Deleted1217574User Posted November 27, 2010 Share Posted November 27, 2010 One thing I've always hated is how if you kill a guard, that's an automatic 1,000 gold bounty, even if it's in the middle of nowhere. Is there a way to get rid of that? For some reason, things like Ren's Overhaul and No Psychic Guards cause CTD's, so I'm hesitant to download a whole big mod for that. Link to comment Share on other sites More sharing options...
majikmonkee Posted November 27, 2010 Share Posted November 27, 2010 yeah, that's a real pet peeve of mine. I always have to lure the guards out to mudcrabs or wolves so they can take away those last few hit points when I'd rather deliver the killing blow. I also think it's crap to get fined if your summoned monster kills someone, but others may disagree with me... Link to comment Share on other sites More sharing options...
Deleted1217574User Posted November 27, 2010 Author Share Posted November 27, 2010 Meh, I can understand the fine for summons. What I generally end up doing with the guards is fighting until my victory is absolutely assured (i.e. they're one hit away from death) and then just use the console to finish them off. It works the same way, and I don't get the bounty. It's still annoying and immersion breaking, though. Link to comment Share on other sites More sharing options...
Deleted1848331User Posted November 28, 2010 Share Posted November 28, 2010 (edited) Someone could modify the Gray Fox Cowl script so that it doesn't raise your bounty when a NPC from a Legion Faction is killed. Something along the lines of this I would think: scn ScriptName short target short TargetRef Begin GameMode Set Target to TargetRef if (Target.GetInFaction LegionFactions >= 0 && GetAv Health <= 0) ; must copy this for each faction ;Gray Cowl Bounty stuff that makes your bounty stay the same endif end I'm thinking something along those lines would work, as long as it doesn't have the stuff that changes your bounty. Edited November 28, 2010 by Guest Link to comment Share on other sites More sharing options...
Deleted1217574User Posted November 28, 2010 Author Share Posted November 28, 2010 Hm... That could work... But could you make it a "passive" script, I.E. NOT when wearing a specific item? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted November 28, 2010 Share Posted November 28, 2010 Yeah, you would just change it to a Quest Script, make a new quest, and attach it to the quest. Link to comment Share on other sites More sharing options...
Deleted1217574User Posted November 28, 2010 Author Share Posted November 28, 2010 Huh. That sounds plausible. I've no idea how to do it myself, but it sounds doable from what I know of what's possible and what isn't =D Link to comment Share on other sites More sharing options...
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