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Whats wrong with this load order?


sirushimself

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Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

EnclaveCommander-OA-Pitt-Steel.esm

Weight.esp

MaxLevel100.esp

Dree Perks.esp

FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Fallout_3_XP_Faster_40.esp

 

Total active plugins: 30

Total plugins: 34

Mod load order report

! Warning: current load order template contains 195 duplicate entries

 

Fallout3.esm

Masterlist Information: $Revision$, $Date$, $LastChangedBy$

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

CALIBR.esm

 

FOOK2 - Main.esm

 

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

Remove if using FOOK2 1.1 and above

 

FOOK2 - [DIK] DLC Improvement Kit.esm

 

Mart's Mutant Mod.esm

 

EnclaveCommander-Steel.esm (Inactive)

 

EnclaveCommander-OA-Steel.esm (Inactive)

 

EnclaveCommander-OA-Pitt-Steel.esm

 

Weight.esp

* The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another.

 

MaxLevel100.esp

 

Dree Perks.esp

 

FOOK2 - Main.esp

 

FOOK2 - [EVE] Energy Visuals Enhanced.esp

Remove if using FOOK2 1.1 and above

 

FOOK2 - [DIK] DLC Improvement Kit.esp

! This plugin requires 'and fook2 - main.esm', which was not found

 

FOOK2 - Mothership Zeta.esp

! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found

 

MyFOOK2 - No Rape Victims.esp (Inactive)

Remove if using FOOK2 1.1 and above

 

MyFOOK2 - Black & White Tranquility Lane.esp (Inactive)

Remove if using FOOK2 1.1 and above

 

Mart's Mutant Mod.esp

 

Mart's Mutant Mod - DLC Anchorage.esp

 

Mart's Mutant Mod - DLC The Pitt.esp

 

Mart's Mutant Mod - DLC Broken Steel.esp

 

Mart's Mutant Mod - DLC Point Lookout.esp

 

Mart's Mutant Mod - DLC Zeta.esp

 

Mart's Mutant Mod - Zones Respawn.esp

 

Mart's Mutant Mod - Tougher Traders.esp

 

Mart's Mutant Mod - Natural Selection.esp

 

Mart's Mutant Mod - Master Menu Module.esp

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Zeta.esm

FOOK2 - Main.esm

FOOK2 - [DIK] DLC Improvement Kit.esp

! This plugin requires 'and fook2 - main.esm', which was not found

 

FOOK2 - Mothership Zeta.esp

! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found

FOMM not finding esm's in the load order it is currently evaluating

after noting they are there.

 

Sounds like you have a UAC issue

 

did you make the classic mistake of installing this game to the default location?

 

Or is this a capital vs lower case issue - not found in Micro$oft operating systems

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Zeta.esm

FOOK2 - Main.esm

FOOK2 - [DIK] DLC Improvement Kit.esp

! This plugin requires 'and fook2 - main.esm', which was not found

 

FOOK2 - Mothership Zeta.esp

! This plugin requires 'fook2 - main.esm and zeta.esm', which was not found

FOMM not finding esm's in the load order it is currently evaluating

after noting they are there.

 

Sounds like you have a UAC issue

 

did you make the classic mistake of installing this game to the default location?

 

Or is this a capital vs lower case issue - not found in Micro$oft operating systems

 

 

i did install it in the default loc, where should i have put it? and what is a capital lover case issue?

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