Interfer0 Posted November 30, 2010 Share Posted November 30, 2010 It opens just fine in GECK for me. Is the mesh in your data>meshes>"whatever" folder? Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 It opens just fine in GECK for me. Is the mesh in your data>meshes>"whatever" folder? Data>meshes>armor>Nv_Slavebackpack Hm, thats really weird.. Link to comment Share on other sites More sharing options...
Interfer0 Posted November 30, 2010 Share Posted November 30, 2010 NV_wandererbackpack is the one in the file you uploaded. Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 NV_wandererbackpack is the one in the file you uploaded. Yes. But the file is inside the "SubCathegory" inside the armor folder. So its more like Data>Meshes>Armor>Nv_Slavebackpack>Choose file NV_wandererbackpack Link to comment Share on other sites More sharing options...
ObLars Posted November 30, 2010 Author Share Posted November 30, 2010 Know what else i could do? Its in the right folder, i just can't wrap my head around this :P Link to comment Share on other sites More sharing options...
Interfer0 Posted December 1, 2010 Share Posted December 1, 2010 lol, me either case it shows up fine no matter what I do lol. What type of item are you making it in the GECK? Link to comment Share on other sites More sharing options...
ObLars Posted December 1, 2010 Author Share Posted December 1, 2010 lol, me either case it shows up fine no matter what I do lol. What type of item are you making it in the GECK? Haha.. Well, im trying to use it as a World Model. With collision and make it moveable. Its just very hard to wrap my head around.. Its basicly a copy of the Nv_Slavebackpack, with collisions added.. I want it to drop like a gun, or a pencil, still beeing moveable.. And pickable ;o Link to comment Share on other sites More sharing options...
ObLars Posted December 1, 2010 Author Share Posted December 1, 2010 Nothing? :P Link to comment Share on other sites More sharing options...
Interfer0 Posted December 1, 2010 Share Posted December 1, 2010 I wrote a huge post, only to have it eaten by the nexus site hickups. You have to remove the NiNode BIP01 and the dismember information. Then import into blender make the colllision mesh, and export again. If you need more detail, I can rewrite what I tried to earlier. Link to comment Share on other sites More sharing options...
ObLars Posted December 1, 2010 Author Share Posted December 1, 2010 I wrote a huge post, only to have it eaten by the nexus site hickups. You have to remove the NiNode BIP01 and the dismember information. Then import into blender make the colllision mesh, and export again. If you need more detail, I can rewrite what I tried to earlier. Guh, thats what i was afraid of. I got minimal experience with blender. I think i opened it once in my entire life. :( Link to comment Share on other sites More sharing options...
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