WarKirby3333 Posted September 21, 2006 Share Posted September 21, 2006 Where (in the CS) are the spikes that damage the player on contact. Also, is there any way to adjust them so they kill instantly. Setting the damage to an astronomically high value will work fine. WarKirby Link to comment Share on other sites More sharing options...
the_j_1986 Posted September 21, 2006 Share Posted September 21, 2006 WorldObjects/Activators/Dungeons/AyleidRuins/Traps To set the damage really high, use this script:scn MCATrapSpikesSCRIPT ; Self-activated, no trigger required short init float fTrapDamage float fLevelledDamage float fTrapPushBack float fTrapMinVelocity short bTrapContinuous begin gameMode if init == 0 ; set up the damage values set fTrapDamage to 1000 set fLevelledDamage to 1.5 set fTrapPushBack to 0 set fTrapMinVelocity to 0 set bTrapContinuous to 0 set init to 1 endif end Omegano Link to comment Share on other sites More sharing options...
christryker Posted October 2, 2006 Share Posted October 2, 2006 I think the damage system for spikes is flawed, I walked up to a spike. Not on top of the spike, but on the flat blunt SIDE of the spike, and it hurts me. That's Bull$h!t Link to comment Share on other sites More sharing options...
nintendocrazed Posted October 2, 2006 Share Posted October 2, 2006 It's like in old games where you touch an enemy and get hurt.......just don't push your luck with stuff like that. Link to comment Share on other sites More sharing options...
GBHis Posted October 2, 2006 Share Posted October 2, 2006 You *might* be able to change that as well. Try using getangle in the OnTrigger block. I'm not sure whether the damage thing happens before running the OnTrigger block -- or after. Otherwise put up some collision boxes that moves with the spikes :) Link to comment Share on other sites More sharing options...
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