simon4145 Posted September 19, 2006 Share Posted September 19, 2006 Does anyone know how to turn the damage effect off whenever you get attacked? Since that effect get's annoying and brings my framerate down alot.. Another question is why is there no lighting in my game? Link to comment Share on other sites More sharing options...
Povuholo Posted September 19, 2006 Share Posted September 19, 2006 I bet you've been tweaking your oblivion.ini file. Check whether it says this: bDoDiffusePass=1 If that is set to 0, it removes all lights. For the damage effect, lower the fBlurAmmount. I lowered mine a bit too. Mine is: fBlurAmmount=0.2000 Link to comment Share on other sites More sharing options...
simon4145 Posted September 21, 2006 Author Share Posted September 21, 2006 Okay I did that but I still see no change. It is all all bright in the dungeons.Also if you want to see my Oblivion.ini it's right here:[Display] iSize W=1024 iSize H=768 bHighQuality20Lighting=1 fSpecularLOD1=250.0000 fSpecularLOD2=550.0000 iShadowFilter=0 iActorShadowCountExt=10 iActorShadowCountInt=10 bActorSelfShadowing=1 bShadowsOnGrass=0 bDoCanopyShadowPass=0 iMultiSample=0 bDynamicWindowReflections=0 iTexMipMapSkip=2 fGrassStartFadeDistance=0.0 fGrassEndDistance=0.0 bDecalsOnSkinnedGeometry=1 fDecalLifetime=10.0000 bFullBrightLighting=1 iMaxLandscapeTextures=1 bLODPopActors=1 bLODPopItems=1 bLODPopObjects=1 bUseRefractionShader=0 iAdapter=0 bFull Screen=0 iPresentInterval=1 fSpecualrStartMax=1000.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=0 fShadowFadeTime=1.0000 fGamma=1.0000 bAllowPartialPrecision=1 iShadowMapResolution=256 fEyeEnvMapLOD2=95.0000 fEyeEnvMapLOD1=65.0000 fEnvMapLOD2=400.0000 fEnvMapLOD1=250.0000 fShadowLOD2=200.0000 fShadowLOD1=100.0000 fLightLOD2=750.0000 fLightLOD1=500.0000 bEquippedTorchesCastShadows=1 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bAllow30Shaders=0 bAllow20HairShader=1 iTexMipMapMinimum=0 bLocalMapShader=1 bAllowScreenShot=1 bDoTallGrassEffect=0 bForceMultiPass=1 bDoStaticAndArchShadows=0 bDoActorShadows=0 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoImageSpaceEffects=1 bDrawShadows=0 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bIgnoreResolutionCheck=0 iScreenShotIndex=1 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=10.0000 fNoLODFarDistancePct=0.4700 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=5000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 uVideoDeviceIdentifierPart4=902545920 uVideoDeviceIdentifierPart3=2198435913 uVideoDeviceIdentifierPart2=298795106 uVideoDeviceIdentifierPart1=3619102270 [LOD] bDisplayLODLand=0 bDisplayLODBuildings=0 bDisplayLODTrees=0 fLODMultTrees=0.2000 fLODMultActors=2.0000 fLODMultItems=2.0000 fLODMultObjects=2.0000 fObjectLODMax=7.5000 fObjectLODMin=1.0000 fObjectLODDefault=2.5000 fItemLODMax=7.5000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=2.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fTalkingDistance=2000.0000 fLodDistance=250.0000 bUseFaceGenLOD=0 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODQuadMinLoadDistance=65536.0000 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=7.4600 fLODFadeOutMultItems=3.0800 fLODFadeOutMultObjects=3.0800 fLODMultLandscape=1.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=-200.0000 [BlurShader] bUseBlurShader=1 fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 [BlurShaderHDR] bDoHighDynamicRange=0 fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 [Water] bUseWaterReflections=0 bUseWaterDisplacements=0 bUseWaterHiRes=0 fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water uDepthRange=125 uNumDepthGrids=1 fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFPS=12 bUseWaterDepth=1 bUseWaterLOD=1 uSurfaceFrameCount=32 bUseObliqueFrustumCulling=1 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterShader=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 [General] bUseEyeEnvMapping=0 bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 bBorderRegionsEnabled=1 