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First person floating/clipping armor


jiangx18

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So I install this MW2 armor pack and whenever I go into first person with a pistol, a third of the screen is blocked by my collar. I remember this is the same issue as the one in Fallout 3 with Chinese stealth armor.

 

Is there any way to fix this using GECK?

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  • 2 weeks later...

I have a limited understanding about making armor. I've learned a bit and I'm trying to learn more. But, from what I know, the armor has to be separated into multiple pieces and named accordingly. If it's just all one big object, this problem may occur.

 

The stuff that you want to be seen while in first person has to be named "Arms" "pipboyon" or "pipboyoff". These will render while in first person. Everything else must be called "UpperBody" (All case sensitive). Stuff with that name wont be rendered. That should prevent random geometry from blocking your view.

 

Unfortunately, I don't know of anyway to do it besides importing it into Blender (or whatever model program you use) and edit it accordingly then re-export it.

 

Again, I can't really offer much more help than this as my experience is limited. I've been planning to create a tutorial series once I figure it out for myself which will cover aspects such as this.

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