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Posted
Hi. I'm trying to make some containers using meshes from movable objects (the meshes used on jars of powder, ammunition, moveable explosives crates and doctor's bags, among others), but I can't get them to behave as static objects. They bounce and fall all over the place when bumped. I've messed around with all the settings in the container editing box, but can't figure out what exactly decides whether they're static or movable ; is it a setting on the .nif file itself? Will I need to use blender and a .bsa extractor to end up with a static container that looks like a cardboard box of 10mm bullets?
Posted
  On 12/1/2010 at 10:36 PM, Dynastia said:

Hi. I'm trying to make some containers using meshes from movable objects (the meshes used on jars of powder, ammunition, moveable explosives crates and doctor's bags, among others), but I can't get them to behave as static objects. They bounce and fall all over the place when bumped. I've messed around with all the settings in the container editing box, but can't figure out what exactly decides whether they're static or movable ; is it a setting on the .nif file itself? Will I need to use blender and a .bsa extractor to end up with a static container that looks like a cardboard box of 10mm bullets?

 

Im having a similar problem. Im trying to use a nonplayable clothitem as a Static World-Model, with no luck at all. I only added Collision, and bam. Red mark of death in the geck..

Posted (edited)
If you can bump them, you more then likely just need to adjust the mass of the object in the .nif file. Which isn't hard to do at all. 0 makes an object static. .01 makes it way almost nothing. 10 is good for furniture. Edited by Interfer0
Posted

If you just need the object for the looks all you have to do is extract the nif and then create a new static item using that nif.

Only problem in this case is that it wont have collision. For that you will need nifskope.

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