ub3rman123 Posted November 30, 2010 Share Posted November 30, 2010 Some models (Such as the Madness helmet) are closed helm, and thus use the Head Slot as well as the Hair slot to save polys. However, most are open faced and thus only cover the hair to prevent clipping. Checking either or both of these slots will make it work properly, but an open helm should use only the hair slot. Therefore, only check off Hair for your helmet and leave Head unchecked so the character's head model is loaded. Link to comment Share on other sites More sharing options...
AH1 Posted November 30, 2010 Author Share Posted November 30, 2010 (edited) Okay, so I got it working. Basically it was as GL said. I neglected to attach the armor to the skeleton. Once I did that, it worked like a charm. However, now I'm getting the funniest bug. No matter what I do, the NPC wearing the armor will not display the amulet I equipped him with. And before you ask, yes I did uncheck "Hide Amulet" and made sure the armor didn't take up that spot. Any ideas on what I might be able to do there? EDIT: Holy Time-consuming frustration, Batman! NifSkope is insanely inefficient. I can only select one branch at a time instead of multiples (ie Shift+Arrow or Ctrl+A). I have a skeleton here with literally hundreds of pieces on it, and I have to manually move them one at a time? This is ridiculous! Anyone know of a better way? Edited November 30, 2010 by AH1 Link to comment Share on other sites More sharing options...
theuseless Posted December 3, 2010 Share Posted December 3, 2010 I have had problems with npc's not equipping stuff in the amulet slot. If you enchant it, you should be able to make it work. I'm not on my own pc now or I would help you out with an exact script made just for that. I made my script based off the "Amulet of Kings" in the cs. Just make it so that it is begin on load and has container.equip itemxxxx for your code. Hope this lame post helps,theuseless Link to comment Share on other sites More sharing options...
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