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'Buy' homes


Alixen

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Yo

 

I've been looking around and almost all the player houses are either too fancy (aimed at an adventuring character with tons of caps), unrealistic (Enclave-level tech in a shack), and/or are designed around certain concepts. As far as i can tell they are all simply 'found' and taken over. This makes sense if the house is in the middle of nowere and the previous owner is nowhere in sight, but it makes no sense in a place like Goodsprings.

 

I loved the mod that allowed you to buy the Tenpenny suite for 2,000 caps. I liked how you weren't given the best house in Megaton until you saved the town.

 

in places like Goodsprings the community is 'tightly knit. They would likely want to be selective about who moved in and perhaps have funds to go to the town so they didn't just get a freeloader moving in. Trudy would probobly be the best bet, since she seems like the most liekly candidate for town-treasurer.

 

I would like to see something like with Tenpenny for New Vegas, and with more modest houses, not too far removed from what the vanilla houses are like for NPCs. Storage, kitchen, bathroom, bedroom, ect. No super computers, no medical droid, ect. That way no matter what my characetr concept was they could fit in. An NCR Ranger could use it as a safe house, a gambler a resting place (or palce to lie low), or a simple cowboy who prefers the rurual life could live their full-time.

 

Just a thought.

Edited by Alixen
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I always felt it was strange that you get on so well with everyone in Goodsprings, yet they don't give you the option to earn or buy one of the boarded up houses there... like Megaton did. You couldn't just walk into it, there was a cost. I would have liked if saving Goodsprings, that they offered to open one of those unused houses for a price.

 

My current character is living in a downloaded bunker, but my next character won't be. Everyone does bunkers. I do believer there are mods that do open houses in Goodsprings to the PC, but I don't want to just claim it and move in, so I don't use them. I would accept something I was told by locals that I had earned.

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There are so many empty houses that buying one would be unrealistic to me. I would like to able to claim any empty structure and by the simple act of fixing it up in some way have it become mine. Then a set of upgrades, such as a reinforced door, new working lighting, stove storage cabinets, shelving, bed etc. that could be either scrounged nearby or possibly purchased at a nearby location. Of course, any other local inhabitants will either approve of their new neighbor, or maybe not.

 

Of course, you could buy a home in a secure compound.

 

Better furniture could be available at a furniture store somewhere. A repaired version of the wardrobe, cleaned up refrigerator and stove, maybe even a turret or securitron. Now, how do you transport that heavy furniture to your house half way across the wasteland? :tongue:

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I use the abandoned caravan in Goodsprings, and the Motel Room in Novac. I really do NOT want a house (or worse still a tent) which incorporates a laboratory, workshop, hospital, etc. etc.! So I go along with bben46 - give us the key to an abandoned house, and the option to upgrade its contents as and when we have the caps to spare.

 

(Strangely enough, in both FONV and FO3 there are very few houses, whether or not with all those OTT conveniences, which have two or more bedrooms. I wonder why?)

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There are so many empty houses that buying one would be unrealistic to me. I would like to able to claim any empty structure and by the simple act of fixing it up in some way have it become mine. Then a set of upgrades, such as a reinforced door, new working lighting, stove storage cabinets, shelving, bed etc. that could be either scrounged nearby or possibly purchased at a nearby location. Of course, any other local inhabitants will either approve of their new neighbor, or maybe not.

 

Of course, you could buy a home in a secure compound.

 

Better furniture could be available at a furniture store somewhere. A repaired version of the wardrobe, cleaned up refrigerator and stove, maybe even a turret or securitron. Now, how do you transport that heavy furniture to your house half way across the wasteland? :tongue:

 

I'd not like to just claim a house in a place like Goodsprings without earning it, it wouldn't feel right to me taking sides with the Gangers and then just moving into a house unless I was utterly evil - in which case there would be plent from the townies that had b een slain? Like FO3 in Megaton, doing something to earn it would be the shot for me and I actually expected it. My daughter started playing a week before I did and one of the first things I asked her was, "Where's the player based? How do they get to own their house?" She didn't know at the time, but we all know, Goodsprings isn't the place.

 

I like the idea of the upgrades and again, thanks to FO3 (of sorts), I imagined they were all in there. Your's are far better suggestions for upgrading.

Edited by TheRoc
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I use the abandoned caravan in Goodsprings, and the Motel Room in Novac. I really do NOT want a house (or worse still a tent) which incorporates a laboratory, workshop, hospital, etc. etc.! So I go along with bben46 - give us the key to an abandoned house, and the option to upgrade its contents as and when we have the caps to spare.

 

(Strangely enough, in both FONV and FO3 there are very few houses, whether or not with all those OTT conveniences, which have two or more bedrooms. I wonder why?)

 

I also used the abandoned caravan until I found Novacancy. I liked the dingy dark little room with just enough furnishinhs to make it crowded and useful - atmospheric. I also gave up on the caravan when Sunny came spent a night with me (not modded). Really, my first character was female and didn't mind, she just slept for seven hours and awoke with Sunny curled up on the mattress! My current character isn't a male and hasn't been so lucky - LOL. I never knew where Sunny really lived as following her one night she went to Trudy's house and just wandered about the place until about 9:45 A.M... Maybe her and Trudy had an argument?

 

I also agree about the fully tricked out home bases. I did try a bunker for the last half of my first run through, but it too came with lockers of ammo, armour, and weapons. I only used two empty weapons lockers and ignored the rest which sort of wasted part of it. But upgrades sound great. For those that want it, there could be the auto doc, the lab, etc., but for those of us who don't, there could still be new furniature purchased a piece at a time with varying quality?

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