PineappleSurprise Posted March 23, 2015 Share Posted March 23, 2015 I've been trying to remove Honest Hearts and Gun Runner's Arsenal from a quest mod I'm working on, but with no luck. It seems that whenever I try to remove HonestHearts.esm and GunRunnersArsenal.esm from the mod's master list using FNVEdit (following a tutorial I found via a Google search), it ends up disabling all DLC content used in the mod so far. Note that the other files still show up in the master list, but for some reason all DLC objects are gone from the mod's cells. If anyone knows how to properly do this without screwing up your mod in the proccess, it would be greatly appreciated, thanks. Link to comment Share on other sites More sharing options...
luthienanarion Posted March 24, 2015 Share Posted March 24, 2015 Don't remove masters from the master list, as that will screw up the FormID index offsets of your plugin's records. Instead, right-click on the plugin and select "Clean Masters" from the context menu. If a master isn't removed this way, one of its records is being referenced by a record in your plugin; find the offending record and remove/edit it, and try "Clean Masters" again. Link to comment Share on other sites More sharing options...
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