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Using different body meshes and textures for individual NPCs


l374z3ld

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Can it be done? I downloaded various of roberts male body and hgec female body and i want to individually make each NPC either skinny, bulky, muscular...etc based on how my opinion of what body type suits that npc the best. Trying to make Oblivion incredibly immersive as far as graphics go.
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there is a mod that can be used to achieve this.. well two that i know of.. but i cant seem to remember them for the life of me.. pop a post over at the oblivion mod detectives
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Basically, you can't. This game allows only one body type per gender, and one body/face texture per race. If you're gonna assign different body texture per NPC, you may need to make tons of duplication of same race. 'Set Body and Set Body Self' uses trick with unplayable, scripted, wearable body parts to give actors various body shape. However, the script swaps wearable body part with body mesh when the actor takes off his/her clothes(In this game, clothing/armor meshes will replace corresponding body parts when an actor wears them), you can see the 'new' body shape only when the actor is naked. Edited by LFact
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Can it be done? I downloaded various of roberts male body and hgec female body and i want to individually make each NPC either skinny, bulky, muscular...etc based on how my opinion of what body type suits that npc the best. Trying to make Oblivion incredibly immersive as far as graphics go.

 

Like LFact said above, you cannot "really" do this, as each race has only one set of body meshes and textures. Also, each wearable item has only one mesh and texture for each sex.

 

However... it is possible to fake it, with some limitations.

 

Remember that character models in Oblivion do not "wear" clothes; the clothing mesh actually replaces the body parts that the clothing covers. If your character puts on a short-sleeved shirt, then the entire torso and arms -- including the bare forearms -- are actually replaced by the shirt mesh. So, we can use this to create the appearance of NPCs with different body types, by creating different versions of the same articles of clothing using meshes for different body types. Then, we can edit NPCs' inventories and replace their stock clothes with the new ones we have created.

 

For example: I use the HGEC EVE female body replacer and clothing/armor replacer, with the Normal C-Cup body type. So, every female in my game has a fairly slender build and a C cup size. But let's say I want Marana Rian (the Imperial stealth trainer in the IC) to be a more robust woman with an HGEC "Extra Buff Edition" body. She normally wears a Blue Velvet Outfit. So, I create a meshes/myclothing folder, and copy the mesh for the upperclass shirt 03 from the HGEC EBE body in the EVE compilation into my new folder. Then, I open up the CS, and create a duplicate of the Blue Velvet Outfit called "Blue Velvet Outfit (EBE)" which uses my replacement mesh as its female mesh. Then, I edit Marana Rian to use my new outfit instead of the stock one. Save as a new plugin, and activate. Here is my Imperial character standing next to the newly buffed Marana (click to enlarge):

 

http://i86.photobucket.com/albums/k90/in_a_coma_dial_999/Oblivion/th_Oblivion2010-11-2616-06-32-89.jpg http://i86.photobucket.com/albums/k90/in_a_coma_dial_999/Oblivion/th_Oblivion2010-11-2616-06-43-92.jpg

 

As you see, Marana's entire body from the neck down, with the exception of her hands, has been replaced by the Extra Buff Edition outfit. Her shoulders are bigger, her chest is bigger, etc.

 

Because the two meshes are variants of the same body, they use the same skin texture and skin UV, so everything looks good. However, if I had made Marana's new outfit using a mesh from a different body like Robert's or BAB, this would not have worked at all; those bodies use a different skin texture and a different UV, so the HGEC skin would not match the body at all.

 

Of course, this only works if the NPC is actually wearing the clothes. If I take Marana's dress off, she reverts to the Normal C-Cup body.

Edited by InAComaDial999
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