valdega Posted December 4, 2010 Share Posted December 4, 2010 Edit: Arg! this is what I get for using multiple tabs. Can we get this moved to the Requests section? Ok, so I've seen the NV ported LR300 arpeggiator by Thorbits and a suggestion was made about ammo switching and it got me thinking. Why not use the script Thorbits made to allow you to switch between a M203 under barrel and a master key (shotgun attachment for those that don't know). Then when one is attached (using different meshes of course), use the default ammo key to switch between 5.56 ammo types and then M203 Grenades or 12 Gauge shells (Grenade variations not needed.) The model used for the rifle doesn't have to be anything specific just as long as the animations add up. Also, as a personal request, Please don't make it silenced or scoped (if you must add a scope, please see the attached screen shot.) If someone could please take up the task, it would be much appreciated. I've tried myself but I know nothing of scripting and I keep crashing every time I load a modified .NIF The Screen shot below is just an example of the preferred "iron sight" scope as well as some rifles with a M203 launcher or master key attached. Again, if someone does take up this request, please refrain from adding non functional Bling (or have the option to add mods later) Thank you and good luck. Link to comment Share on other sites More sharing options...
valdega Posted December 7, 2010 Author Share Posted December 7, 2010 No one out there wants to even try? Link to comment Share on other sites More sharing options...
ThePwNinator Posted December 17, 2010 Share Posted December 17, 2010 I assume you would use weapon mods(maybe not both of them at once)and a script that allows you to change ammo(you could use for example 5.56mm Grenade)the only problem would then be making it exlusive for the modded weapon Link to comment Share on other sites More sharing options...
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