iHoursToSleep=3 bActorLookWithHavok=0 bDisableHeadTracking=0 bTrackAllDeaths=0 SMainMenuMusic=Special\TES4Title.mp3 SCharGenQuest=0002466E uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bActivateAllQuestScripts=0 SBetaCommentFileName= bCheckCellOffsetsOnInit=0 bExternalLODDataFiles=1 bDefaultCOCPlacement=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 uGridDistantTreeRange=15 uGridDistantCount=25 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bWarnOnMissingFileEntry=0 bFixAIPackagesOnLoad=0 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bAllowScriptedAutosave=1 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uExterior Cell Buffer=72 uInterior Cell Buffer=6 bPreemptivelyUnloadCells=1 iNumBitsForFullySeen=248 iIntroSequencePriority=3 iPreloadSizeLimit=104857600 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SOblivionIntro= SCreditsMenuMovie= SMainMenuMovie= SMainMenuMovieIntro= SIntroSequence= bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=0 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=0 bUseThreadedMorpher=0 bUseThreadedParticleSystem=0 iFPSClamp=0 bRunVTuneTest=0 SStartingCellY= SStartingCellX= SStartingWorld= bUseMyGamesDirectory=1 SStartingCell= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= [Controls] fVersion=1.8000 Forward=0011FFFF Back=001FFFFF Slide Left=001EFFFF Slide Right=0020FFFF Attack=00FF00FF Activate=0039FFFF Block=003801FF Cast=002EFFFF Ready Weapon=0021FFFF Sneak=001DFFFF Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0012FFFF Change View=001302FF Journal=000FFFFF Wait=0014FFFF Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=003FFFFF QuickLoad=0043FFFF Grab=002CFFFF bInvertYValues=0 fMouseSensitivity=0.0020 fJoystickLookLRMult=0.0200 fJoystickLookUDMult=0.0200 fJoystickMoveLRMult=1.0000 fJoystickMoveFBMult=1.0000 iJoystickLookLeftRight=3 iJoystickLookUpDown=6 iJoystickMoveLeftRight=1 iJoystickMoveFrontBack=2 fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuStickSpeedMaxMod=5.0000 fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=15000 fXenonMenuMouseXYMult=0.0003 iLanguage=0 bBackground Mouse=0 bBackground Keyboard=0 bUse Joystick=1 SlideLeft=001EFFFF SlideRight=0020FFFF Use=00FF00FF Ready Item=0021FFFF Crouch/Sneak=001DFFFF Toggle POV=001302FF Menu Mode=000FFFFF Rest=0014FFFF [DistantLOD] iDistantLODGroupWidth=8 bUseLODLandData=0 fFadeDistance=12288.0000 [Audio] fHeadroomdB=2.0000 fMinSoundVel=10.0000 iMaxImpactSoundCount=16 fMaxFootstepDistance=1100.0000 fPlayerFootVolume=0.9000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 iCollisionSoundTimeDelta=50 fDBVoiceAttenuationIn2D=0.0000 fDSoundRolloffFactor=4.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 bUseSoftwareAudio3D=0 fDefaultVoiceVolume=0.8000 fDefaultEffectsVolume=0.8000 fDefaultMusicVolume=0.8000 fDefaultFootVolume=0.8000 fDefaultMasterVolume=1.0000 fMainMenuMusicVolume=0.6000 bMusicEnabled=1 bSoundEnabled=1 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSnapToAngle=0 bBackgroundPathing=1 bDebugAvoidance=0 bDisableAvoidance=1 bUseBackgroundPathing=1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 iMaxHiPerfNPCTargetCount=4 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfPCTargetCount=4 iMaxHiPerfCombatCount=4 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 [HAVOK] bDisablePlayerCollision=0 fCameraCasterSize=1.0000 iHavokSkipFrameCountTEST=0 fHorseRunGravity=3.0000 fQuadrupedPitchMult=1.0000 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 iNumHavokThreads=1 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 [Interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=3.0000 iSafeZoneYWide=5 iSafeZoneXWide=5 iSafeZoneY=5 iSafeZoneX=5 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 bAllowConsole=1 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 bActivatePickUseGamebryoPick=0 fActivatePickSphereRadius=16.0000 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 bUseFuzzyPicking=1 fMenuModeAnimBlend=0.0000 fMenuBGBlurRadius=2.0000 [GamePlay] STrackLevelUpPath= fDifficulty=0.0000 bTrackLevelUps=1 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 bHealthBarShowing=0 bInstantLevelUp=0 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 iDetectionPicks=21 bDisableDynamicCrosshair=0 bSaveOnInteriorExteriorSwitch=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 bCrossHair=1 bGeneralSubtitles=1 bDialogueSubtitles=1 [MAIN] fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 iLastHDRSetting=-1 [BackgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=1 bUseMultiThreadedTrees=1 iExteriorPriority=50 bCloneModelsInBackground=0 iBackgroundLoadFaceMult=200 fBackgroundLoadingPerLoop=20.0000 fBackgroundLoadClonedPerLoop=5.0000 iBackgroundLoadExtraMaxFPS=20 iBackgroundLoadExtraMinFPS=10 iBackgroundLoadExtraMax=3000 iBackgroundLoadExtraMin=5 iBackgroundLoadExtraMilliseconds=2 iBackgroundLoadTreeMilliseconds=7 iBackgroundLoadMilliseconds=1 iBackgroundLoadLoading=1 bUseBackgroundFileLoader=0 [LoadingBar] iMoveBarWaitingMilliseconds=10 iMoveBarChaseMilliseconds=100 iMoveBarMaxMilliseconds=2500 fLoadingSlideDelay=15.0000 fPercentageOfBar3=0.1500 fPercentageOfBar2=0.4400 fPercentageOfBar1=0.3500 fPercentageOfBar0=0.0600 bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=890 iConsoleTextXPos=30 iConsoleFont=3 iConsoleVisibleLines=15 iConsoleHistorySize=50 iDebugTextFont=3 rDebugTextColor=255,251,233 [Fonts] SFontFile_5=Data\Fonts\Handwritten.fnt SFontFile_4=Data\Fonts\Daedric_Font.fnt SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt SFontFile_1=Data\Fonts\Kingthings_Regular.fnt [SpeedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=1.0000 bForceFullLOD=0 bEnableTrees=1 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Landscape] fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] fGrassWindMagnitudeMax=0.0000 fGrassWindMagnitudeMin=0.0000 iMinGrassSize=200 fGrassEndDistance=0.0000 fGrassStartFadeDistance=0.0000 bGrassPointLighting=0 bDrawShaderGrass=1 fTexturePctThreshold=0.3000 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=2 fWaveOffsetRange=1.7500 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=0 bUseLinear=0 bUseConstant=1 [BlurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=2.2500 fBrightClamp=0.2250 fBlurRadius=7.0000 iNumBlurpasses=0 [GethitShader] fBlurAmmount=0 fBlockedTexOffset=0 fHitTexOffset=0 [MESSAGES] bBlockMessageBoxes=0 bSkipInitializationFlows=1 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileCheckModelCollision=0 bFileSkipModelChecks=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. [OPENMP] iThreads=3 iOpenMPLevel=10 [Archive] bInvalidateOlderFiles=1 SArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bUseArchives=1 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc. SCopyProtectionTitle2=Oblivion Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif Link to comment Share on other sites More sharing options...
Povuholo Posted September 21, 2006 Share Posted September 21, 2006 I'm not sure, but one thing you got different that has to do with lighting is bFullBrightLighting. Yours says 1, but mine says 0. Try that. And because it says FullBright and your dungeons are fully bright.... ;) Link to comment Share on other sites More sharing options...
WarKirby3333 Posted September 21, 2006 Share Posted September 21, 2006 I believe, if you delete you ini, oblivion creates a new one with default options on next startup. That could solve your problems. WarKirby Link to comment Share on other sites More sharing options...
Konfusion Posted September 22, 2006 Share Posted September 22, 2006 I believe, if you delete you ini, oblivion creates a new one with default options on next startup. That could solve your problems. WarKirbybut be smart, and back it up :)Then again, you could just move the file somewhere else, instead of deleting it... it won't be in the directory, so oblivion shouldn't find it :smile: Link to comment Share on other sites More sharing options...
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