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Making a World-Model out of a Mesh.


ObLars

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Hi. I'v got some serious issues working out a World model. I'v made a backpack, but i can't seem to get the World model to work. Im using the default Slavebackpack mesh. I tried adding collision too it, but when i use it in the geck, as a world model i only seem to get error messages. Marker_Error:0 pops up, with one of those red exclamation marks. Is the backpack mesh incompatible being a World-Model, or am i doing something wrong? I added Collision too it. Saved it too the right Folder. Tried to enable it in the geck, but like i said; The marker_error pops out with a red exclamation mark. Could anyone shed some light on this? Maybe try and help me creating one of these? Point is, i want the backpack mesh to drop down on the ground, with collision, and being "grabable" "z" able. Thanks
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