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Trying to Create "FirstAidKit" Belt/Armor


Lyssinna

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For a companion mod I'm working on, I need to create a belt/armor with two medical boxes on the front. (I would do the side, but it would clip the weapon).

 

I went through the guides in http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_1 while using the actual FirstAidKit models scaled down. I actually attached them to the female Arcade's lab coat (and it looked pretty good in 3D Blender).

 

However, when I bring them into Nikscope, the textures on the first aid kids are warped and I can't get the proper texture to show up on Arcade's coat (turns out dark leathery brown).

 

When I decide to put the item in game anyway, all I see are the scaled Medical Boxes when I preview the .nif...but when I put them on a character using the NPC "Full Preview" they just have nothing save for head, hands and shoes.

 

I'm at my wit's end. Is there anyone who could give me just a little advice?

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Are you merging the coat and the box into one mesh with just one UV Map, that could be the problem leave them as separate meshes? OR are you making sure you have all the shaders set up correctly, most common issue I see with stuff not showing up is bad shader settings.

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I did indeed keep them as separate units. You were right about the shaders, I missed a couple, but you actually guided me to the right idea: of just making a copy of the original lab coat in NikScope and then copying the "box entries" over.

 

However, what I can't figure out is why Blender is giving me such weird UV Maps when I try to create it. No matter what I seem to do, the UV Maps never line up with the actual texture (for firstaidkit.dds in this example). I've tried adjusting them directly through the GECK, but that doesn't work either.

 

Any ideas on how I could make the UV Map actually match? I've even tried matching the original first aid kit (normal size) though for some reason I can only find the lid in the meshes and not the box.

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I know it isn't exactly what you're asking, but have you tried maybe downloading a mod like Satchels to find a belt with pouches you could use, and retexture them? It could work in a pinch while you try to figure out how to get Blender to work for ya :thumbsup:

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I know it isn't exactly what you're asking, but have you tried maybe downloading a mod like Satchels to find a belt with pouches you could use, and retexture them? It could work in a pinch while you try to figure out how to get Blender to work for ya :thumbsup:

 

Actually, that was my very original plan, to find someone else with something similar that I could simply retexture. However, it's for a rather ambition mod that I plan on releasing to everyone and I'd prefer to get permission from Watto044 before incorporating it into my design. Sadly, I've found that a great many modders don't seem to be checking their mail as of late. I have something like two dozens messages out and only three responses.

 

Push comes to shove, I could create a new UV Map from Blender and then adjust the existing .dds file through some creative "arts and crafts" to match. Just wish there was a better way to do it, like maybe somehow building the texture into the models themselves before shrinking them and adding them to the rest of the model. I don't even know if it's possible.

 

I do appreciate your time though to think outside the box. :) Much obliged.

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Did you actually check the permissions for Satchels? They say you can modify files and use the assets in your own mod.

 

...I can't believe myself. Yes, I'm a fool. I actually never saw that itty-bitty permissions button until you mentioned it. I was always looking through the actual mod description itself for permissions.

 

Thank you Jokerine...and for saying it in a way that didn't make me sound like a total idiot, even if I was being a total idiot. :)

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If you want to upload the file some where I will take a look at it and see if I spot any issues.

That's very kind of you nivea. You are more than welcome. I've linked it below.

 

The .nif file that I managed to successfully create (that now only has messed up textures on the boxes): http://www.mediafire.com/download/qu650b9r4iykd1t/VelvetRemedyLabCoat(V52).nif

(If it helps) The textures I want to use (which are simply recolors with minor modifications of the existing FirstAidKit textures): http://www.mediafire.com/download/l2l5wkhczm0bmvb/FirstAidKitTextures(MLP).rar

 

Considering your signature, you might just recognize the medkit textures. ^^

 

Thanks again nivea! :)

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First thing I notice is there is no BSDismemberSkinInstance, which means you never rigged/skinned it to the outfit/body? Next thing I notice is that there is no normal map selected for the boxes, which you need to do or the textures will show up odd. I assume you edited the jacket UVmaps yourself so they fit some custom texture you made instead of any vanilla textures.

 

You should copy the shaders from a working vanilla clothing texture, it will help you keep them correct.

 

 

Now the main major issue, you have re-UVmaped all the boxes. They will now never be able to display any vanilla textures ever again, to fix this you must start all over again. Do not touch the UVmap unless you plan to remake the textures to fit them, which is impossible with your current UVmapping it is far to warped to display any textures properly.

 

Fluttershy would make a very good medic/follwer. :)

Edited by nivea
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