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Unable to export .nif (v2.49)


Nadimos

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Ah, i already solved the ctrl+a thing with my mesh, all of the suddenly it just worked. Essentially this thread can be deleted.

 

But now it complains, that "HavokMaterial" has no attribute called "HAVOK_MAT_WOOD". It is exactly written like in the tutorial.

Who knows more? Btw Havok Material works. HavokMaterial as in the tutorial does not.

 

And now here is another problem. Otherwise evrything is working fine and i am very gratefull, but

i cannot select the mesh inside the geck render window.

The mouse does not turn into a cross by itself as with all the other things.

Edited by Nadimos
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This toturial is great:

http://www.thenexusforums.com/index.php?/topic/206590-blender-video-tutorial-convex-collision/

 

Already tried HAV_MAT_WOOD, without ok?

 

And to move the Mesh in the GECK, try checking the setting "Use BSFadeNode Root" on the Nif export page.

Edited by tortured Tomato
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