Interfer0 Posted November 30, 2010 Posted November 30, 2010 It opens just fine in GECK for me. Is the mesh in your data>meshes>"whatever" folder?
ObLars Posted November 30, 2010 Author Posted November 30, 2010 On 11/30/2010 at 10:58 PM, Interfer0 said: It opens just fine in GECK for me. Is the mesh in your data>meshes>"whatever" folder? Data>meshes>armor>Nv_Slavebackpack Hm, thats really weird..
Interfer0 Posted November 30, 2010 Posted November 30, 2010 NV_wandererbackpack is the one in the file you uploaded.
ObLars Posted November 30, 2010 Author Posted November 30, 2010 On 11/30/2010 at 11:02 PM, Interfer0 said: NV_wandererbackpack is the one in the file you uploaded. Yes. But the file is inside the "SubCathegory" inside the armor folder. So its more like Data>Meshes>Armor>Nv_Slavebackpack>Choose file NV_wandererbackpack
ObLars Posted November 30, 2010 Author Posted November 30, 2010 Know what else i could do? Its in the right folder, i just can't wrap my head around this :P
Interfer0 Posted December 1, 2010 Posted December 1, 2010 lol, me either case it shows up fine no matter what I do lol. What type of item are you making it in the GECK?
ObLars Posted December 1, 2010 Author Posted December 1, 2010 On 12/1/2010 at 12:02 AM, Interfer0 said: lol, me either case it shows up fine no matter what I do lol. What type of item are you making it in the GECK? Haha.. Well, im trying to use it as a World Model. With collision and make it moveable. Its just very hard to wrap my head around.. Its basicly a copy of the Nv_Slavebackpack, with collisions added.. I want it to drop like a gun, or a pencil, still beeing moveable.. And pickable ;o
Interfer0 Posted December 1, 2010 Posted December 1, 2010 I wrote a huge post, only to have it eaten by the nexus site hickups. You have to remove the NiNode BIP01 and the dismember information. Then import into blender make the colllision mesh, and export again. If you need more detail, I can rewrite what I tried to earlier.
ObLars Posted December 1, 2010 Author Posted December 1, 2010 On 12/1/2010 at 1:18 AM, Interfer0 said: I wrote a huge post, only to have it eaten by the nexus site hickups. You have to remove the NiNode BIP01 and the dismember information. Then import into blender make the colllision mesh, and export again. If you need more detail, I can rewrite what I tried to earlier. Guh, thats what i was afraid of. I got minimal experience with blender. I think i opened it once in my entire life. :(
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