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PC and NPC size/height


peppock

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Either with character / races (in the CS), and adjust their defaultsize, or via a script or consolecommand "setscale #".

 

In the CS you could create a character with scale 10, making it about 60' tall, but when using setscale (whether it be script or console) it seems to be bound to a maxsize of 2.5.

 

Furthermore, their skeleton tends to remain the default size. Meaning, if you make yourself tiny, you would still not be able to run under tables or whatnot. And if you make something too big (usually above the 5x benchmark) it will probably start to float.

 

 

Hope this helps.

 

 

 

Lucifer

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Either with character / races (in the CS), and adjust their defaultsize, or via a script or consolecommand "setscale #".

 

In the CS you could create a character with scale 10, making it about 60' tall, but when using setscale (whether it be script or console) it seems to be bound to a maxsize of 2.5.

 

Furthermore, their skeleton tends to remain the default size. Meaning, if you make yourself tiny, you would still not be able to run under tables or whatnot. And if you make something too big (usually above the 5x benchmark) it will probably start to float.

 

 

Hope this helps.

 

 

 

Lucifer

 

hmm actually this does help me a lot with info whats the default setscale at? 1.0?

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Either with character / races (in the CS), and adjust their defaultsize, or via a script or consolecommand "setscale #".

 

In the CS you could create a character with scale 10, making it about 60' tall, but when using setscale (whether it be script or console) it seems to be bound to a maxsize of 2.5.

 

Furthermore, their skeleton tends to remain the default size. Meaning, if you make yourself tiny, you would still not be able to run under tables or whatnot. And if you make something too big (usually above the 5x benchmark) it will probably start to float.

 

 

Hope this helps.

 

 

 

Lucifer

 

hmm actually this does help me a lot with info whats the default setscale at? 1.0?

 

The default scale of your average object is 1.0000 (i think its 4 0's)

The easiest way of changing NPC height, would be by using the CS and decreasing the scale of a single NPC or the whole race. However your un-able to just scale the height of the PC in CS, you'd probably have to use some scripts. :L

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Default size can be variable. Indeed, for standard objects it's simply 1x their mesh size, but for npcs, their defaultscale 1 means 1x raceheight.

 

For example; Nords are set to a racescale of 1.06, meaning that setscale 1 on a Nord would make it 1.06x default size.

 

If you wish to make a one-time adjustment (like scaling the player), I suggest you simply put it as (one of) the first command(s) in CharGenQuest (script). This way you wouldn't have to make a new quest, script, or whatnot.

 

 

 

Lucifer

Edited by GreatLucifer
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Default size can be variable. Indeed, for standard objects it's simply 1x their mesh size, but for npcs, their defaultscale 1 means 1x raceheight.

 

For example; Nords are set to a racescale of 1.06, meaning that setscale 1 on a Nord would make it 1.06x default size.

 

If you wish to make a one-time adjustment (like scaling the player), I suggest you simply put it as (one of) the first command(s) in CharGenQuest (script). This way you wouldn't have to make a new quest, script, or whatnot.

 

 

 

Lucifer

 

thanks for the info guys

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