DocDodo98 Posted April 2, 2015 Share Posted April 2, 2015 Hello, My fallout 3 seems to crash on startup ever since I have installed new mods. I have ran FO3EDIT multiple times but have had no success. Here is my mod load order. Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1StreetLights.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1aHUD.esm=1CRAFT.esm=1CALIBR.esm=120th Century Weapons.esm=1AWorldOfPainFO3.esm=1EVE.esm=1EWE Energy Weapons Enhanced.esm=1FO3 Wanderers Edition - Main File.esm=1FWE - Combat Overhaul_Core.esm=1Mart's Mutant Mod.esm=1Enhanced Weather - Rain and Snow.esm=1CrossModData.esm=1Animy_prostitution.esm=1DCInteriors_ComboEdition.esm=1RH_IRONSIGHTS.esm=1CRAFT - Activation Perk.esp=1CALIBRxMerchant.esp=1Overhead3PCamera.esp=1DK_BulletTime.esp=1Sprint Mod.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_PL_NewItems.esp=1GNR Enhanced.esp=1IPip.esp=1PersonalTerminal.esp=0Classic Fallout Weapons BETA.esp=1FPS Grenade Hotkey.esp=1FPS Grenade Hotkey - Zeta addon.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1FWE - Combat Overhaul_Equipment.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1EWE Supermutant Energy Weapons.esp=1DIM TYPE3clothesRETAIL.esp=1Dragonskin Tactical Outfit.esp=1Stealthboy Recon Armor - CRAFT.esp=0RH_EVE_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Master Menu Module.esp=1MMM - FWE_Combat Overhaul Master Release.esp=1EWE Load Order Fix.esp=1EWE Stormfront Studios Load Order Fix.esp=0EWE DLC Addon.esp=1KillableChildren.esp=1KillableChildren - MMM.esp=1KillableChildren - CotW.esp=0dD - Enhanced Blood Main.esp=1Fellout-pipboylight.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=120th Century v5 ALIVE (Vendor).esp=120th Century v5 ALIVE (Containers).esp=120th Century v5 ALIVE (NPC_Settler).esp=120th Century v5 ALIVE (Vault 101).esp=120th Century v5 ALIVE (RivetCity).esp=120th Century v5 ALIVE (Raider).esp=120th Century v5 ALIVE (Slaver).esp=120th Century v5 ALIVE (Chinese Ghoul).esp=120th Century v5 ALIVE (SuperMutant).esp=120th Century v5 ALIVE (Talon_Regulator).esp=120th Century v5 ALIVE (Brotherhood_Outcast).esp=120th Century v5 ALIVE (TEST Container).esp=1EVE_CHEAT.esp=1RH_WMK_Bridge.esp=1CheatTerminalUpdated.esp=1City-Killer-no-replace-german.esp=1City-Killer-no-replace-english.esp=1City-Killer-german.esp=1City-Killer-english.esp=120th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp=120th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1.esp=1MG42.esp=1Sturmgewehr 44.esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE(Chinese Ghoul).esp=120th Century Weapons -Plus- Reborn V1_70RC-18668-ALIVE(SuperMutant).esp=120th Century Weapons -Plus- Reborn v1_70RC-18668-ALIVE (TEST Container).esp=1TiesThatBind.esp=1 Thanks! Link to comment Share on other sites More sharing options...
M48A5 Posted April 3, 2015 Share Posted April 3, 2015 (edited) The following plugins are part of FWE and can be disabled and deleted: DK-Bullet TimeSprint ModFPS Grenade Hot KeyCity-KillerMart's Mutant Mod- Zones RespawnMart's Mutant Mod- Tougher TradersMart's Mutant Mod- Natural Selection. If you disable the mods you just added, does the game start and run? Since you have FO3Edit, why don't you have a merged patch? Edited April 3, 2015 by M48A5 Link to comment Share on other sites More sharing options...
DocDodo98 Posted April 3, 2015 Author Share Posted April 3, 2015 (edited) The following plugins are part of FWE and can be disabled and deleted: DK-Bullet TimeSprint ModFPS Grenade Hot KeyCity-KillerMart's Mutant Mod- Zones RespawnMart's Mutant Mod- Tougher TradersMart's Mutant Mod- Natural Selection. If you disable the mods you just added, does the game start and run? Since you have FO3Edit, why don't you have a merged patch?Disabled those mods, and the loading screen stayed up longer, and FO3Edit Merged Patch? Sorry pretty new to the whole modding thing, I just sorta put the mods in and edit the mod load order if they glitch out. Thanks for the help, and thanks for responding. EDIT: Just made the Merged Patch. Didn't work. EDIT #2: Got rid of FWE Combat Overhaul, and it is working great. Thanks for the help anyways! I really appreciate it. Edited April 3, 2015 by DocDodo98 Link to comment Share on other sites More sharing options...
Recommended Posts