braibays Posted March 17, 2015 Share Posted March 17, 2015 If I convert the dungeon file to an esm and make an esp to add all the lvled actors and such will it work Link to comment Share on other sites More sharing options...
Purr4me Posted March 18, 2015 Share Posted March 18, 2015 If I convert the dungeon file to an esm and make an esp to add all the lvled actors and such will it workwhich actors have you chosen ? that matters a great deal, AI packages used control this. a very small mod has actors that use an object placed around through out the Empire so they spawn and react interdependently, you issue is , you need an independent actor for the base of these NPC's. If you have used an AI / actor from the based Vanilla source? then their AI's are attached too their assign based objects so no, they won't move freely.you may require several scripts to further define their activations too. For a test, down load a simple follower mod and test it's AI on your mod as an esp file... always use an esp during production.....if you can not get the results as an esp first, then something you have done is still incorrect. A more complicated way is too study other mods that use AI packages.The NPC's need to be written so they are independent of the main game structure, real independents. examples are plenty, Ties that bind is one. For a vanilla transformation type of NPC, you can study Moria Browns Ai...the most challenging NPC to ever been used (http://forums.nexusmods.com/index.php?/topic/2205669-moira-brown-craterside-enterprises/)with it comes study. So learn from the best authors, how they do things. Link to comment Share on other sites More sharing options...
braibays Posted March 18, 2015 Author Share Posted March 18, 2015 If I convert the dungeon file to an esm and make an esp to add all the lvled actors and such will it workwhich actors have you chosen ? that matters a great deal, AI packages used control this. a very small mod has actors that use an object placed around through out the Empire so they spawn and react interdependently, you issue is , you need an independent actor for the base of these NPC's. If you have used an AI / actor from the based Vanilla source? then their AI's are attached too their assign based objects so no, they won't move freely.you may require several scripts to further define their activations too. For a test, down load a simple follower mod and test it's AI on your mod as an esp file... always use an esp during production.....if you can not get the results as an esp first, then something you have done is still incorrect. A more complicated way is too study other mods that use AI packages.The NPC's need to be written so they are independent of the main game structure, real independents. examples are plenty, Ties that bind is one. For a vanilla transformation type of NPC, you can study Moria Browns Ai...the most challenging NPC to ever been used (http://forums.nexusmods.com/index.php?/topic/2205669-moira-brown-craterside-enterprises/)with it comes study. So learn from the best authors, how they do things. It's going to be raiders, then it will lead down into a deathclaw lair Link to comment Share on other sites More sharing options...
Purr4me Posted March 18, 2015 Share Posted March 18, 2015 It's going to be raiders, then it will lead down into a deathclaw lair----------------------------------------------------------------------------------examples are plenty, Ties that bind is one. For a vanilla transformation type of NPC,you can study Moria Browns Ai...the most challenging NPC to ever been used (http://forums.nexusm...de-enterprises/)with it comes study. So learn from the best authors, how they do things.you need a pro's help for your application, see if he will help you or teach you how. Link to comment Share on other sites More sharing options...
braibays Posted March 28, 2015 Author Share Posted March 28, 2015 It's going to be raiders, then it will lead down into a deathclaw lair----------------------------------------------------------------------------------examples are plenty, Ties that bind is one. For a vanilla transformation type of NPC,you can study Moria Browns Ai...the most challenging NPC to ever been used (http://forums.nexusm...de-enterprises/)with it comes study. So learn from the best authors, how they do things.you need a pro's help for your application, see if he will help you or teach you how. It's just LvlRaiderGun and LvlRaiderMelee Link to comment Share on other sites More sharing options...
Purr4me Posted March 28, 2015 Share Posted March 28, 2015 Give me a few moments here, I'll set the game up and look for you, is there a spot / place /area these NPC's are set up for?I'll slap toge5her a small example mod so we can test things out...some what. 10 minutes. Link to comment Share on other sites More sharing options...
Purr4me Posted March 28, 2015 Share Posted March 28, 2015 (edited) what DLC's are loading if any?EDIT: ok done...I use my cell phone and tablets to monitor things here so I am informed of posts on threads I watch, I respond when I get notified if I here it that is...LOL, my purse is ..luggage it seems. takes me some time to get organized on the fly, but I will try. Lot's of interests here.EDIT: be back in a bit, I have to go pick up my daughter at school.I'll come back later. Edited March 28, 2015 by Purr4me Link to comment Share on other sites More sharing options...
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