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Archiveinvalidation invalidated?


ObLars

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Hi, again. :laugh: This time im wondering if all my trouble could be caused by archiveinvalidation invalidated? I got no clue exactly what archiveinvalidation invalidated is, and that made me quite nosey. Could anyone tell me what i need, and what i need to edit? I keep hearing things about Fallout.ini and things, but i got no idea what, and how-to do so. Could anyone help me out with this? Im close to shut-down mentally. I got some problems with the Red exclamation mark of death when i try some edited meshes. I added collision to a mesh, and boom. Death sign. I'd love some help with this. Thanks! :)
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Hi, again. :laugh: This time im wondering if all my trouble could be caused by archiveinvalidation invalidated? I got no clue exactly what archiveinvalidation invalidated is, and that made me quite nosey. Could anyone tell me what i need, and what i need to edit? I keep hearing things about Fallout.ini and things, but i got no idea what, and how-to do so. Could anyone help me out with this? Im close to shut-down mentally. I got some problems with the Red exclamation mark of death when i try some edited meshes. I added collision to a mesh, and boom. Death sign. I'd love some help with this. Thanks! :)

Okay, it is my understanding that basically archiveinvalidation invalidated tells your game that the older files are not to be used, and instead to use the ones in the data/textures and data/meshes folders. It usually fixes the "Red Exclamation Mark of Death"... usually. To edit .ini files, just open them in Notepad or a similar text editor. Sadly, I know not what changes you need to make to the .ini.

Edited by JohannesGunn
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I doubt that ArchiveInvalidation is related to your collision problem. Archive Invalidation is a method for overwriting vanilla textures with replacers, new meshes or meshes that don't actually incorporate a new texture in place of the vanilla texture don't require it. As in, it is something for texture replacers or body modifications such as Type 3. If I remember correctly, FOMM has a working ArchiveInvalidation button incorporated into the program that will make the ini changes for you. Also, a red exclamation mark usually means that there is no mesh in the directory of whatever file you have placed in GECK, or that it isn't done properly and will not show up. Here are the lines for how I set up Archive Invalidation in my Fallout New Vegas ini if you need them though, although you will require a blank.bsa of the same name.

 

[Archive]

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa

 

Nevermind, I'm just being stupid ATM, it invalidates old files with newer ones, not just textures. So, it could probably fix your problem. Maybe. I don't know, I'm dumb.

Edited by Fumofumo
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Hi, again. :laugh: This time im wondering if all my trouble could be caused by archiveinvalidation invalidated? I got no clue exactly what archiveinvalidation invalidated is, and that made me quite nosey. Could anyone tell me what i need, and what i need to edit? I keep hearing things about Fallout.ini and things, but i got no idea what, and how-to do so. Could anyone help me out with this? Im close to shut-down mentally. I got some problems with the Red exclamation mark of death when i try some edited meshes. I added collision to a mesh, and boom. Death sign. I'd love some help with this. Thanks! :)

Okay, it is my understanding that basically archiveinvalidation invalidated tells your game that the older files are not to be used, and instead to use the ones in the data/textures and data/meshes folders. It usually fixes the "Red Exclamation Mark of Death"... usually. To edit .ini files, just open them in Notepad or a similar text editor. Sadly, I know not what changes you need to make to the .ini.

 

Hm, thanks for posting your thoughts. See, i got this problem. I got the mesh in the right folder and everything. Seems there is a problem in the ini files.. Its making me quite angry, and it feels hopeless at the moment. :wacko: :laugh: Hoping someone could come with a direct "edit" for the ini file. :)

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I doubt that ArchiveInvalidation is related to your collision problem. Archive Invalidation is a method for overwriting vanilla textures with replacers, new meshes or meshes that don't actually incorporate a new texture in place of the vanilla texture don't require it. As in, it is something for texture replacers or body modifications such as Type 3. If I remember correctly, FOMM has a working ArchiveInvalidation button incorporated into the program that will make the ini changes for you. Also, a red exclamation mark usually means that there is no mesh in the directory of whatever file you have placed in GECK, or that it isn't done properly and will not show up. Here are the lines for how I set up Archive Invalidation in my Fallout New Vegas ini if you need them though, although you will require a blank.bsa of the same name.

 

[Archive]

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa

 

 

Hi there. Thanks for that! I dont know if you could possibly look at mine? Im using no mods at the moment.

 

[Archive]

SInvalidationFile=ArchiveInvalidation.txt

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa

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Well, I'm assuming your using FOMM right? Open that boy up and on the top bar, there is a drop down list called Tools. There should be Archive Invalidation at the bottom, just hit that, then check your Data folder. Hopefully you find an ArchiveInvalidationInvalidated!.bsa. You also shouldn't find an ArchiveInvalidation.txt. Check your Fallout.Ini and see if it matches up with what I have or something of that variant. If it doesn't you can copy and paste mine. ;0. However, being the dumb deluded person that I am, it may or may help your situation. No guarantees!
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Well, I'm assuming your using FOMM right? Open that boy up and on the top bar, there is a drop down list called Tools. There should be Archive Invalidation at the bottom, just hit that, then check your Data folder. Hopefully you find an ArchiveInvalidationInvalidated!.bsa. You also shouldn't find an ArchiveInvalidation.txt. Check your Fallout.Ini and see if it matches up with what I have or something of that variant. If it doesn't you can copy and paste mine. ;0. However, being the dumb deluded person that I am, it may or may help your situation. No guarantees!

 

Heh, i doubt that you're THAT stupid. :whistling: I actually don't use FOMM. :blush: Im not up to date with all these programs they release.. I'll download it, and see if it fixes things. Thanks :) FOMM, is it a NV program? ;o

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It is indeed a Fallout New Vegas program as well as a Fallout program; upon installing it, you will find that you can venture between the two whenever you want. Here is a link to FOMM and here is another link for the actual New Vegas Archive Invalidation program thing that Mouse0270 made, although I personally prefer FOMM because I can adjust load orders and such.
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It is indeed a Fallout New Vegas program as well as a Fallout program; upon installing it, you will find that you can venture between the two whenever you want. Here is a link to FOMM and here is another link for the actual New Vegas Archive Invalidation program thing that Mouse0270 made, although I personally prefer FOMM because I can adjust load orders and such.

 

I got FOMM up and working, thicked the Archive invalidation button. Nothing got edited. Allthough i do have a "AII-FNV!" file there. I guess i could copy/paste yours and see how it goes..

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It is indeed a Fallout New Vegas program as well as a Fallout program; upon installing it, you will find that you can venture between the two whenever you want. Here is a link to FOMM and here is another link for the actual New Vegas Archive Invalidation program thing that Mouse0270 made, although I personally prefer FOMM because I can adjust load orders and such.

 

I got FOMM up and working, thicked the Archive invalidation button. Nothing got edited. Allthough i do have a "AII-FNV!" file there. I guess i could copy/paste yours and see how it goes..

Hmm, well. I originally didn't use FOMM to do this so my file is named differently, but, you could probably replace it so it looks something like this...

 

[Archive]

SInvalidationFile=

iRetainFilenameOffsetTable=1

iRetainFilenameStringTable=1

iRetainDirectoryStringTable=1

bCheckRuntimeCollisions=0

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa, AII-FNV!.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa

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