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Crash


RVFFVS

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Hi guys,

 

After installing the FNV, the game runs normally.

 

However after installing more than 20 mods, there is a problem (I tried switching the order of installation and the problem happens with diferents mods): The game starts to load and crash after a few seconds.

 

All mods worked fine prior to 1.2.0.285 patch.

 

Neither FNVEdit and Wrye Bash still showing no compatibility problems.

 

 

Sorry for my English...

 

 

Stats:

 

Microsoft Windows 7 Ultimate - Version 6.1.7600 Compilation 7600 - 32 bits

Motherboard Gigabyte EP45-UD3L

BIOS Award Software International, Inc. F9, 27/01/2010

Processor Intel® Core2 Quad CPU Q9550 @ 2.83GHz,

RAM 4,00 GB Corsair

NVIDIA GeForce 9800 GX2 - driver version 8.17.12.6099

 

 

Mods ( that have not uninstalled and FNV not returned to work):

 

[X] FalloutNV.esm

[X] ClassicPack.esm

[X] FOOK - New Vegas.ESM

[X] Compiled Patch.esp

[X] Purge Cell Buffers.esp

[X] GoodspringsPlayerHome.esp

[X] FOOK - New Vegas.esp

[X] Level Cap 100.esp

[X] Craft Overhaul 1.1.esp

[X] CrimsonCaravanInvoiceBugFix.esp

[X] DeadEye.esp

[X] ELECTRO-CITY - CompletedWorkorders.esp

[X] Oven Cooking.esp

[X] DWM4A1.esp

[X] bzArmour.esp

[X] Realistic_Repair_NV.esp

[X] Max Followers 12.esp

[X] Sorter - Combined.esp

[X] Imp's Timescale Adjuster.esp

[X] URWLNV.esp

[X] Erebus.esp

[X] Rich Traders - 10x.esp

[X] NovacMotelroom.esp

 

Note: After reinstalling the FNV, with these mods it runs normally.

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Ok! tanks!

 

 

But I had to set [Archive] range in "ini file" like this:

 

[Archive]

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=0

bUseArchives=1

 

If i set "bInvalidateOlderFiles=1" the game continues to crash.

 

 

Rgds,

Edited by RVFFVS
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try the FOMM version

 

I noticed a small issue that cropped up because I had manually set up ArchiveInvalidationInvalidated!.bsa prior to installing FOMM. When I checked the FOMM ArchiveInvalidation tool it overwrites the Fallout_default.ini in the *:\Program Files\Steam\SteamApps\common\fallout new vegas folder & the Fallout.ini in the C:\Documents and Settings\MeTheAdmin\My Documents\My Games\FalloutNV folder making a reference to Fallout - AI!.bsa ~ which FOMM inserts into the D:\Program Files\Steam\SteamApps\common\fallout new vegas\Data folder (or it renames the old ArchiveInvalidationInvalidated!.bsa to AI!.bsa)

 

In either case it does NOT remove any manually inserted reference to the old (or deleted) ArchiveInvalidationInvalidated!.bsa file in any of the above mentioned ini files. I am presuming that this is what's been causing my game to CDT every so often... well, OK it is just one more step in trying to resolve my intermittent game crashing. If this cures the issue completely I'll post something about it. Meanwhile I think the above information regarding the changes that FOMM makes to the various ini files is worth being aware of since it does make the Fallout_default.ini changes.

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try the FOMM version

 

I noticed a small issue that cropped up because I had manually set up ArchiveInvalidationInvalidated!.bsa prior to installing FOMM. When I checked the FOMM ArchiveInvalidation tool it overwrites the Fallout_default.ini in the *:\Program Files\Steam\SteamApps\common\fallout new vegas folder & the Fallout.ini in the C:\Documents and Settings\MeTheAdmin\My Documents\My Games\FalloutNV folder making a reference to Fallout - AI!.bsa ~ which FOMM inserts into the D:\Program Files\Steam\SteamApps\common\fallout new vegas\Data folder (or it renames the old ArchiveInvalidationInvalidated!.bsa to AI!.bsa)

 

In either case it does NOT remove any manually inserted reference to the old (or deleted) ArchiveInvalidationInvalidated!.bsa file in any of the above mentioned ini files. I am presuming that this is what's been causing my game to CDT every so often... well, OK it is just one more step in trying to resolve my intermittent game crashing. If this cures the issue completely I'll post something about it. Meanwhile I think the above information regarding the changes that FOMM makes to the various ini files is worth being aware of since it does make the Fallout_default.ini changes.

 

Strange. I don't get any intermittent CTD with manual archiveinvalidation or FOMM invalidation. I don't think you would get any from that, but I suppose its possible.

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