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Post Your Ideas For Quest Mods


simplywayne90

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Not actually quest ideas but I've been looking around Nevada historys and areas near enough to the area in game to be reasonable to mention,

 

I thought a couple of these could be great places or ideas to base new ideas from in the wasteland, exxagerate them, etc.

 

------------------Lovelock------------------

 

Lovelock where you can “Lock Your Love.” Ancient Chinese culture believed that if a lock was secured to a chain, love would endure forever. Lovelock has adopted this ancient custom and is the only place in the nation where you can lock your love. Locks can be obtained from participating businesses and then fastened to the chains at Lover’s Lock Plaza.

 

Nevada is the largest gold-producing state in the nation. It is second in the world behind South Africa

Enclave Gold Coins and Bars -- Modders Resource

 

Camels were used as pack animals in Nevada as late as 1870

Singer Bing Crosby owned a large ranch at North Fork, about 40 miles north of Elko, and was named honorary Mayor of Elko.

Nevada has played host to several nuclear bomb tests, yet we see no craters of any significant size anywhere in-game.

Also in Las Vegas is the Neveda Atomic Testing Museum, that may be fun to explore in-game.

 

------------------Goldfield Ghost Town------------------

 

Once this was Nevada's largest city after gold was discovered in 1902 and boosted over 20,000 residents at its peak.

 

------------------Rhyolite Ghost Town------------------

 

One of Nevada's most prominent ghost towns, once a bustling metropolis. In 1904 gold was discovered in the area and the town was born. Rhyolite was named after one of the main minerals found locally. At it's peak, this town housed almost 10,000 people. It boasted over 50 saloons, 18 grocery stores, 8 physicians and a half dozen barbers. There were over 15 hotels in town to accommodate visitors. But due to a loss of financial backing it became a ghost town by 1911. Rhyolite was a city built to last; which is evident in the ruins you can see today.

 

Austin, Nevada Has quite a history but was a bit far for me to really mention, but of course you don't HAVE to be really geographically correct.

 

I'll post more later if I think of more areas near the in game wasteland

Edited by simplywayne90
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  • 3 weeks later...
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well I have a rather grown up themed idea for a quest chain for my Mission series

 

Two Brahmin for Scribe Smith* (yes thats a shout out to a clint eastwood western)

The Smith at the mission is really a former Brotherhood Scribe, seperated from the rest of the pack during the Helios 1 incident. In addition to robes, she also wears a metal legion collar.

 

1. poisoned waters, water is life, and water is needed to grow crops, the smith is busy purifing as much as she can, but needs specific list of junk to make a new big filter station for enough to keep the crops growing and to feed the masses, also finding out the source of the poisoning of the mission's water supply. (a cave full of dead ghouls, and radioactive insects, along with toxic waste.)

2. Since your going there anyways.... could you bring back some broken weapons, other junk, she will be able to restock most anything, and coustom load anything for a price.

3. Raid the besieging garrison's fort (you get the strong box, she gets some people she cares about brought back too her.)

4. The Kindly One (the making of a very nasty 12gage, that seems to only fire coin shot, (gee some people seem to take nearly getting killed by the NCR and than getting captured by the Legion a bit personal... (what was that the greeks and romans called them, oh yeah, "Kindly Ones))

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  • 3 weeks later...

How about

-a quest chain about several murders throughout the strip (In the vein of blade runner)

-that take you through the Casinos, the seedy goings on at Gommorah, the slick weasels at the tops and general creepiness at the Ultra-Luxe,

-culminating in a chase through Michelangelo's workshop, the North Vegas Sewers and finally a game of Cat and Mouse in Vault 3 (Post wiped out fiends of course :thumbsup: , would't want a few crack heads ruining the mood)

 

or an extended Bunch Of Supermutant quests

Edited by huntsman2310a
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A few ideas(I didnt scan the whole topic due to time restrictions - got to leave for work soon - so if any are repeats of previous ideas please forgive me:

 

- Explore a Pre-War Enclave base for loot - could be givin by Easy Pete(one of his finds that he told no one about to prevent others from salvaging it before he could, but age and injuries prevented him from returning for whatever is inside)

 

- explore a Soviet bunker for information on "The Day" aka Great War via request of an NPC - before you flame me, the Soviet Union WAS still around in the game world at the time of the Great War. Though any sort of info found by holotape, computer terminal, etc would not be canon(canon-wise no one knows who started the Great War) there is some potential here, though it's likely such a mod idea would be a massive project(I''m not a modder o I don't know what may have to be built via GECK for such a mod)

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INCEPTION.

 

Brief: You're tasked with placing an idea into the mind of another. To do this will require great cunning, charisma, and luck.

