dukeashaman Posted March 22, 2015 Share Posted March 22, 2015 I am trying to make a mod where a few items spawn in castle volkihar after the end of the main quest i dont know how to make them spawn in after the quest completes. Any help would be much appreciated. Thanks Link to comment Share on other sites More sharing options...
NorthHare Posted March 22, 2015 Share Posted March 22, 2015 If it were me, I'd create a quest that's started by a Story Manager event and attach a script to the new quest that spawns the items using either the PlaceAtMe or MoveTo function. You might want to ask for any further suggestions or advice in the Skyrim Mod Talk subforum; it's likely to get buried fast in this one. Link to comment Share on other sites More sharing options...
BigBizkit Posted March 22, 2015 Share Posted March 22, 2015 That would be way to complicated in my view. I'd link the items to an initially disabled enable parent and give that parent a script checking for a queststage and then enabling itself onCellAttach once. Link to comment Share on other sites More sharing options...
NorthHare Posted March 22, 2015 Share Posted March 22, 2015 Lol. Yes, that would be way simpler. :laugh: Link to comment Share on other sites More sharing options...
dukeashaman Posted March 23, 2015 Author Share Posted March 23, 2015 Thank you for the advice i was able to get it working Link to comment Share on other sites More sharing options...
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