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Breaking the Weapon Mod Limit - What might you want to see?


Maganus

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On Melee Weapons on Ranged Weapons

I like the sexy of the idea. Haven't checked all the skins to see what might be in the folders that didn't get developed for everything... mental note to do that... again.

 

The situation should be possible, but provides a catch.

Ideally, it's a mod that gives you a "weapon" strapped onto the end of the weapon and calls for a melee attack instead of ranged, very doable. Use the skin, set the attack, provide information, and it would look like you are using your rifle with bayonette to stab the opponent, degridation to the weapon happens to the knife on the end, not the weapon itself (or both? can't think that you can code both to receive damage right now). Set the "melee" weapon version to another hotkey so that you can call it up, Repair with a knife or whatever and... done.

 

(Note to Merczous - and FYI, my spelling isn't perfect, proof in messing his tag up - I'm seeing a certain automatic rifle mod in the future with a ripper on the end and specail kill animation... just a thought you can ponder)

 

The big trip is the reload animation. As a hard coded issue, the game enters the reload animation for an empty weapon automatically. Without an override to that function, you couldn't easily switch to the melee weapon if you are caught reloading. But, if you are running low and being charged, you could switch to the melee and use that. - GG Yukichigai

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Maybe for the heavy shot pistols, rifles etc just giving them one shot before reload..

 

And how about semi automatic downgrades, dropping them to fire on click but decreasing spread and increasing range or something (this would go well with the expanse of guns in the above mod)

 

Hey adman85,

 

are you meaning that a heavy pistol with only one shot?? Interesting thought, but I guess it would need to pack quite the punch in that one shot... almost as good as a shotgun or else it would not be very useful.

And your idea of downgrading SMGs: so instead of full auto, drop it down to semi-auto instead to increase accuracy? I can see how that is a good thing; since ammo is hard to come by for the 12.7 smg for example. Not to mention they kick all over the place. It sure would also decrease wear and tear since you won't be letting loose dozens of bullets that miss half the time anyways. something i'll try to factor in for some full-auto guns. thx for the idea.

 

keep the ideas flowing!

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