a couple hours reading and looking at scripting examples and I feel like I knew less than I did. I don't have time to learn this thing from the ground up so please help help help! I'm willing to work on this myself but I just need a little help with the ground work! Cheers Link to comment Share on other sites More sharing options...
digit0x Posted December 11, 2010 Author Share Posted December 11, 2010 Bump Link to comment Share on other sites More sharing options...
Interfer0 Posted December 11, 2010 Share Posted December 11, 2010 http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Non-NPC_population is bethesda's trap tutorial. I have never set one up myself, but I hear they can be a bit buggy sometimes. I am not sure how well a player set trap would work. My idea is like this. A player created say a shotgun trap. When the player sets the trap down, it adds a tripwire to his inventory. When the player drops the tripwire, it would automatically link the two, since one is calling the other into existance, this may be possible. But possibly not. Link to comment Share on other sites More sharing options...
digit0x Posted February 14, 2011 Author Share Posted February 14, 2011 Yea thats something. I have thought about the logic and possible commands but I can't come up with anything that sounds feasible. Link to comment Share on other sites More sharing options...
webster63 Posted February 16, 2011 Share Posted February 16, 2011 (edited) it always bothered me that you pick up tin cans for scrap metal yet you cant pick up or carry and reposition these bear traps as a regular item (if nothing else thats a lot of valued scrap metal there) i think shotgun AND bear traps should be like mines where you can disarm and pick them up to sell or reuse as you wish just my thoughts on traps issue Edited February 16, 2011 by webster63 Link to comment Share on other sites More sharing options...
simplywayne90 Posted February 16, 2011 Share Posted February 16, 2011 Well there was something like your idea in Fallout 3 Portable Bear Traps V2 From Fallout 3 Link to comment Share on other sites More sharing options...
minngarm Posted February 17, 2011 Share Posted February 17, 2011 there is a beartrap mod for nv just cant seam to find it atm... Link to comment Share on other sites More sharing options...
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