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Custom Race Mannequins Help


lupicatalum

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The regular CS algo can create pathgrids, but if the CSE cannot, the vanilla one most likely neither. You can try while I google for that.

 

Manually setting a pathgrid is not that much of a trouble. You click where you want a node, drop it (F key), then move to the next, click, F, next. Then connect the nodes as you want.

 

Pathgridding is so simple that I don't know how to explain it. Just decide how do you want to go from point A to point B and "draw" the path.

 

Cheers!

 

PS: I hope you did NOT save after earning that Achievement. It doesn' sound quite healthy.

 

EDIT, I assume you already have it, but just in case, here you have an explanation of setting path nodes and the keyboard shortcuts: http://cs.elderscrolls.com/index.php?title=Pathing_and_Playtesting

Edited by IkeCoast
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I backed up before I saved

Edit: Manually pathgridding just sounds painful when I have 10 of these

http://s6.postimg.org/gwab3b4vx/New_Bitmap_Image_3.jpg

Edit 2: I tried googling it as well and using the key words CSE (and Construction Set Extended) the achievement and pathgrid and got nothing

 

Edit 3: http://s6.postimg.org/4vov2kxh9/Screen_Shot17.jpg

http://s6.postimg.org/ryfe1qyyl/Screen_Shot18.jpg

There are 50 halls like this with 30 rooms each that wont take forever to do it manually?

Plus theres the Battle Mage's Tower, Dungeon, Library, Great Hall (Including the council Chambers) Armory/Forge, Arboretum, Lieutenant's Quarters (10 of them) The Generals Quarters and a colossal Display area

 

Edit again. If I end up needing to do it manually, do I put nodes on chairs and beds?

Edited by lupicatalum
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You make sure your pathgrid has a connected node close to the light blue man figure that shows where the sitting/laying down animation begins., but not on the furniture itself.

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Yep, it's a hughe task, but actually, not SO hughe.

 

Bear in mind that pathgridding serves to thell NPCs the "correct" path to go from one point to another. If there is no pathgrid, they will decide on their own how to go there, and always will take the shorter route. That means, if between point A and point B is a wall, they will try to phase through that wall (and fail miserably).

 

I was thinking about how to illustrate my explanations, but I think you already know how to set the patgrids. Keep it as simple as possible and it will be less time-consuming as you...

 

...

 

... My goodness.

 

You can duplicate cells. If the cells are already pathgridded, the pathgrid is also duplicated.

 

You could have built just ONE interior cell, pathgrid it, and then duplicate it as many times as you needed to create the whole Vault structure.

 

Shall I start running?

 

Cheers!

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LMAO Would have been nice to know a few days ago lol. Instead I get told to make my cells and place my furniture THEN pathgrid. thanks a lot IKE lol. its alright. My cells were built by duplicating anyway and luckily everything in the barracks' but the lamps up top are at 0z

 

........Wait wait wait wait wait. So all the nodes dont have to connect in a path?let me illustrate

http://s6.postimg.org/z36e29kzh/New_Bitmap_Image_3.jpg

Is this going to be functional?

Edited by lupicatalum
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Well, Lupis, I think we had already cleared out the matter of which one of us is the smartest.

 

*me facepalms*

 

However, if you use the Duplicate Selection inside an interior cell (for example, to duplicate the dormitory room and place the copies across the corridor), the pathgrid the room contains will NOT be copied. It only works for whole cells duplicated in the Cell View cells list.

 

Cheers!

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How could I pathgrid one cell and dupe to make the whole vault? were spanning multiple floors in a cell and no two cells are alike aside from barracks 2-10

 

You could always be a pal and generate the pathgrid for me considering that my CSE is broken lmao

Edited by lupicatalum
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