ObLars Posted November 30, 2010 Share Posted November 30, 2010 Hey there. Im working on a little project, trying to make some "non-playable" armour playable. Currently im working on Slave backpack. I got the backback showing on the ground ingame, but i can't move it, nor collide with it. How could this be done through Nifskope? :) Thanks Link to comment Share on other sites More sharing options...
Interfer0 Posted November 30, 2010 Share Posted November 30, 2010 in nifskope click the bulk of the object in the view window, then right click and click havok>create convex shape. That should give you a basic collision. You will need to go through and tweek it some. Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 in nifskope click the bulk of the object in the view window, then right click and click havok>create convex shape. That should give you a basic collision. You will need to go through and tweek it some. Heeey. Thanks for the piece of advice! :-) How come when i try to use it as a world object in the Geck, it says Marker_Error:0 ? Thanks a lot :P Link to comment Share on other sites More sharing options...
Interfer0 Posted November 30, 2010 Share Posted November 30, 2010 Post a picture of the collision settings, somethings is probably not set right. Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 I will, as soon as i figure which branch you want a picture of. There are multiple collision branches.. Thanks in advance :P Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 Picture of what i think you want :P Link to comment Share on other sites More sharing options...
Interfer0 Posted November 30, 2010 Share Posted November 30, 2010 In the bhkCollision object, what is set up to be the target? Also in the next bhk in the tree, what is the material type? Another thing you could try is importing into blender, creating the collision object, then exporting as a new object. Then if the new object doesn't show up right, copy over the collision info from the new one back to the old one. Or just upload the file somewhere, and I can take a look. Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 BhkCollisionObject Ptr<NiAVObject> 0 (Scene Root)There is also a blue arrow in the Value block. Thats the order. 1 BhkConvexVerticlesShape Material HavokMaterial Blue arrow 1 HAV_MAT_STONE2 BhkRigidBody3 BhkCollisionObject Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 Could i possibly upload it here, as a modding resource, then have you look at it? I could offer nothing more than kudos, and thank you's. But this is really some solid help. :P Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 http://www.newvegasnexus.com/downloads/file.php?id=38219 Link to comment Share on other sites More sharing options...
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