lupicatalum Posted March 24, 2015 Author Share Posted March 24, 2015 (edited) Im am just worried that pathgridding all 10 cells of the barracks is going to be an absolute nightmare Edit. http://s6.postimg.org/ng3wi6459/New_Bitmap_Image_3.jpgIs this bad?I clicked generate pathgrid for selected cell and I got that Edited March 24, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
IkeCoast Posted March 24, 2015 Share Posted March 24, 2015 Now that's another Achievement I haven't got yet. Let me google a little. Did your CSE Crash or something? Did it generate the pathgrid? Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 24, 2015 Author Share Posted March 24, 2015 No generated pathgrid but it also didnt crash. My CSE will NOT crash unless I try to mess with scripts. Does the regular CS Generate pathgrids as well or will I havee to do it manually in the CS? Link to comment Share on other sites More sharing options...
IkeCoast Posted March 24, 2015 Share Posted March 24, 2015 (edited) The regular CS algo can create pathgrids, but if the CSE cannot, the vanilla one most likely neither. You can try while I google for that. Manually setting a pathgrid is not that much of a trouble. You click where you want a node, drop it (F key), then move to the next, click, F, next. Then connect the nodes as you want. Pathgridding is so simple that I don't know how to explain it. Just decide how do you want to go from point A to point B and "draw" the path. Cheers! PS: I hope you did NOT save after earning that Achievement. It doesn' sound quite healthy. EDIT, I assume you already have it, but just in case, here you have an explanation of setting path nodes and the keyboard shortcuts: http://cs.elderscrolls.com/index.php?title=Pathing_and_Playtesting Edited March 24, 2015 by IkeCoast Link to comment Share on other sites More sharing options...
lupicatalum Posted March 24, 2015 Author Share Posted March 24, 2015 (edited) I backed up before I savedEdit: Manually pathgridding just sounds painful when I have 10 of thesehttp://s6.postimg.org/gwab3b4vx/New_Bitmap_Image_3.jpgEdit 2: I tried googling it as well and using the key words CSE (and Construction Set Extended) the achievement and pathgrid and got nothing Edit 3: http://s6.postimg.org/4vov2kxh9/Screen_Shot17.jpghttp://s6.postimg.org/ryfe1qyyl/Screen_Shot18.jpgThere are 50 halls like this with 30 rooms each that wont take forever to do it manually?Plus theres the Battle Mage's Tower, Dungeon, Library, Great Hall (Including the council Chambers) Armory/Forge, Arboretum, Lieutenant's Quarters (10 of them) The Generals Quarters and a colossal Display area Edit again. If I end up needing to do it manually, do I put nodes on chairs and beds? Edited March 24, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
Striker879 Posted March 25, 2015 Share Posted March 25, 2015 You make sure your pathgrid has a connected node close to the light blue man figure that shows where the sitting/laying down animation begins., but not on the furniture itself. Link to comment Share on other sites More sharing options...
IkeCoast Posted March 25, 2015 Share Posted March 25, 2015 Yep, it's a hughe task, but actually, not SO hughe. Bear in mind that pathgridding serves to thell NPCs the "correct" path to go from one point to another. If there is no pathgrid, they will decide on their own how to go there, and always will take the shorter route. That means, if between point A and point B is a wall, they will try to phase through that wall (and fail miserably). I was thinking about how to illustrate my explanations, but I think you already know how to set the patgrids. Keep it as simple as possible and it will be less time-consuming as you... ... ... My goodness. You can duplicate cells. If the cells are already pathgridded, the pathgrid is also duplicated. You could have built just ONE interior cell, pathgrid it, and then duplicate it as many times as you needed to create the whole Vault structure. Shall I start running? Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 25, 2015 Author Share Posted March 25, 2015 (edited) LMAO Would have been nice to know a few days ago lol. Instead I get told to make my cells and place my furniture THEN pathgrid. thanks a lot IKE lol. its alright. My cells were built by duplicating anyway and luckily everything in the barracks' but the lamps up top are at 0z ........Wait wait wait wait wait. So all the nodes dont have to connect in a path?let me illustratehttp://s6.postimg.org/z36e29kzh/New_Bitmap_Image_3.jpgIs this going to be functional? Edited March 25, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
IkeCoast Posted March 25, 2015 Share Posted March 25, 2015 Well, Lupis, I think we had already cleared out the matter of which one of us is the smartest. *me facepalms* However, if you use the Duplicate Selection inside an interior cell (for example, to duplicate the dormitory room and place the copies across the corridor), the pathgrid the room contains will NOT be copied. It only works for whole cells duplicated in the Cell View cells list. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 25, 2015 Author Share Posted March 25, 2015 (edited) How could I pathgrid one cell and dupe to make the whole vault? were spanning multiple floors in a cell and no two cells are alike aside from barracks 2-10 You could always be a pal and generate the pathgrid for me considering that my CSE is broken lmao Edited March 25, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
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