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Editing a NIF file - Need some help with Collision etc.


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Posted
Hey there. Im working on a little project, trying to make some "non-playable" armour playable. Currently im working on Slave backpack. I got the backback showing on the ground ingame, but i can't move it, nor collide with it. How could this be done through Nifskope? :) Thanks
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Posted
in nifskope click the bulk of the object in the view window, then right click and click havok>create convex shape. That should give you a basic collision. You will need to go through and tweek it some.
Posted
  On 11/30/2010 at 2:51 AM, Interfer0 said:

in nifskope click the bulk of the object in the view window, then right click and click havok>create convex shape. That should give you a basic collision. You will need to go through and tweek it some.

 

 

Heeey. Thanks for the piece of advice! :-) How come when i try to use it as a world object in the Geck, it says Marker_Error:0 ? Thanks a lot :P

Posted

In the bhkCollision object, what is set up to be the target? Also in the next bhk in the tree, what is the material type? Another thing you could try is importing into blender, creating the collision object, then exporting as a new object. Then if the new object doesn't show up right, copy over the collision info from the new one back to the old one.

 

 

Or just upload the file somewhere, and I can take a look.

Posted

BhkCollisionObject Ptr<NiAVObject> 0 (Scene Root)

There is also a blue arrow in the Value block.

 

Thats the order.

 

1 BhkConvexVerticlesShape Material HavokMaterial Blue arrow 1 HAV_MAT_STONE

2 BhkRigidBody

3 BhkCollisionObject

Posted
Could i possibly upload it here, as a modding resource, then have you look at it? I could offer nothing more than kudos, and thank you's. But this is really some solid help. :P
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