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Habassa mod needs your help


Peregrine

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Well, looks like I'm finally doing what I'd hoped not to have to do: beg all of you for help. Thanateros is apparently out of this project because of school work and lack of time for it, and there's no way I can do all what I had planned by myself. So, if you want to see this mod finished, I'm going to need your help. Here's what I need:

 

1) 3dsmax modeler for daedric style weapons/armor/architecture. I've got 2d concept art for you to follow. If nobody can do/wants to do this, I probably can, but its going to be a lot slower.

2) Character modeler/animator. Not absolutely necessary, but I'd like to redo some of the models, and it would help a lot with the cutscenes I want to add.

3) 2d texture artist. I provide the wireframe drawings, you draw the textures. UVW mapping not required. Again, like the daedric stuff.... mainly to get this done faster.

4) Dialogue/quest/books/etc writers. I've got the basic outline, but the more story/background details I can get in, the more realistic the world will seem. I know all you rpg players out there want to work on this! Does not require adding them into TESCS, just writing all the stuff.

5) TESCS slaves. Pretty much putting it all together. Making house interiors, typing in npc dialogue, finishing the landscape details, etc. Easy stuff, but the massive amount of it to do means that I'm going to need some help with it.

6) Not really a full job, but things I need:

-Animation export. I can keyframe it in 3dsmax just fine, but I need some help from someone who knows how to export it to morrowind. Stuff like new attack animations, moving object parts. How to set the point of view for first person stuff right. What types of animation can transfer (move, scale, deform, etc).

-Full explanation of material types in the morrowind engine. What part of 3dsmax materials can be exported? Can stuff like opacity maps, glossiness, etc be used?

-Explanation of pixel shaders and the morrowind engine. The morrowind water, MEMod grass, stuff like that. How do I make it, and how do I get it to work with my own models ingame. I REALLY want this, you can almost name your price for this information. I will seriously sell you my soul, and those of a few other people, to get this.

-Someone with 3dsmax 5 for the "render to texture" function. I'd like to get the lighting/reflection stuff available in full renders to show up. I have the files ready to render, I just don't have a new enough 3dsmax version.

 

 

 

Now, what I have done already:

1) Near complete story. I'm missing a few details, especially stuff like minor side quests, but all the major stuff is set.

2) Very complete world. This is something I've been working on in some form for a very long time. I've got a massive amount of details, the kind of stuff that makes it seem like a believable world/civilization. So I can give you rules for consistency of style so it all makes sense when put together.

3) I'll have to ask Thanateros about this, but I'm pretty sure he's got the same as #2 for a second civilization.

4) New weapon models. You've seen the WIP thread, all that stuff is getting included.

5) New city architecture. Still in progress, but I'll finish it.

And of course I'll be finishing most of the modeling myself. Along with anything that I can't find help for, but I really don't want to slow it down too much.

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I can write the books if you wish. Just send me some background, and I'll see what I can come up with. Any particular style (I did some poetry for the City of Fire in their thread if you want to check).

 

I'm also your guy for quests if you wish - you've seen what I can do with the Arcangel stuff I sent you.....

 

I'm looking forward to working with you

 

Thanks

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  • 2 weeks later...

Ok, I'm begging all of you now. If I can't find some more help for this, I'm going to have to abandon the project, which none of us want to see happen. If you liked my earlier work (Habassan weapons) and want to see more of it, please consider helping with this!

 

<edit: post #666! Fear the evil post!>

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