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Max amount help


wickerman85

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Hi all, does any1 know what the maximum amount of mods you can have selected at once is? at the moment everythime i start oblivion i get a pop up box saying "too many files selected" and the game exits, is there any way round this or whats the max amount of mods i can have on at once?

thanks.

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hey ive fount that utility thanks, whih makes me wonder, has any1 done a merged esp weapons pack or quests etc? having 40 different esp files just to add more weapons to the game is alot for something that could be done with 1 esp of them all merged together, so has any1 merged anything like this?
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I guess you could always use those mods. that have been around for a while (more then likely the creator is happy with it) rather then including those new ones.

 

Well if your getting that popup saying; "To many files selected," then just count the selected mods and you get max number of mods possible on Oblivion.

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I was looking through the Wiki, and happened across the Unclean Dialogue page. Although it doesn't expicitly say so, it would appear that the maximum number of mods would be #FF, or 255.

 

[uncertain]Apparently the way OB avoids conflicts is to set the reference number of each object in a mod to #nnxxxxxx, where #nn is the load order (how many mods were already loaded), and #xxxxxx is the reference within the mod.[/uncertain]

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I was looking through the Wiki, and happened across the Unclean Dialogue page. Although it doesn't expicitly say so, it would appear that the maximum number of mods would be #FF, or 255.

 

[uncertain]Apparently the way OB avoids conflicts is to set the reference number of each object in a mod to #nnxxxxxx, where #nn is the load order (how many mods were already loaded), and #xxxxxx is the reference within the mod.[/uncertain]

That's absolutely right. ;)

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