 

Quest-breakdown:

 

Part one: You are approached by representatives of Mr.X, who is looking to put an idea into the head of Mr.Y for corporate purposes (your typical '50s, gangster, cloak-and-dagger fare)

 

Part two: You are first tasked with recovering an experimental 'dream-machine' that allows you to enter into someone else's sleep-state. The machine is located in a sealed vault somewhere in the Mojave, to which you must now go. The Vault was the site of a psychological experiment concerning dreams and states of altered-reality. It may well be dangerous...

 

Part three: With the machine in your possession, you need to get close enough to Mr. Y while he is sleeping to enter into his dreams and begin the inception. This will not be easy, however: Mr.Y has some of the toughest security in the wasteland and does not like visitors.

 

Part four: The Inception begins, and the Courier finds himself in a surreal dreamworld, where up is down, left is right, and nothing is as expected.

Mr.Y is nowhere to be seen, and even more alarmingly, there seems to be no way to get out of the dream-state. The player is left to explore the dark and dangerous world that has been unlocked before him, as (s)he desperately tries to escape the mind of another before losing his own.

 

Part five: Potential plot-twist... *spoiler alert*: The Courier never left the vault from part two. They are still inside, and have become part of the experiment itself. Everything since has been their own dream- so the 'inception' was nothing but a dream within a dream. Escaping the sleepworld(s) is thus only the first stage: the player must also flee from the Vault, its hideous experiments and The Programme that has turned the Courier's world upside down.

-------------

 

This could be fun... I'd consider making it myself if I could mod.

Pj.

Edited by pjstanners101
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- explore a Soviet bunker for information on "The Day" aka Great War via request of an NPC - before you flame me, the Soviet Union WAS still around in the game world at the time of the Great War. Though any sort of info found by holotape, computer terminal, etc would not be canon(canon-wise no one knows who started the Great War) there is some potential here, though it's likely such a mod idea would be a massive project(I''m not a modder o I don't know what may have to be built via GECK for such a mod)

 

Hm... a good entry into this concept:

 

In the high mountains near Jacobstown, you encounter Old Joe, a strange ghoul with an unusual accent and a thick mustache who lives in a shack next to a particularly ancient vertibird. The vertibird has a bear decal on it, though if you look close you'd notice it wasn't the NCR's two-headed bear. Old Joe has exactly two desires: vodka and getting the vertibird running again. You can help him out with both.

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-----------------------------Effect The History Of The Vaults-----------------------------

 

 

I came up with this idea a while back, now the basic idea is that somehow the player is able to either go back in time and accidentally (or purposely) cause the various disasters in the vaults...

 

This idea was visited by the Fallout creators back in Fallout 2 where the player causes the events leading to the start of Fallout 1 as a joke. See Guardian Of Forever.

 

 

-----------------------------The Basic Design Idea-----------------------------

 

So the idea is that somehow, You get to see the different vaults from the games, as they were being destroyed or significant events or you can even cause them and become the reason for their ruin.

 

Ways that we could introduce this could be...

- Since each vault that failed was a social experiment, we can assume that they may have been monitored by a central Vault-Tec system. Therefore the player can simply be in a VR or similar enviroment, and simply view the events, or could take the role of an important dweller of the vault.

- Player stumbles onto a secret and abandoned Vault-Tec hub of technology, one that is devoted to "Semi-peremenant bridges of time." Where you can only go back to the vaults. Which is actually a stable of real life time travel. As in you can only go back to a time where there is a time travel compatible "door" or device to accept you. This method would make it where the player can effect the vault and bring upon its ruin.

 

 

Suddenly there could be a lot of possibilites for interesting mods, people could make muliple endings, new areas, factions, etc if the vault survives because of you.

 

Explore the various vaults as an observer, where the npcs cannot see you or interact with you, and watch the dwellers as they doom themselves.

Explore the empty vaults and cause the downfall.

Possibly if modders want, you could have it where you can save some dwellers from the vaults fate, or damn them anew. Vault 11 perhaps?

 

- Perhaps explore and be a witness to the work in Vault 22, until you accidentally bump a strange breaker onto a normal spore plant.

- View the politics and stories of Vault 11.

- Travel through Vault 87 before most of the FEV, perhaps you can find Fawkes and be the reason he keeps his sanity after mutating

- Be the villian in Vault 77 and kill the puppet, Sending the single dweller futher into violent madness,

- Watch James' first arrival and admission into Vault 101,

- Watch in horror as the Fiends first claim Vault 3.

 

I've set up this idea in a way where there are so many ways people could expand on it.

 

http://img195.imageshack.us/img195/8917/vaulttecquickmake.png

Edited by simplywayne90
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To anyone who has already read this thread before I've gone back and organized things as well as I could to make reading more simple. Just simple grammer fixes and formatting so that its much easier to grasp the plots and ideas of others.

 

So for long time readers please go back and review my previous posts since those are the only ones I can fix up. I did do reposts of other member ideas as well in my posts for you as well.

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