lupicatalum Posted March 28, 2015 Author Share Posted March 28, 2015 (edited) I imported the tileset into blender. He has no collision mesh. How do you have collision with no collision mesh?wtf. I am so far out of my league here. Edit: Screw this. imma fix this hot mess Edited March 28, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
IkeCoast Posted March 28, 2015 Share Posted March 28, 2015 I was about to ask you if, since you said you knew how to put collision using Blender, you could edit the faulty tiles to have proper collision and then make the nif file working. This way you wouldn't be forced to re-do everything, the CS, and the game, would take the new mesh in place of the old. I think I recall having read something about not using Blender collision, but NifSkope one instead, but I'm not sure what this means. Damn it, Jim, I am a physician, not an architect! Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted March 28, 2015 Author Share Posted March 28, 2015 you can do collision in nifscope? im gonna check that out. Blenders collision is a freaking nightmare Link to comment Share on other sites More sharing options...
lupicatalum Posted March 28, 2015 Author Share Posted March 28, 2015 You know what? to hell with this tileset with all its limitations and flaws. Gildur hasnt been online since october anyway and who knows if hes comming back. I am going to read absolutely everything i can find on blender and niftools whether it applies or not and I am going to make my own tileset exactly how I bloody well want it! Link to comment Share on other sites More sharing options...
IkeCoast Posted March 28, 2015 Share Posted March 28, 2015 I knew I had somewhere the link to that collision thing. http://tesalliance.org/forums/index.php?/tutorials/article/37-blender2oblivion-part-2/ Ow! "New reply"! Striker teached you how to ninja me, didn't he? Cheers! Link to comment Share on other sites More sharing options...
Striker879 Posted March 28, 2015 Share Posted March 28, 2015 Hey ... that's my hat !! I mean both of you. I wear the Sir Links-a-Lot hat frontwards and the :ninja: in the radical dude position. Sheesh ! Link to comment Share on other sites More sharing options...
IkeCoast Posted March 28, 2015 Share Posted March 28, 2015 By the way, Striker, which thread was that where you explained our condition of ex-conjoined twins in a former life? I'm starting to lose track of all the threads the both of us have ruined so far. I want to mention that, even now in our current, non-twins lives, psychiatrists have still a really hard time trying to determine which one of us is the Good Twin and which one is the Evil Twin. Sooner or later, one (or both) of us does something funny that flat out demolishes all their thoroughly constructed and documented theories. But that's not what I came here to say. What was that... Oh, yes. Lupis, be sure to check out all the tutorials at the TESAlliance (follow the link I provided), I have been perusing them and there are lots of juicy information. Cheers! Link to comment Share on other sites More sharing options...
Striker879 Posted March 28, 2015 Share Posted March 28, 2015 Ah ... the genetic legacy of former lives. TES Alliance is also a good spot to get to know some of the current crop of talented modders (many of which you will see here on ocassion). Link to comment Share on other sites More sharing options...
lupicatalum Posted March 29, 2015 Author Share Posted March 29, 2015 I did that first blender to oblivion tutorial with the ruler....Everything went as planned until I imported into nifscope and ended up with a textureless ruler. wtf Link to comment Share on other sites More sharing options...
IkeCoast Posted March 29, 2015 Share Posted March 29, 2015 (edited) Of course. Now you need to set the texture on the nif file, and be sure the texture is in the correct format. Also, the texture will not show in the nif file if the texture path is relative (starting with "textures"). For the texture to be visible in NifSkope, you need to set it with its absolute path (starting at C:\). Click the flower icon next to the texture path, navigate to the file texture, click open, and if the UV-mapping is correct, then the mesh will appear textured. Could you post a screencap of your NifSkope window, with the NiNode-Scene Root tree unfolded so we can see all the branches, especially the NiTexturingProperty? Cheers! By the way, you do not import it into NifSkope. You export it from Blender as a Nif file. EDIT: TESAlliance doesn't open for me, I cannot check the tutorial from this computer! Edited March 29, 2015 by IkeCoast Link to comment Share on other sites More sharing options...
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