WeepyDevil Posted March 20, 2015 Share Posted March 20, 2015 I've followed the instructions on the Fallout New Vegas Beginners guide to modding, and have come with a number of problems. I've manually reinstalled each mod listed twice (once with a manager, and once manually), and nothing has changed. It says in the guide to [sort the master files for the orange mod in FNVEdit], but I'm not sure how to do that, in addition to the fact that a few people who have had a similar problem with mods seem to have only made things worse by doing this.All of the below problems in my load order were found with the latest version of Wrye Flash for New Vegas. Quote My current load order is0 FNV.esm1 Project Nevada - Core.esm2 Project Nevada - Extra Options.esm3 Project Nevada - Rebalance.espThe load order that Project Nevada - Rebalance Complete wants is0 FNV.esm1 Project Nevada - Core.esm2 Project Nevada - Rebalance.esp3 Project Nevada - Extra Options.esm However, I can't move Project Nevada - Rebalance.esp above Project Nevada - Extra Options.esm, because Project Nevada - Rebalance is an esp file. Quote My current load order is0 FNV.esm1 Project Nevada - Core.esm2 CCO - Gameplay Changes.esm3 Project Nevada - Rebalance.espThe load order that CCO - CG PN Rebalance Patch.esp wants is0 FNV.esm1 Project Nevada - Core.esm2 Project Nevada - Rebalance.esp3 CCO - Gameplay Changes.esm However, I can't move Project Nevada - Rebalance.esp above CCO - Gameplay Changes.esm, because Project Nevada - Rebalance is an esp file. Quote My current load order is0 FNV.esm1 Project Nevada - Core.esm2 Project Nevada - Equipment.esm3 CCO - Classic Perks.esm4 Project Nevada - Rebalance.espThe load order that CCO - CP PN Patch.esp wants is0 FNV.esm1 Project Nevada - Core.esm2 Project Nevada - Equipment.esm3 Project Nevada - Rebalance.esp4 CCO - Classic Perks.esm However, I can't move Project Nevada - Rebalance.esp above CCO - Classic Perks.esm, because Project Nevada - Rebalance is an esp file. Quote My current load order is0 FNV.esm1 Project Nevada - Core.esm2 Project Nevada - Extra Options.esm3 Project Nevada - Cyberware.espThe load order that Project Nevada - Cyberware Additions.esp wants is0 FNV.esm1 Project Nevada - Core.esm2 Project Nevada - Cyberware.esp3 Project Nevada - Extra Options.esm However, I can't move Project Nevada - Cyberware.esp above Project Nevada - Extra Options.esm, because Project Nevada - Cyberware is an esp file. Quote My current load order is 0 FNV.esm1 Honest Hearts.esm2 Lonesome Road.esm3 Someguy Series.esmThe load order Russel.esp wants is0 FNV.esm1 Lonesome Road.esm2 Honest Hearts.esm3 Someguy Series.esm Making this change, however, invalidates the intended load order for a dozen or so other mods (from YUP, to Delay DLC, to Nevada Skies) Quote My current load order is0 FNV.esm1 DeadMoeny.esm2 HoenstHearts.esm3 OldworldBlues.esm4 LonesomeRoad.esm5 GunrunnersArsenal.esm6 Project Nevada - Core.esm7 Project Nevada - Extra Options.esm8 Project Nevada - Rebalance.esp9 Project Nevada - Cyberware.esp10 Project Nevada - Rebalance Complete.espThe load order Project Nevada - All DLC.esp wants is0 FNV.esm1 DeadMoeny.esm2 HoenstHearts.esm3 OldworldBlues.esm4 LonesomeRoad.esm5 GunrunnersArsenal.esm6 Project Nevada - Core.esm7 Project Nevada - Cyberware.esp8 Project Nevada - Rebalance.esp9 Project Nevada - Extra Options.esm10 Project Nevada - Rebalance Complete.esp Since the Project Nevada Rebalance and Cyebrware files are esps, Ic an't move them above Project Nevada - Extra Options.esm Quote My current load order is0 FNV.esm1 LonesomeRoad.esm2 Advanced Recon Tech.esmThe load order Advanced Recon Riot Gear Helmets.esp wants is0 FNV.esm1 Advanced Recon Tech.esm2 Lonesome Road.esm However, this conflicts with Advanced Recon Tech - Detect Traps.esp Quote My current load order is0 FNV.esm1 DeadMoney.esm2 HoenstHearts.esm3 OldworldBlues.esm4 LonesomeRoad.esm5 GunrunnersArsenal.esm6 YUP - Base Game +All DLC7 Project Nevada - Core.esm8 Project Nevada - Equipemnt.esm9 Project Nevada - Repalance.esp10 Weapon Mods Expanded.esp11 EVE FNV - ALL DLC.esp12 WMX-DLCMergedThe load order YUP - WMX EVE PN want is0 FNV.esm1 DeadMoney.esm2 HoenstHearts.esm3 OldworldBlues.esm4 LonesomeRoad.esm5 GunrunnersArsenal.esm6 YUP - Base Game +All DLC7 Project Nevada - Core.esm8 Project Nevada - Equipemnt.esm9 Project Nevada - Repalance.esp10 EVE FNV - ALL DLC.esp11 Weapon Mods Expanded.esp12 WMX-DLCMerged However, this conflicts with a number of other mods. Quote My current load order is0 FNV.esm1 DeadMoney.esm2 HoenstHearts.esm3 OldworldBlues.esm4 LonesomeRoad.esm5 GunrunnersArsenal.esm6 Weapon Mods Expanded.esp7 EVE FNV - ALL DLC.esp8 WMX-DLCMergedHowever, the laod order that WMX-EVE-AllDLCMerged.esp wants is0 FNV.esm1 Weapon Mods Expanded.esp2 EVE FNV - ALL DLC.esp3 DeadMoney.esm4 HoenstHearts.esm5 OldworldBlues.esm6 LonesomeRoad.esm7 GunrunnersArsenal.esm8 WMX-DLCMerged Unfortunately, Weapon Mods Expanded and EVE FNV - ALL DLC are both esps Also, speaking as someone who hasn't really mucked around with merged or bashed patches since I was playing Oblivion about four years ago, is there a good tutorial on how to make them somewhere that anyone could recommend? The guide on the Wrye Bash page is a bit confusing. Link to comment Share on other sites More sharing options...
WeepyDevil Posted March 29, 2015 Author Share Posted March 29, 2015 (edited) Is there anyone at all who can help with this, and is actually willing to do so? I've been trying to get modded FNV to work for about an entire f***ing year now, and I'm absolutely sick of uninstalling and reinstalling mods, fiddling with the load order, and breaking the game again and again and again. Edited March 29, 2015 by KoboldPunter Link to comment Share on other sites More sharing options...
DurtyNelly Posted March 30, 2015 Share Posted March 30, 2015 I can't help with your load order (I'm just learning New Vegas myself), but I'd suggest Mod Organizer. It will at least take away the issue of having to reinstall the game every time it poops out. MO has a bit of a learning curve, but once you understand it you won't want to go back. ;) I can also help you with the merge patch: Modding Fallout New Vegas FNVEdit. My first thought was that a merge patch will probably help you out a lot. Here is his videos on Mod Organizer as well just in case you're interested. Link to comment Share on other sites More sharing options...
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