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Help with load order issues.


WeepyDevil

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I've followed the instructions on the Fallout New Vegas Beginners guide to modding, and have come with a number of problems. I've manually reinstalled each mod listed twice (once with a manager, and once manually), and nothing has changed. It says in the guide to [sort the master files for the orange mod in FNVEdit], but I'm not sure how to do that, in addition to the fact that a few people who have had a similar problem with mods seem to have only made things worse by doing this.
All of the below problems in my load order were found with the latest version of Wrye Flash for New Vegas.
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My current load order is

0 FNV.esm
1 Project Nevada - Core.esm
2 Project Nevada - Extra Options.esm
3 Project Nevada - Rebalance.esp
The load order that Project Nevada - Rebalance Complete wants is
0 FNV.esm
1 Project Nevada - Core.esm
2 Project Nevada - Rebalance.esp
3 Project Nevada - Extra Options.esm
However, I can't move Project Nevada - Rebalance.esp above Project Nevada - Extra Options.esm, because Project Nevada - Rebalance is an esp file.

 

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My current load order is

0 FNV.esm
1 Project Nevada - Core.esm
2 CCO - Gameplay Changes.esm
3 Project Nevada - Rebalance.esp
The load order that CCO - CG PN Rebalance Patch.esp wants is
0 FNV.esm
1 Project Nevada - Core.esm
2 Project Nevada - Rebalance.esp
3 CCO - Gameplay Changes.esm
However, I can't move Project Nevada - Rebalance.esp above CCO - Gameplay Changes.esm, because Project Nevada - Rebalance is an esp file.

 

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My current load order is

0 FNV.esm
1 Project Nevada - Core.esm
2 Project Nevada - Equipment.esm
3 CCO - Classic Perks.esm
4 Project Nevada - Rebalance.esp
The load order that CCO - CP PN Patch.esp wants is
0 FNV.esm
1 Project Nevada - Core.esm
2 Project Nevada - Equipment.esm
3 Project Nevada - Rebalance.esp
4 CCO - Classic Perks.esm
However, I can't move Project Nevada - Rebalance.esp above CCO - Classic Perks.esm, because Project Nevada - Rebalance is an esp file.

 

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My current load order is

0 FNV.esm
1 Project Nevada - Core.esm
2 Project Nevada - Extra Options.esm
3 Project Nevada - Cyberware.esp
The load order that Project Nevada - Cyberware Additions.esp wants is
0 FNV.esm
1 Project Nevada - Core.esm
2 Project Nevada - Cyberware.esp
3 Project Nevada - Extra Options.esm
However, I can't move Project Nevada - Cyberware.esp above Project Nevada - Extra Options.esm, because Project Nevada - Cyberware is an esp file.

 

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My current load order is

0 FNV.esm
1 Honest Hearts.esm
2 Lonesome Road.esm
3 Someguy Series.esm
The load order Russel.esp wants is
0 FNV.esm
1 Lonesome Road.esm
2 Honest Hearts.esm
3 Someguy Series.esm
Making this change, however, invalidates the intended load order for a dozen or so other mods (from YUP, to Delay DLC, to Nevada Skies)

 

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My current load order is

0 FNV.esm
1 DeadMoeny.esm
2 HoenstHearts.esm
3 OldworldBlues.esm
4 LonesomeRoad.esm
5 GunrunnersArsenal.esm
6 Project Nevada - Core.esm
7 Project Nevada - Extra Options.esm
8 Project Nevada - Rebalance.esp
9 Project Nevada - Cyberware.esp
10 Project Nevada - Rebalance Complete.esp
The load order Project Nevada - All DLC.esp wants is
0 FNV.esm
1 DeadMoeny.esm
2 HoenstHearts.esm
3 OldworldBlues.esm
4 LonesomeRoad.esm
5 GunrunnersArsenal.esm
6 Project Nevada - Core.esm
7 Project Nevada - Cyberware.esp
8 Project Nevada - Rebalance.esp
9 Project Nevada - Extra Options.esm
10 Project Nevada - Rebalance Complete.esp
Since the Project Nevada Rebalance and Cyebrware files are esps, Ic an't move them above Project Nevada - Extra Options.esm

 

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My current load order is

0 FNV.esm
1 LonesomeRoad.esm
2 Advanced Recon Tech.esm
The load order Advanced Recon Riot Gear Helmets.esp wants is
0 FNV.esm
1 Advanced Recon Tech.esm
2 Lonesome Road.esm
However, this conflicts with Advanced Recon Tech - Detect Traps.esp

 

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My current load order is

0 FNV.esm
1 DeadMoney.esm
2 HoenstHearts.esm
3 OldworldBlues.esm
4 LonesomeRoad.esm
5 GunrunnersArsenal.esm
6 YUP - Base Game +All DLC
7 Project Nevada - Core.esm
8 Project Nevada - Equipemnt.esm
9 Project Nevada - Repalance.esp
10 Weapon Mods Expanded.esp
11 EVE FNV - ALL DLC.esp
12 WMX-DLCMerged
The load order YUP - WMX EVE PN want is
0 FNV.esm
1 DeadMoney.esm
2 HoenstHearts.esm
3 OldworldBlues.esm
4 LonesomeRoad.esm
5 GunrunnersArsenal.esm
6 YUP - Base Game +All DLC
7 Project Nevada - Core.esm
8 Project Nevada - Equipemnt.esm
9 Project Nevada - Repalance.esp
10 EVE FNV - ALL DLC.esp
11 Weapon Mods Expanded.esp
12 WMX-DLCMerged
However, this conflicts with a number of other mods.

 

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My current load order is

0 FNV.esm
1 DeadMoney.esm
2 HoenstHearts.esm
3 OldworldBlues.esm
4 LonesomeRoad.esm
5 GunrunnersArsenal.esm
6 Weapon Mods Expanded.esp
7 EVE FNV - ALL DLC.esp
8 WMX-DLCMerged
However, the laod order that WMX-EVE-AllDLCMerged.esp wants is
0 FNV.esm
1 Weapon Mods Expanded.esp
2 EVE FNV - ALL DLC.esp
3 DeadMoney.esm
4 HoenstHearts.esm
5 OldworldBlues.esm
6 LonesomeRoad.esm
7 GunrunnersArsenal.esm
8 WMX-DLCMerged
Unfortunately, Weapon Mods Expanded and EVE FNV - ALL DLC are both esps

 

Also, speaking as someone who hasn't really mucked around with merged or bashed patches since I was playing Oblivion about four years ago, is there a good tutorial on how to make them somewhere that anyone could recommend? The guide on the Wrye Bash page is a bit confusing.

 

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  • 2 weeks later...

Is there anyone at all who can help with this, and is actually willing to do so? I've been trying to get modded FNV to work for about an entire f***ing year now, and I'm absolutely sick of uninstalling and reinstalling mods, fiddling with the load order, and breaking the game again and again and again.

Edited by KoboldPunter
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I can't help with your load order (I'm just learning New Vegas myself), but I'd suggest Mod Organizer. It will at least take away the issue of having to reinstall the game every time it poops out. MO has a bit of a learning curve, but once you understand it you won't want to go back. ;)

 

I can also help you with the merge patch: Modding Fallout New Vegas FNVEdit. My first thought was that a merge patch will probably help you out a lot.

 

Here is his videos on Mod Organizer as well just in case you're interested.

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