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Weapon floats when dropped fix


SGTbayk47

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Hey all,

 

I'm currently making a new weapon mod, and have absolutely no idea how to fix this bug. When I drop the weapon, it just stays in the air, and cannot be picked up, despite there being a collision mesh in nifskope and blender.

 

If anyone knows how to fix it, it will be greatly appreciated.

 

Thanks, bayk.

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NopeChuck is on the right track.

 

The havok data in your collision mesh is not working/is not added if your weapon floats.

 

I'm not sure what program you're using but for Blender here's how to do it.

 

1. Select your collision mesh and make sure you have these selected.

 

16847861858_fd44560407_o.jpg

 

You can replace HAV_MAT_CLOTH with something else like HAV_MAT_METAL.

 

2. After that, export under these settings.

 

16413225474_f4bbb93ebc_b.jpg

 

Choose "weapon" under collision settings and then the corresponding material from up top (cloth, metal, etc) and make sure the settings on the left and right column are the same.

 

After that, export and you're done.

Edited by ArekkusuStorm
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