peppock Posted November 28, 2010 Share Posted November 28, 2010 are there any commands or mods that can adjust PC or NPC height? Link to comment Share on other sites More sharing options...
majikmonkee Posted November 28, 2010 Share Posted November 28, 2010 It must be possible, I've seen mods with giant humans as well as Hobbits. Don't know how it's done though. Link to comment Share on other sites More sharing options...
GreatLucifer Posted November 28, 2010 Share Posted November 28, 2010 Either with character / races (in the CS), and adjust their defaultsize, or via a script or consolecommand "setscale #". In the CS you could create a character with scale 10, making it about 60' tall, but when using setscale (whether it be script or console) it seems to be bound to a maxsize of 2.5. Furthermore, their skeleton tends to remain the default size. Meaning, if you make yourself tiny, you would still not be able to run under tables or whatnot. And if you make something too big (usually above the 5x benchmark) it will probably start to float. Hope this helps. Lucifer Link to comment Share on other sites More sharing options...
peppock Posted November 28, 2010 Author Share Posted November 28, 2010 Either with character / races (in the CS), and adjust their defaultsize, or via a script or consolecommand "setscale #". In the CS you could create a character with scale 10, making it about 60' tall, but when using setscale (whether it be script or console) it seems to be bound to a maxsize of 2.5. Furthermore, their skeleton tends to remain the default size. Meaning, if you make yourself tiny, you would still not be able to run under tables or whatnot. And if you make something too big (usually above the 5x benchmark) it will probably start to float. Hope this helps. Lucifer hmm actually this does help me a lot with info whats the default setscale at? 1.0? Link to comment Share on other sites More sharing options...
danielj97 Posted November 28, 2010 Share Posted November 28, 2010 Either with character / races (in the CS), and adjust their defaultsize, or via a script or consolecommand "setscale #". In the CS you could create a character with scale 10, making it about 60' tall, but when using setscale (whether it be script or console) it seems to be bound to a maxsize of 2.5. Furthermore, their skeleton tends to remain the default size. Meaning, if you make yourself tiny, you would still not be able to run under tables or whatnot. And if you make something too big (usually above the 5x benchmark) it will probably start to float. Hope this helps. Lucifer hmm actually this does help me a lot with info whats the default setscale at? 1.0? The default scale of your average object is 1.0000 (i think its 4 0's)The easiest way of changing NPC height, would be by using the CS and decreasing the scale of a single NPC or the whole race. However your un-able to just scale the height of the PC in CS, you'd probably have to use some scripts. :L Link to comment Share on other sites More sharing options...
GreatLucifer Posted November 28, 2010 Share Posted November 28, 2010 (edited) Default size can be variable. Indeed, for standard objects it's simply 1x their mesh size, but for npcs, their defaultscale 1 means 1x raceheight. For example; Nords are set to a racescale of 1.06, meaning that setscale 1 on a Nord would make it 1.06x default size. If you wish to make a one-time adjustment (like scaling the player), I suggest you simply put it as (one of) the first command(s) in CharGenQuest (script). This way you wouldn't have to make a new quest, script, or whatnot. Lucifer Edited November 28, 2010 by GreatLucifer Link to comment Share on other sites More sharing options...
peppock Posted November 30, 2010 Author Share Posted November 30, 2010 Default size can be variable. Indeed, for standard objects it's simply 1x their mesh size, but for npcs, their defaultscale 1 means 1x raceheight. For example; Nords are set to a racescale of 1.06, meaning that setscale 1 on a Nord would make it 1.06x default size. If you wish to make a one-time adjustment (like scaling the player), I suggest you simply put it as (one of) the first command(s) in CharGenQuest (script). This way you wouldn't have to make a new quest, script, or whatnot. Lucifer thanks for the info guys Link to comment Share on other sites More sharing options...
GreatLucifer Posted November 30, 2010 Share Posted November 30, 2010 You're welcome, glad to help. Lucifer Link to comment Share on other sites More sharing options...
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