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Removing the auto-bounty for guard killing.


Deleted1217574User

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yeah, that's a real pet peeve of mine. I always have to lure the guards out to mudcrabs or wolves so they can take away those last few hit points when I'd rather deliver the killing blow. I also think it's crap to get fined if your summoned monster kills someone, but others may disagree with me...
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Meh, I can understand the fine for summons. What I generally end up doing with the guards is fighting until my victory is absolutely assured (i.e. they're one hit away from death) and then just use the console to finish them off. It works the same way, and I don't get the bounty. It's still annoying and immersion breaking, though.
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Someone could modify the Gray Fox Cowl script so that it doesn't raise your bounty when a NPC from a Legion Faction is killed. Something along the lines of this I would think:

 

scn ScriptName

short target
short TargetRef

Begin GameMode

Set Target to TargetRef

if (Target.GetInFaction LegionFactions >= 0 && GetAv Health <= 0) ; must copy this for each faction
;Gray Cowl Bounty stuff that makes your bounty stay the same 
endif
end

 

I'm thinking something along those lines would work, as long as it doesn't have the stuff that changes your bounty.

Edited by Guest
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