WarKirby3333 Posted September 19, 2006 Share Posted September 19, 2006 For my arena, I plan to actually have several different arenas with different themes. I will say no more about those though. Anyway, the ability to use the landscaping tool to shape the ground inside the arena is important, but since the arena will not be outside, I would assume it needs it's own worldspace. EDIT: I've just had a closer look, and discovered the IC arena is actually an interior, and the ground is made of tiles. I think my questions are still valid because I do need to be able to edit ground. Unless there's a way to add ground in an interior cell? My questions are thus. 1. Am I right about the needing a seperate worldspace? 2. How do I create a new worldspace? 3. Will I need a seperate worldspace for each arena, or can I toss them all into one? 4. Is there anything else I need to know? Anything that could go horribly wrong? Thanks in advance to anyone who helps me. WarKirby Link to comment Share on other sites More sharing options...
lyth Posted September 20, 2006 Share Posted September 20, 2006 Haven't spent much time with worldspaces yet, but it seems like a practical approach to the problem. Have you looked at the way Oblivion is done? It might give you an idea how to seperate the arenas without using seperate worldspaces for each. (As I recall, Oblivion doesn't use a seperate worldspace for each possible variation, yet they seem to be distinctly seperate from my adventures with the fly cam.) Link to comment Share on other sites More sharing options...
WarKirby3333 Posted September 20, 2006 Author Share Posted September 20, 2006 The vanilla game actually uses interior cells for the arena(s) not worldspaces. Fine if you like the way the arena is set up, but if you want to put in a spike filled pit- not so useful. Link to comment Share on other sites More sharing options...
Vagrant0 Posted September 20, 2006 Share Posted September 20, 2006 Using a single worldspace is a viable alternative, although there isn't any model for this in vanilla oblivion or any mod I'm aware of. To get started; First open the worldspaces dialog under World > Worldspaces. Then right click, and select New just as if you were defining a new interior. Designate an editor name for the world space. Select that name from the list. Add the name you want it to be known as within the game world (will appear on doors as "door to *****"). Now for our uses, we will probably want to leave the parent worldspace box empty (as this controls some things like maps and LOD terrain) and leave the music as default. The only other settings you'll want to adjust is disabling fast travel and waiting. Everything else leave as it was when you created the worldspace. Click OK and then select your world in the cell view window. You'll now have a single cell with 0,0 coordinates. If you load that into the render window it'll generate a few cells around that cell. This'll leave you with a blank slate (with all your land underwater) to start building your world. From here you might want to look at some world building tutorials. Basically, create an area of land above water, place the arena statics (much harder than it sounds) above that land, delete the standard arena ground, then raise that land around the arena statics so that the enterences aren't covered over with ground. The bad news natually is that there aren't any ground textures that look like arena ground, and by removing the ground you remove some of the internal walls. But atleast now you are free to add whatever ground you want, can create pits and hills, and whatever you want. Just be sure to place collision boxes everywhere as collision geometry for most of the interior walls (also what keeps you from being able to enter stands) is actually part of the arena floor (each section of floor has different collision pieces associated with it. You should probably create a set of arena statics (including all the collision stuff) pieced together somewhere you don't plan to use, just so that you can copy and paste the whole mess into your worldspace so you don't have to keep piecing them together. Link to comment Share on other sites More sharing options...
Povuholo Posted September 20, 2006 Share Posted September 20, 2006 Maybe you could, instead of creating a new worldspace (I don't know whether wordspaces increase the file size much) just place it in an existing one. There are many test world spaces, and those have a lot of empty space. Just change the exterior cell name to whatever you want and here you go! Maybe you can do it, I don't know. I'm pretty sure there is enough space. Link to comment Share on other sites More sharing options...
WarKirby3333 Posted September 20, 2006 Author Share Posted September 20, 2006 I've decided to use a seperate worldspace for each arena. For reasons I won't divulge yet (keeping it a surprise as best as possible) I realised that I had to use at least 2 worldspaces. So I might as well use several for neatness and to avoid potential framerate problems or long load times. It doesnt use up lots of space, don't worry. The first worldspace with a full arena took up a total of 12kb. No problem WarKirby Link to comment Share on other sites More sharing options...
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