lupicatalum Posted March 21, 2015 Author Share Posted March 21, 2015 Holy shneikes. ever seen an image file thats over a gig? lol. I created a side by side comparison of all of the screens having to do with the actual mannequin and both of their races. obviously there is no uploading THAT anywhere. I shall do my best to find all the differences and if I dont understand it ill point it out Link to comment Share on other sites More sharing options...
IkeCoast Posted March 21, 2015 Share Posted March 21, 2015 A giga side-by-side image? With ALL the the screenies? THAT is something worth seeing! Why you don't simply create a sequentially-named series of images? That way, we could see them as a slideshow in your image hosting provider. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) The image was 4000x100000 pixels lol. Anyway. I tried to look at the mannequin script to see if it references the race in it and I get this error http://s4.postimg.org/qvqwe2ho9/Script_error.jpgI tried hitting retry to debug and my rig bluescreened lol. that cant be good Edited March 21, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
IkeCoast Posted March 21, 2015 Share Posted March 21, 2015 I never saw this error message before, neither a BSoD caused by the CSE. Check if you have a d3d9.dll in your Oblivion main folder. If it is, move it out of there (let's say, to the Data folder). Remember to put it back into the Oblivion folder once finished. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) Nope. no d3d9.dll tried again. same error, no BSOD. Also tried with a different script to see if the script itself is the problem. another script gives the same error. when I try to open gameplay>edit scripts, I get the same error. there is however a small box in the top left that opens this when i click on ithttp://s30.postimg.org/h69r261kd/Script_error.jpgafter clicking details I get this text See the end of this message for details on invokingjust-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.NullReferenceException: Object reference not set to an instance of an object. at ConstructionSetExtender.ScriptEditor.WorkspaceContainer.EditorForm_SizeChanged(Object Sender, EventArgs E) at System.Windows.Forms.Control.OnSizeChanged(EventArgs e) at System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight) at System.Windows.Forms.Control.UpdateBounds() at System.Windows.Forms.Control.WmWindowPosChanged(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------ScriptEditor Assembly Version: 0.0.0.0 Win32 Version: 6.1.6.720 CodeBase: file:///C:/Steam/SteamApps/common/Oblivion/Data/OBSE/Plugins/CSE/ScriptEditor.dll----------------------------------------UseInfoList Assembly Version: 0.0.0.0 Win32 Version: 6.1.6.720 CodeBase: file:///C:/Steam/SteamApps/common/Oblivion/Data/OBSE/Plugins/CSE/UseInfoList.dll----------------------------------------BSAViewer Assembly Version: 0.0.0.0 Win32 Version: 6.1.6.720 CodeBase: file:///C:/Steam/SteamApps/common/Oblivion/Data/OBSE/Plugins/CSE/BSAViewer.dll----------------------------------------BatchEditor Assembly Version: 0.0.0.0 Win32 Version: 6.1.6.720 CodeBase: file:///C:/Steam/SteamApps/common/Oblivion/Data/OBSE/Plugins/CSE/BatchEditor.dll----------------------------------------TagBrowser Assembly Version: 0.0.0.0 Win32 Version: 6.1.6.720 CodeBase: file:///C:/Steam/SteamApps/common/Oblivion/Data/OBSE/Plugins/CSE/TagBrowser.dll----------------------------------------PresentationCore Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll----------------------------------------WindowsBase Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------DevComponents.DotNetBar2 Assembly Version: 10.0.0.3 Win32 Version: 10.0.0.3 CodeBase: file:///C:/Steam/SteamApps/common/Oblivion/DevComponents.DotNetBar2.DLL----------------------------------------Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll----------------------------------------WindowsFormsIntegration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll----------------------------------------PresentationFramework Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll----------------------------------------System.Xaml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll----------------------------------------ICSharpCode.AvalonEdit Assembly Version: 4.3.1.9430 Win32 Version: 4.3.1.9430 CodeBase: file:///C:/Steam/SteamApps/common/Oblivion/ICSharpCode.AvalonEdit.DLL----------------------------------------System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll----------------------------------------System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Edited March 21, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
IkeCoast Posted March 21, 2015 Share Posted March 21, 2015 Are you using a custom WorkSpace? Try with the default workspace and let's see what happens. Don't worry, I have lots of popcorn and booze here. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 21, 2015 Author Share Posted March 21, 2015 Are you using a custom WorkSpace? Try with the default workspace and let's see what happens. Don't worry, I have lots of popcorn and booze here. Cheers!Custom workspace? I didnt change anything other than size and shape of boxes using the arrows Link to comment Share on other sites More sharing options...
Striker879 Posted March 21, 2015 Share Posted March 21, 2015 I like to use TES4Edit to compare/check for conflicts. It won't show you any details on scripts though ... will just say "complied script". Link to comment Share on other sites More sharing options...
lupicatalum Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) http://s8.postimg.org/8l9agidv5/Script_error.jpgI made a backup of my modded game and replaced it with a backup containing only OBSE, CS and CSE. Same error so it isnt a mod thats causing it Edited March 21, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
lupicatalum Posted March 21, 2015 Author Share Posted March 21, 2015 (edited) I made another backup and installed the latest CSE. I no longer get the dll error after fixing c++ but i still get the error when trying to open the script editor Edit: sorry. double post Edited March 21, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
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