Dynastia Posted December 1, 2010 Share Posted December 1, 2010 Hi. I'm trying to make some containers using meshes from movable objects (the meshes used on jars of powder, ammunition, moveable explosives crates and doctor's bags, among others), but I can't get them to behave as static objects. They bounce and fall all over the place when bumped. I've messed around with all the settings in the container editing box, but can't figure out what exactly decides whether they're static or movable ; is it a setting on the .nif file itself? Will I need to use blender and a .bsa extractor to end up with a static container that looks like a cardboard box of 10mm bullets? Link to comment Share on other sites More sharing options...
ObLars Posted December 2, 2010 Share Posted December 2, 2010 Hi. I'm trying to make some containers using meshes from movable objects (the meshes used on jars of powder, ammunition, moveable explosives crates and doctor's bags, among others), but I can't get them to behave as static objects. They bounce and fall all over the place when bumped. I've messed around with all the settings in the container editing box, but can't figure out what exactly decides whether they're static or movable ; is it a setting on the .nif file itself? Will I need to use blender and a .bsa extractor to end up with a static container that looks like a cardboard box of 10mm bullets? Im having a similar problem. Im trying to use a nonplayable clothitem as a Static World-Model, with no luck at all. I only added Collision, and bam. Red mark of death in the geck.. Link to comment Share on other sites More sharing options...
Interfer0 Posted December 2, 2010 Share Posted December 2, 2010 (edited) If you can bump them, you more then likely just need to adjust the mass of the object in the .nif file. Which isn't hard to do at all. 0 makes an object static. .01 makes it way almost nothing. 10 is good for furniture. Edited December 2, 2010 by Interfer0 Link to comment Share on other sites More sharing options...
Dynastia Posted December 2, 2010 Author Share Posted December 2, 2010 Forgive the dumb question, but blender and a .bsa extractor are the tools needed for such a job, yes? It's not possible to do via the GECK? Link to comment Share on other sites More sharing options...
Interfer0 Posted December 2, 2010 Share Posted December 2, 2010 .bsa extractor and Nifskope. You won't need blender for this, though its not bad to have it set up for when you do need it. Link to comment Share on other sites More sharing options...
FutureVisions Posted December 2, 2010 Share Posted December 2, 2010 If you just need the object for the looks all you have to do is extract the nif and then create a new static item using that nif. Only problem in this case is that it wont have collision. For that you will need nifskope. Link to comment Share on other sites More sharing options...
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